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ok this is the best advice without giving my tactical thought.
1)know the rules of the game inside and out.
2)read books on tactics.(the best 2 i found was The Patton mind by Roger H. Nye and The Art of War by Sun Tzu)
3)Watch movies(this helps with the understanding with how it all works. The best picks is Saving private Ryan, A Bridge too Far, Kelly's Heroes, and Band of Brothers.)
4)Know your self and your Army(If you don't understand your army and there gear expect failure, and worst yet if you don't know yourself then you don't know if your army is right for you.)
5)Know your foe.(A general knowledge helps with your selection of what to take into battle.)
I agree, but having read both books i can say that most of it is not really applicable except for "know your enemy" and "choose your terrain".
I think the most important things to know is who your enenmy is, and who you are. So read those 'dexes and armybooks!
yes your very right about that too, the books also teach you how tactics work and why. it also points out the use of assassins and spies. there is also a good part about siege in both books. this is you im so good with the imperial guard in city fights. the Patton might if i remember right covers a good part on tanks and infantry working together. so really both book is just more about it all really works, instead of helping you with game terms. thats what understanding the rules is all about. you can take any tactic and put it in game terms.
true, know your enemy. is the first commandment of the field commander.
however you need to know the variables of the encounter to weigh up the best course of action for the choosing. otherwise you're pretty much pissing in the wind.
knowing variables leads to weighing the options which leads to laying plans which leads to victory.
the more viable variables you gather, the more reliable calculations you make, the more valid your chosen course of action is. The simpler your plan will become
I learned that in sun tzu, the art of war.
Ok fellows we have a difficult task, so we have to be more deadly than everyday.
Make mistakes and confuse the enemy - The Doctor
Tactics are nice but it is violence that wins the day.
Sun Tzu is pretty much pro powergaming, war is a terrible thing, and if started, finish it as quickly as possible. So take those 3 steamtanks!
yeah Sun Tzu was the master of war and still is in my book.
I am an Indestructible master of War.
A lot of the strategies and tactics of real warfare do not apply to 40K gaming because:
a. The models are game pieces and not real human beings. The unpredictable nature of the human mind in regards to individual morale and ingenuity cannot be replicated in the current design. These factors have a huge impact on real warfare, but are marginalized or omitted in most games.
b. There is no true depiction of the "fog of war." The opponent almost always knows exactly where your units are, how many men they have, and what weapons are at their disposal. This is obviously far from the case in true fights where reconnaissance is of major importance. There is no reason for reconnaissance in 40K, unless it is built into some sort of custom campaign structure.
Some of the best fighters in modern warfare are the best, not because they have the most powerful guns, but because they are trained to deal with any situation and use information as a weapon. A perfect example is a team of Navy Seals. They use strategies that make a small team seem like an overwhelming force when they strike. They hit hard & fast before the enemy can figure out what's happening. Can't do that on the tabletop.
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I will agree with you Krovin-Rezh, but there is elements that can be filled in the game. Even when it comes to morale. I have heard a few war stories about 1 or 2 men holding off a hill by themselves. I can't even tell you how many times I have seen that on a game table.
There is a section in the art of war about when your men a surrounded with no way to escape they will fight all the harder. I have seen this on the table. I have taken 4 troopers and killed off 2 squads and bag the win by annihilation. So in a round about way there is a chance that what will happens in a really war zone can happen on a game table. It about the luck of the dice, how you play it out, and many other factors.
You have also said about They hit hard & fast before the enemy can figure out what's happening. I have seen this a lot with orks, SM armies set up for fast assault and so on. Your rights it is not really the same but it can happen.
I am an Indestructible master of War.
I disagree with this, the models may not be human but your opponent most certainely is! Alot of what I do in a game (especially in a tournament) is done with my opponents frame of mind in consideration. I have won more then a few games because I have directed my opponents actions. More recently, I only won the 2nd round of 'Ard Boyz Semis because I was able to play to my opponents fears and keep him positioned where I wanted and shooting at what I wanted.
Know thy enemy applies to far more then just the opposing codex...