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Simple enough, if I have a vehicle or walker inside a building or ruin can I plough through a wall during my movement? Or would I need to pass through openings in the wall as infantry would. Would any additional terrain test be required above that for the ruin it self?
It would depend on how you and your opponent classified the terrain. If it is classified as difficult (meaning is is most likely a ruin) then you can drive through it, and there is no difficult terrain test required other then the normal one for being in difficult. If, however you classify it as impassible, then it's impassable.
You'd take a dangerous terrain (for non-walkers) test as specified in the rulebook.
It's best to discuss with your opponent before the game starts what is difficult, dangerous and impassable terrain.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Dangerous terrain is also dangerous to infantry and the like, but difficult terrain requires a dangerous terrain test for a (non-walker) vehicle to pass through the terrain.In ruins you don't need to pass through openings with infantry as far as I know. (anyone wants to lecture me or secound the motion, step forward!)Or would I need to pass through openings in the wall as infantry would.
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
Well, 'ruins' is not a rules term. If it's area terrain representing ruins, no you can just pretend the wall isn't there for all intents and purposes. If it's a WYSIWYG segment of wall that looks ruined, infantry would need to use their vertical movement allowance to scale it. My houserule is that walls up to twice the model's height can be crossed as just difficult terrain, more than that they need to measure vertical movement.
Cities of Death is a whole 'nother can of stinky worms.
And if that doesn't do it for you, look at it this way: You've got a squad of Space Marines. They need to get past a wall. The nearest viable door is 100 meters away. But then again, this is a plain old wall, and the Marines are carrying .75 caliber machine guns with armour piercing, explosive tipped shells! Wall versus Bolter - say hello to one brand new door, built in record time! (insert laser weaponry, supersonic metal shurikens, energy pulse weaponry, and horrific bio-acids as your personal army dictates. )
And Tanks or Walkers? 50+ tons of heavy armour, massive weapons and a few thousand horsepower don't stop for anything less than one VERY impressive wall. Dreadnoughts and such even more so due to their combat weapons. They may get bogged down, but then that's what the test is for!
agreed... 1 player at my local store would deny me assault charges because my marines couldnt fit their model bases through the 1in door (in a difficult terrain building not classified as impassible). It was very frustrating as it left my assault boys right in front of 4 squads of rapid fire and devastators. so lame, so lame... to top it off he couldnt show me in the rules a passage that supported his claim and sooo, without Tarzen there to shine the light o' truth....
Armies thus far....
I think the reason that it isn't represented in the rules (blowing holes in impassable walls) is because, though it would happen in real life, are you really gonna break down that wall your friend just spent 5 hours making? I don't think so.
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