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This seems to be the place to put this. Thought of it in the early hours of the morning
WARP ENGINE 350pts
One of the more bizarre and deadly daemons from the forge host of the Forge of Souls, the Warp Engines are multi legged, spider-like contraptions that scuttle across battlefield, leaving terror and chaos in their wake. The lower, eight legged half of the Warp Engine is similar to the legged section of the Defilers and Soulgrinders of Chaos, but the upper half is more akin to a hideous warp portal through which the Daemons of the Chaos Realm spill out. A warp portal is a dangerous thing, but a mobile one can sow destruction like no other.
Type: Super Heavy Walker
Structure Points: 2
WS BS S FA SA RA I A
5 3 6 13 13 13 4 5
Wargear: Daemonic Rift, counts as having a Dreadnought close combat weapon and an Icon of Chaos
Aura of Chaos
The raw stuff of Chaos continuously pours from the Warp Engine. It always counts as an obscured target. Non-Daemonic models in base contact will take an automatic Strength 3 hit at the beginning of every Assault Phase
Warp Engines have the ability to summon lesser daemons. At the start of the owner’s turn, you may attempt to summon daemons with the Warp Engine. Roll a 2D6 on the chart below to see what turns up. Any daemons summoned appear as if they had come on from reserve and enter by Deep Strike. They must appear within 6” of the Warp Engine. If you don’t have enough models to make a full unit, just put down as many models as you can. Any units that appear are at their most basic; they have no upgrades
2 – The Warp Engine suffers an uncontrollable burst of Chaos energy. The Engine takes an automatic glancing hit
6 – 10 Daemonettes appear
7 – 10 Plaguebearers appear
8 – 10 Bloodletters appear
9 – 10 Horrors appear
12 – A Greater Daemon of the player’s choice appears, but the Warp Engine suffers D3 automatic glancing hits from the strain
On any other result, 5 Chaos Furies appear
Another terrifying ability of the Warp Engine is their ability to temporarily summon a daemon to the battlefield. This daemonic force appears, causes horrendous damage and then disappears before the foe can react. Daemonic Rift is a shooting weapon. Roll a D6 to find out which type of daemon appears. Roll after choosing the target but before shooting
1 – Nurgling!
Range 60” Strength 3 AP 6 Assault 1
2 – Daemon Prince!
Range 60” Strength 5 AP 4 Assault 4
3 – Great Unclean One!
Range 60” Strength 6 AP 4 Assault 3, Poisoned
4 – Lord of Change!
Range 60” Strength 6 AP 3 Assault 3, No cover saves allowed
5 – Keeper of Secrets!
Range 60” Strength 6 AP 4 Assault 6, Rending
6 – Bloodthirster!
Range 60” Strength 7 AP 2 Assault 5
If bits don't make sense, just tell me ^^
Last edited by Soylent Robot; July 7th, 2008 at 15:03.
All in all it's way to cheap for what I can do.
I think that 500 would make for a better base, it's usually better to make it more expensieve and later on during testing it in battles to shave the points off.