
Originally Posted by
CaptainSarathai
In the few Apoc games that I've played, I've seen everything from Reavers and BioTitans, up through to the Imperator classes. I've got to say, Warhounds are fun, I love seeing them, I love fighting against them, they seem pretty balanced. Reavers aren't even that bad, and Titan vs. Titan duels are just phenomenal to watch. But Imperators are a bit broken, even at 4k.
What you all forget is that they aren't the only Superheavy on that side of the table. So you end up with one of two things happening:
1. Everybody panics and blows away the Imp as soon as possible, meanwhile the Baneblades, Warhounds, Shadowstorms, etc all move into effective range and wreak havoc.
2. The Imperator commander isn't a total moron, and his team actually supports him. The combined arms take down most of the threats that might worry the Imperator, and then in subsequent turns it just runs rampant around the board.
One of the best games of 40k that I ever played was a massive multi-table affair which took up most of a college community center. It combined 40k, Epic, and BFG, alongside books like PlanetStrike, Apocalypse, Cityfight, and Imperial Armor to create a simply unforgettable 14 hour gaming marathon. There were two 6x8 tables, one with a planet in the middle for the BFG game, and one with a city in the center for Epic. If your BFG fleet was over the planet you could deepstrike models and make orbital strikes, and if an Epic formation entered the city it returned X-points worth of models as reserves, plus Titans and the likes could bombard the city (count as Orbital strikes, or the appropriate 40k/IA weapon, depending). The rest of the tables were "linked" to create a massive 30x16 city ruin play area. Moonscape boards were used in some cases to represent heavily shelled parts of the city that just "weren't there anymore".
In this entire battle, there were only 2 Imperators on the 'Good' side, and 1 Chaos Imperator on the 'Evil' side. They were actually able to utilize their long range weaponry, but their actual firepower was mitigated by the fact that reserves were being brought in almost constantly to replace the losses, and there were so many fliers and orbital strikes available (plus huge titans outside the city firing in) that the Imperators were really fighting for their own survival just as often as they were going on a fire-frenzy in the enemy ranks.
It was a great game, I have some pretty epic memories from that day, and I think it contributed to ruining "regular" 40k or Apocalypse for me forever after.