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Just wanted to take a moment to talk about IMHO one of the most unbeatable apocolypse tactics for Necrons I have discovered. I have played 5 games with this tactic and never lost... in fact, the friends who I have played against, refuse to play an apocolypse game with me if they know I will use this tactic.
Heres how it goes... By the way... I have checked all these rules with a couple of my local GW stores and they are valid.
Basically it doesnt matter how you configure your list, as long as you include the following:
Careful Planning strategic asset -VITAL!!!
At least one Necron Lord attached to a 20 strong warrior squad with veil.
3 necron monoliths as an apocolyptic phalanx formation (or more i guess... though I only use 3). - VITAL!!!
60 necron warriors in 6 squads of ten.. - VITAL!!!
Thats all you need, just fill the rest up with whatever you want, though I'd suggest a full squad or 2 of flayed ones as well as a few squads of scarabs wraiths and/or destroyers.
Ok, be warned... this may cause frustration/disbelief in your friends who find their whole army dead in 2 turns (seriously, not joking there... 2 of the games 1 vs eldar and 1 vs IG ended on turn 2 because I had killed EVERYTHING my opponent had). Basically just be a good sport and your friends might eventually forgive you for the utter annihilation of their armies.
As the time for set-up select the minimum (1 minute in current apocalypse rules). Set up the lord and 20 warriors behind/in cover at the very back of your deployment zone.
Then... if you have any scarabs/C'tan/tomb spyders... set those up right at the front deployment zone as spread out as possible to push back your opponents deployment zone. Don't even bother giving them cover, they are there to distract and die, and lastly maybe do some mop-up duty.
If you have any destroyers/wraiths, put those behind the nearest cover to the front out of sight. Also any other non-necron units such as pariahs.
Ok... then watch carefully where ur opponent deploys his army... look for clusters of point heavy units. Or even just vital units/vulnerable units... chances are he will cluster a bit. People have a tendancy to do that its in our nature.
When it comes to first turn. Deep strike your monoliths onto the board (pray ur opponent didnt take disrupter beacons ). The target being any cluster as mentioned above that seems the most vital to his army. Position your monoliths in an equilateral triangle wtihin 16-18" of eachother, and try to get one or more enemy units close to each portal and/or within the triangle (or square or pentagon if u have more liths...). Roll for scatter etc. The monoliths will PUSH any and all enemy out of their way including Super Heavies... Not much is funnier then seeing your opponents face when he is forced to move back his warhound titan or baneblade to accomadate your tiny-by-comparison monolith.
now with ur careful planning asset, drop in 3 squads of warriors using the portal rule. Try to make sure they pop-out in 12" range of enemies for double shots.
Then with your lord, deepstrike as close as you can to 6" range of as many squads as possible (it helps if you have another lord or 2 or even 3 if you like..in one of the portal attack squads). Also deepstrike any flayed ones u have close-by to the lord(s)
Also get all your scarabs TS wraiths and C'tan etc. to advance full speed to the enemy. Get any destroyers to pop-out of cover just enough to pummel the enemy with guass cannon shots (or heavy guass cannon).
Now... with your monoliths use all 3 guass lightning arc fields to pummel all your foes within 12" of each (often overlapping several enemies). Ontop of this add your 4 squad's firepower to the fray and the shots from your destoyers and anything else that can shoot such as nightbringer lightning scythe attack.
This first shooting round, unless you are EXTREMELY unlucky, you can kill up to HALF or MORE of your opponents army. Thats right, in turn one, you can HALVE your opponents army. Reason being, your monoliths each have a potential of 6 hits on EVERY unit within 12... take this into account and lets use an example to demonstrate the sheer ferocity of guass firepower unleashed:...
lets say each monolith has 3 units in range (usually theres more). this is a potential of 18 hits per monolith... thats 54 hits total... add to that 20 hits per warrior squad and 40 hits for the big warrior squad... thats 154 hits so far... add any destroyer hits and nightbringer hits etc. and you can easilly hit the 200 potential hit mark...
Now in all fairness you will probably only actually hit 150 of those 200 potentialhits... just try and absorb that though, most turns even with a shooty army such as tau or guard, you will be looking at MOST about 50 hits a turn on your BEST shooting turn.... But here its THREE times that...
needless to say you will likely cause your opponent ALOT of pain, ie, nearly half his army dead in turn 1 pain!
Ontop of this attack you should follow up by getting any scarabs/C'tan/TS that can assault into combat. (your flayed ones if you have any wont be able to attack on turn 1 but against orks/nids they can help you on your opponents turn 1.
If your opponent can recover from the shock of so many of his troops dying like flies, then he will obviously try and pummel you with w/e means possible. Though not nearly as powerfully as you did on your first turn... You can sit and smile and patiently await turn 2...
Turn 2 starts with WBB when you in all likelihood lost a number of necrons. Now, because your lord is within 6" and your necrons are within the triangle... you get... wait for it.... TWO chances at WBB, BOTH at 3+!!!! Don't believe me?? let me explain ...
