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in the rulebook it says they are used as a rough guide to making an army but in most other places they refer to it in such a way that you are limited in your choices for number of elites, heavy support, etc, and my question is do you have to follow them exactly?
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Unless agreed upon prior to the game, the force org charts are inflexible. You must meet the mandatory minimums and not exceed the maximums. They provide balance to the armies. It would be very bad to show up with one army sporting nothing but troops, and the other loaded with heavy choices and armor.
By rough guide, they mean a framework for putting together your army. The artistry is in the army you make, but it still has to stay within the frame.
I think it would be ok if you were forced to have the minimum as it is now but you could swap a troop choice for anything else I know that takes away from other armies special rules like the Iron Warriors are allowed alot of heavy stuff but you could do it so you could only swap 3 troop slots for any one of the other slots, that way the other armies can still have a slight advantage.
like I would love it if I could take 5 carnifexs for the loss of a few gaunts.
but then like Wolf Raider said it would become unbalacned still its nice to dream :huh:
If you think about it, the charts ARE basically flexable in their inflexability. After the minimum choices, you've still got a LOT of room to work with! Most armies never fill up all their choices, I mean, you know how expensive 3 each of Heavy, Fast, Elite, etc runs up to?
And on that note, in Massive Battles, what is the points mark when you just double the chart so you can have more models? If you knwo what i mean.
I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare. Crawling, slithering, along the edge of a straight... razor... and surviving.
after 2000pts you can use another chart (though you still have to fill up the compusary choices).
Actually there is no rule about the point values. The only requirement is that the minimum number of slots be filled, usually one HQ and two Troops. In the basic rule book, page 131, GW makes reference that a detachment being about 1500-2000 points. And that in games above 2000 points you can simply field two armies. But they also make other suggestions of adding more slots to a single force org list, or even adding a random amount of slots by rolling dice. Again all suggestions.
So, fill in the minimum requirements, but make sure your opponent agrees to the amount of force org charts. You can't just show up to a game with whatever number of force org charts you want. Most tourneys will specifiy the allowed number of detachments. It is also very unbalancing to do minimum troop units, say two, 5 man marine squads, and then max out on elite/heavy/FA. This gets especially bad if you show up with 3 HQ, 6 min size troops, and 9 heavy support picks...unless such an unbalanced force is part of a specific scenario and your opponent knows its coming.