Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Lol first off, yeah it is a lame title. Get used to it, lol. Anyways, my local hobby shop plays a lot of Apocalypse games, and one player always brings Da Green Tide. In my opinion, it is one of the better formations; it gets in combat usually on turn two, and stay in combat basically the rest of the game. So my question is this; how do you deal with it?
The only two strategies that I have found effective so far have been tank shocking it with one or more huge tanks; its hard to keep that huge unit in coherency! This only works if it is not in combat however, and not only does it only delay it really, as I said earlier, it usually stays in combat for the majority of the game.
The second strategy that seemed to be pretty effective was slamming Ang'grath in to the brawl. Now, this is a horrible tactic because 0.0000% of Warhammer players have the model. However, it basically goes the same for other gargantuan creatures; run in, Stomp, hopefully kill the few models that can wound you in return, and just keep stomping. I tried this with my Titan once, but it failed miserably. Well, I shouldn't say that; my titan blew up, killing everything but his Warboss. Seriously, every single one died, with the exception of the Warboss (darn invulnerable save). But when you think of it, my 750pt titan for 600 some points of Orks? Not really worth it, when you consider the extremely low chances you have of blowing up at that magnitude. And again, there aren't a lot of people who have Titans.
But anyways, back to my original question? How do you deal with it?
hair spray and a lighter ..
I jest kinda ... The use of Flamers are great against hoards...
At the end of the day, what I am saying is templates are your friends
Yeah good call. I suppose there was a game where I simply pie plated them to death. But this was over an extremely long table, and the Orks had been forced to deploy traditionally (Disruptor beacon).
Obrial Strike ???
And if they are in combat in turn 2 ... means you should be able to tempalte them on turn one
Now there is no sweeping advances you should be able to have a crack at shooting them in your shooting phase if you assume that they can chew up a unit of yours per turn - I would say try spamming cheap low model count units at the front of your deployment which you know he will kill in one round of assault. all the extra attacks will be wasted and he'll be open to return fire on your turn.
I imagine any army that can field swarm bases be able to slow the advance (nuglings, rippers, scarabs)
Of course 10" templates are also the way to go when it's your shooting phase.
Obviously not a viable strategy in anything other than a Apoc game, but it will be very frustrating having to use his 100 stong tide to try and kill a small 5 man squad.
I've never played this, but it seems feasible.
Yeah, that is true. I hadn't played them post 5th Ed, so you're right; I didn't consider the no consolidation.
I've only played against the Green Tide once... but my solution to it was Necron specific. I took the Nightbrigner for the Apocolaypse game, and the Strategic Redeployment strategem. (Infinite movement, but you do nothing else for the turn.)
Moved the NB right up in front of them - 1" away from the model. During their assault phase, I used Etheric Tempest to push it back 2D6 - and a model from the Green Tide off the board - entire squad ran away.
Nice- now that is the kind of cheesy tactic I am talking about lol. Well done.
How about a squad of 3 dark eldar grotesques backed up by 7 archon/archites in a raider? I know its a "little" extreme, but "if" you win that combat the orks auto flee. no morale test, no nothin. Bye bye greenies, esp. with the archite's I of stupidly high.
Obviously you might want to tone down that unit a touch (maybe remove an archon or 2 from it) but as long as there is at least 1 grotesque alive at the end of it and you win the combat then them orkses is runnin
http://www.armyroster.com Check out my ToP WIP in the projects section!
Whether by teleportation, airlift or
superhuman effort, your forces can
redeploy at lightning pace.
When Revealed: At the beginning of one
of your Movement phases.
Effect: Once during the game, all units
belonging to the player that chose this
asset may strategically redeploy. This
allows any of the player's units that are
currently able to move, to move an
unlimited distance in the Movement
phase, as long as no part of the move
takes place within 12" of an enemy
Good old copy paste. Your NB couldnt move up to 1" away.
Anyway, yeah, just chuck in something they cant hurt easily. The unit can have a maximum of 2 PKs. A wraithlord can take the whole unit if you kill those PKs off. Try a farseer with Mind War. Or a Carnifex or 3 with T7. Anythin T7+
Personally I use Ang'grath.