Ok so you have a lord or 3 with an orb each to make it so you always get WBB even from those hideously annoying 10" pie plate baneblade pot-shots of death. VERY relieving. ONTOP of this, you get the save reduced to 3+... THATS a power armour save!!! already gone from 1 in 2 to 2 in 3 warriors recovering. Ok, thats nice but then... You still have 3 squads of warriors in reserve right? Its turn 2 now so you still can only bring on HALF your remaining units... ie. only 1 unit may come on this turn. so TWO free portals right? In the necron dex, you can teleport any unit with failed WBB rolls through the portal and take ANOTHER WBB roll.... and... because its within the triangle still you may take the save at 3+ again... so two of the four units of warriors that came in (probably the most damaged 2) will get a 3+ WBB and then another 3+ WBB, changing it from 2 in 3 to an 8 in 9 chance if getting up... that means that a squad of 10, hit by say a baneblade and every model dies... then next turn 8 or 9 will get up on average, thats nearly a 50% chance of FULL recovery, and about a 90% chance of 3/4 recovery.
So... what to do next? repeat turn one... bring on another squad of warriors through the portal, use your scarabs flayed ones and C'tan and TS(s) to lock up any dangerous enemies in assault untill you can deal with them later. But before you do that, take another 150 shots or so at your enemy... Then if hes still alive.... after he kills a few more necrons, rinse and repeat...
I GARUNTEE you that atleast 2/3 people you verse will have their entire army obliterated by turn 2, 5/6 of those that don't die so fast will be dead by turn 3, and the rest will lose to you by turn 6.... If you EVER lose with this tactic, it will be from a 1/100 or less chance of losing. YES this list is cheesy and broken... YES your mates will resent playing against it... but YES it is fun to wipe them out in turn 2, and you will forever be able to gloat about it =)
Try this tactic for yourself, I promise it will not fail you!
Orks: W7/D2/L3, Necrons: 6/0/1, Eldar: 4/1/2, Marines: 0/0/0
Ogres: 1/0/1, Bretonnians 0/0/0
Something I would dread to face though I am sure that thier is a way to beat it. Two games against only two types of opponents doesn't account for every other race. Great Tactica though... Rep. as well.
There is no such thing an apocalypse game without disruptor beacons.
endless swarm +flank march and or tunnels etc etc. ALLWAYS bring disruptor beacon. I have yet to see an apocalypse game where there was at least one disruptor beacon on the board usually 2.
omg... cheapest tactic - save for the 100 lance strikes and 2 troops army (wanna try?)
EDIT: 100th post! ';..;'
my girlfriend plays Necrons and I was wondering what's the chances of them surviving against a thunderhawk or a titan or any apocalypse size vehicles?
I have a mate who has a baneblade, an imperial thundebolt and the bomber (can't remember what its called), and I ONLY use necrons against him, coz otherwise his list is just too cheese and I get creamed. (I have orks and eldar too)
As it says somewhere above (i think... i wrote it about a year ago lol), when using a phalanx (at least 3 liths) and with your guys in the centre of the triangle, they are EXTREMELY hard to kill .
Think about this... a squad of 20 necrons with a lord carrying a resurrection orb (orbs are a vital part of this! Necron players should NEVER leave home without one ) is in the middle of 3 liths all of which are within 24" of eachother.
A baneblade shoots its main cannon and them, and due to the field of the phalanx he has difficulty hitting them.
Lets be pessimistic and say the baneblade pie plates them dead on causing 20 strength 10 ap 1 hits or something similar on the crons and 1 on the lord.
chance says with a 2+ to wound, 3/4 of the necrons will survive.. lets be pesimistic and say only 3 survive. Also, lets say the lord will die, because the odds are against him.
so thats 17 crons and 1 lord dead, no armour saves 'cause of ap 1
Now, come the beggining of the necron players turn, he takes WBB (because of the orb, without it they are just dead). First of all the amount needed for WBB is reduced to 3+ by the phalanx, so he takes 18 WBB rolls (17 + 1 for the lord)... Out of those rolls, chance says 12 crons will stand back up, lets be pessimistic and say the lord still stays down.
All is not lost however, The cron player then uses the monolith ability to teleport the entire squad, including the lord back to its portal to take ANOTHER WBB roll...
If the portal is facing towards the centre of the phalanx as it should be, the necrons popping out get their second WBB roll reduced as well to 3+ again. So this time, 4/6 remaining dead crons gets back up, and... by chance the necron lord should almost definatly have come back... The necrons can then move shoot and assault as normal, with ONLY 2 dead necrons...
Long and the short of it... it doesn't matter what the opponent hits you with, titans, baneblades, gargants, thunderhawks, whatever, (except maybe eldar super D-Cannons, coz those remove any model, no exceptions... yikes!)... but for 99% of apocalypse stuff... in the end less then 1/10 necrons will faill their WBB twice on average...
Just be sure to keep your guys inside the phalanx screen and keep a lord within 6" of your squads and your crons will be near invincible
Hope that helps, Cheers
Orks: W7/D2/L3, Necrons: 6/0/1, Eldar: 4/1/2, Marines: 0/0/0
Ogres: 1/0/1, Bretonnians 0/0/0
hey!! first post BTW! LOL
ermmmm... theres 1 massive problem with your whole tactic!! you cant deep strike until TURN 2 not turn 1! but still...AWESOME TACTICA...3500PTS+ NECRONS FOR LIFE BITCH!!
also.. my friend does TAU with 3 broadsides and 2 hammerheads with railguns...basically, whenever i take monoliths he blows them up as soon as he gets a shot at them! (5 S10 AP1 shots at monoliths) (fingers crossed this doesnt happen!) and so i say... ur SCREWED against TAU with this tactic but anything else and ur JUST FINE!