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I searched and could not find it. so i have a new question since my lovly plasma grenade thread was locked...
although no where near as tricky (so isn't much of a rebirth of yelling)
I was playing with a mate of mine, and he plays blood angels with 2 chaplins.
this spawned 2 questions.
Q1. when it says blood rage must be used to ~end closer to the enemy than you started~ (that may be a very slight paraphrase (very slight)), is this take on the wording correct? as i was expecting it to be something closer to the beserkers rules.
this seems to say that you don't have to move towards the closest unit, and it also doesn't mean you have to move more than a 0.000001 of an inch towards some unit of the enemies.
Q2. he has 2 chaplins, at what point can one of them break away from the death company? he reckons when half of the death company die he can say that they were that chaplin's half of hte squad and from then on use him as an independant character. Said it was in the FAQ (which we didn't have at the time) but after perusal of this document i could not find mention to that.
we are using the 1st edition of the blood angels codex (if there is a second ed. perhaps this would clear this up, but there is not one to my knowledge)
Last edited by Splata; May 21st, 2007 at 00:51.
1 - All black rage movement must be made in a straight line towards the nearest enemy. Normal move may be in any direction.
2 - It is in the FAQ, "both Chaplains and their Death Companies combine to fight as a single unit." At no point may a Chaplain leave the unit, unless/until all squad members are dead.
3 - There's a new BA mini-dex coming out in the next two months' publications of White Dwarf magazine.
2. ok so he was wrong. i will be taking that along next time.
3. yeah, i know about that, a guy in my store is writing an army list for the aust version i think
mod's i apologise for bumping my thread, but i'm not convinced by the answer i've recieved for point 1 as this answer does not have any backing by rules (a page number would be nice).
so once again sorry, but could someone put some light on this subject for me
ps. the answer to the second part stjohn has answered completely in my mind
Why? Because the "movement towards the nearest enemy unit" applies throughout the whole move, not just to the net result. At every point in the unit's movement, it must be towards the nearest enemy unit. If you go sideways or in a round-about way, then you are not moving towards the enemy. The only way to not move directly towards them, is if something impassable is in the way (impassable terrain or friendly models).
Have you checked the FAQ?
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there is no mention of an amendment. so in that case shall i take it that it is not like beserkers or holy rage, and that you do not have to straight toward the enemy, and in fact not even the closest enemy unit.
I think the rules were intended to not let that unit fire rapid fire weapons full distance, or fire heavy weapons. However, I have no idea about the rules. I thought I did, but now that I look, I can't find 'em. Oh well. I too would appreciate a page number.
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Sorry to bring this thread back, but I am about to challenge a Blood Angel player for a grudge match (after my initial loss), and the Black Rage rule always befuddles me a little. The exact wording on the Black Rage reads something like this "Unit must move D6" towards the opponent", so my opponent is playing it as RAW... which means, he first rolls for his Black Rage D6" movement, then move it towards ANY direction as he wants as long as there are enemy units in the straight line of movement (including units that infiltrated).
I would actually like to know if this movement is like what you guys have said, straight towards the 'nearest' enemy unit, instead of straight to the enemy as in general.
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