| |||||||
| 40K Supplements Discuss the various supplements to 40K here. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| High Suzerain of Ultramar ![]() Join Date: Apr 2003 Location: Chester-le-street Age: 26
Posts: 918
Rep Power: 80 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Charged with the extermination of a the Tyranid forces occupying the hollow remnant of a world on the eastern fringe which had once housed a large mining colony, the Ultramarines of the 9th Company were presented with a unique problem: The massive caverns in the husk of the planet proved to be nesting grounds for a deadly range of flying Tyranid organisms, but point of access were to small and the ground too uneven for the use of the Whirlwind Hyperios, and Hyperios platforms were not mobile enough to support the purgation campaign. The solution, conceptualised by the Captain Ixion and adapted for use by Techmarines Dercius and Eridriachos of the Ultramarines, was the first "Watchtower" Dreadnought. Brother Bregus had his standard missile launcher replaced with the specialised missile launcher and target acquisition systems from a Whirlwind Hyperios, and his existiting twin-linked autocannon was adapted with an AA mount and slaved to the same targeting systems. This proved highly effective for Bregus, and later Brother Pamean, who was refitted with two pairs of Autocannons to enable him to more efficiently tackle the faster of the Tyranids' flying forces. Since this time the Ultramarines and other chapters have begun to arm Dreadnoughts in a similar fashion when the situation dictates and have evolved the design, making them a popular choice where the Hyperios Whirlwind or Defence Platforms are not practical for use. Watchtower Dreadnought....................................... ..120 points WS:4 BS:4 S:6 F:12 S:12 R:10 I:4 A:2 Unit Composition: 1 Watchtower Dreadnought Unit Type: Vehicle (Walker) Wargear: Twin-Linked Autocannon in AA Mount Dreadnought Close Combat with built-in Storm Bolter Smoke Launchers Searchlight Options: Replace Storm Bolter w/ Heavy Flamer...........................+10 pts Replace Dreadnought Close Combat Weapon with a Twin-Linked Autocannon in an AA Mount.........................+20 pts Replace Twin-Linked Autocannon and/or Dreadnought Close Combat Weapon with a Hyperios Anti-Aircraft Missile Launcher.......................................... ................+30 pts Take up to two Hunter-Killer Missiles in AA mounts (these may only be fired at flyers).................................+15 pts each Take Extra Armour............................................ ..........+15 pts Dedicated Transport: May Select a Drop Pod (See Page 135 of Codex: Space Marines) Weapons: Hyperios Anti-Aircraft Missile Launcher Range:48" Str:8 AP:3 Type:Heavy 1/AA Mount (note that unlike the Whirlwind Hyperios, the Watchtower Dreadnought can fire the Hyperios Anti-Aircraft Missile Launcher after moving). *** Thoughts? I reckon he is quite nice whilst about the right points, what does everyone else think? Last edited by chrispcarter; November 6th, 2008 at 15:15.. |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Toaster Slayer Join Date: Sep 2008 Age: 17
Posts: 51
Rep Power: 4 ![]() |
Sounds good to me seeing as the basic dread in the new dex it 105, the base cost seems right for the speacilazation. And nice fluff behind it also.
__________________ Who is to judge what and what is wrong? In these days we cannot afford the luxury of mortality. - Saint Aqueis |
| | |
| | #3 (permalink) |
| Senior Member ![]() Join Date: Mar 2007 Location: San Antonio Age: 19
Posts: 659
Rep Power: 29 ![]() ![]() ![]() ![]() ![]() ![]() |
sweet! I could use one of these in my campaign if my opponents will allow it
__________________ Most Notable Achievements: Killed a Revenant Titan in one shot. Killed 900 pts worth of Blood Angels in 2 turns while only loosing 4 pts. |
| | |
| | #5 (permalink) | |
| Dark Eldar Gerbil ![]() Join Date: Dec 2006 Location: Sydney Age: 25
Posts: 1,140
Rep Power: 38 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
What is your reasoning behind the dread being able to fire if it moves when the tank can not? My only other problem with it would be that perhaps the missile firing would be too strong for the stabilising systems on the dread. How do you feel about these points?
__________________ Quote:
Rock is cheese, Paper is just fine Signed Scissors. WWP and other Dark Eldar how to http://forums.relicnews.com/showthread.php?t=149386 | |
| | |
| | #6 (permalink) |
| High Suzerain of Ultramar ![]() Join Date: Apr 2003 Location: Chester-le-street Age: 26
Posts: 918
Rep Power: 80 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Well this is how I see it: The Dreadnought is capable of greater range of movement for weapons mounts on all axis while still mobile, and the fact that it is a walker makes it a more stable firing platform. Also, the weapons are controlled by mind-impulse link with the interred marine rather than by conventional methods. |
| | |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |