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As most Space Marine players, I adore Land Raiders though they arenít always a part of my lists. For the sake of clarity of all, Iíll be having a look at all three variants that can be taken. If any feel that I have made a misassumption or just plain missed something, just post it in the thread.
A first glance at the three variant, shows how much alike each version is in terms of stats. AV14 all round, the reliable BS of the marines and a similar pointcost.
Since they have AV 14, Land raiders arenít particularly scared about the weapons on the table. S7 or lower weapons simply canít touch it and other high strength weaponry will have a hard time taking them down. What one should fear though is melta weapons. Melta weapons are typically fairly short ranged, but since our Land Raiders are assault vehicles, they want to get close and that means within melta range. There we are taking a risk that has to be remedied by the rest of our list. Next to the assault vehicle rule, the Land Raider is the only vehicle in the vanilla space marine arsenal that is equipped with the Power Of The Machine Spirit. This allows the Land Raider to move or even shoot while suffering from a crew shaken or stunned result. Most importantly however, it can be used by moving 6Ē and firing two weapons or move 12Ē and fire one weapon.
And now without further ado, letís move on to the different land raider variants.
The Land Raider, affectionately known to most players as the Godhammer pattern Land Raider carries two sponson mounted Twin Linked Lascannons, a twin linked Heavy Bolter and a transport capacity of 12 models.
The first difficulty one encounters lies in the weapon load out of the tank itself. The Lascannon and Heavy bolter are destined to be fire at armour/MCís and infantry respectively. Yes, with the POTMS, you can split fire, but then your assault vehicle isnít going anywhere. It seems that though this is an assault vehicle, its load out is optimised for ranged shooting. If you want a potent firebunker, the Godhammer pattern Land Raider is a good option. One might even consider putting a Hunter Killer missile on it if you have the points to spare. For itís pointcost you might be a bit disappointed with its damage output though if taken in this regard, because in essence it is still a delivery system for an assault unit.
Land Raider Crusader:
Ah, the Land Raider Crusader, in my opinion this might be the best variant of the Land Raider you can pick. The LR Crusader exchanges the Lascannon sponsons for Hurricane bolters and the TL heavy bolter for a Twin Linked Assault Cannon. It is clearly geared towards elimination enemy infantry and does a wonderful job at it thanks to its load out.
As a bonus it also comes with the frag assault launchers. This means that models which are assaulting out of it count as having frag grenades. Even its transport capacity is most impressive sine you can cram 16 models in it.
Since the Hurricane bolters are S4, they can be fired as defensive weapons, which is a great addition. Peronally I think that the Multi Melta as wargear option for a LR Crusader can be worth its points. Equipped in this way, all of its weapons are able to reach out up to 24Ē which gives it good harmony between its weapons. One could for example roll the LR Crusader 6Ē forward, fire the Hurricane bolters as defensive weapons, the TL Assault Cannon as you normally would and top it off with the Multi Melta thanks to the POTMS.
The Crusader is clearly a tank/delivery system that wants to get in close since it is in this that they excel. Even its weapons are geared towards this objective, since the full power of the Hurricane bolters is only brought to bear once the enemy finds itself within 12Ē of them. This places your LR Crusader within melta range, so you could invest in the extra armour upgrade if you have the points, but this is not necessary. A very important advantage that the LR Crusader has over the other two variants is the fact that it does not lose as much firepower when moving compared to the other variants.
Land Raider Redeemer:
Costing 10 pts less than the other two variants, the Land Raider Redeemer is the cheapest version of the venerable Land Raider variants. The LR Redeemer bears Flamestorm cannons at its sponsons. These template weapons ignore cover and have very decent Strenght and most importantly a fairly low AP. Because of this, they even make a mockery of power armoured foes. Next to this, the LR Redeemer boasts a TL assault cannon, comes equipped with frag assault launchers and can ferry 12 models around. Again, the Multi Melta is a favoured wargear option to put on the LR Redeemer.
Given its very limited range weapons, the LR Redeemer clearly is an assault vehicle pur sang. This is where some issues might arise. Given the placement of the Flamestorm cannon sponsons, they can be somewhat impractical in use. This is where the POTMS comes to our aid once again, allowing you to fire one Flamestorm cannon at one target, while the other roasts something on the other side of your LR Redeemer. They are extremely short ranged though and this makes them a tad harder to use. Again here, it is viable to take the extra armour upgrade on your LR Redeemer, but, one can do without if you donít have the points to spare.
the hurricane bolters are next to useless, as all they are is 3 twin-linked boltguns, which mean that they rapid fire on the move, have S4 and are AP5, was expecting from this tank to have on heavy 3 twinlinked weapon which had a higher strength, and better AP!
Wouldn't we all be cheering if the hurricane bolter was made up out of 3 TL heavy bolters, just imagine! But then you would lose the possibility to fire them as defensive weapons which is one of the main advantages of it.
And you can't underestimate the power of the boltgun. It reaps its fair amount of kills amongst infantry. For the tougher things, you have the TL assault cannon, multi melta or a nice little TH/SS termie unit inside your LR.
Sadly a 3rd edition GK crusader with psycannon and psi-bolt hurricane launchers was never an option...Landraider Prometheus has 4 TL heavy bolters and reduces cover saves by 1 - i've been known to throw an inquisitor in one when running IST lists, but they are very stationary units.Originally Posted by Broadsword
Terminators need transport. Terminators are forced to take a landraider. Best landraider is the crusader as it is the best transport (defensive weapons, assualt launcher thingies and transport capacity).
However all of them will be destroyed by a melta weapon. I specifically take 2X2 attack bikes with multimeltas to take them out before they hit my lines.
You can keep them alive a bit longer by using rhinos to block the melta like this:
Rhino = -
Landraider = 0
- 0 -
but then the Av14 doesn't protect the rhinos from S6 and 7 weapons.
In summary, landraiders are rubbish but epic. They become better in apocalypse as they aren't priority targets. Only take them as DTTs for terminators.
Well written tactica, but on a subject that doesn't need too much coverage.
I prefer the Redeemer myself - I bundle forward at max speed (firing the assault cannon with PotMS) and then roast what I don't want to assault. Admittedly, I fight a hell of a lot of MEQ armies, but it does the job against hordes too. And it's 10 points cheaper which pays for the melta upgrade
still complaining bout the crusader, if they'd given us 3 TL Storm Bolters, i wouldn't be complaining thatmuch, coz then they get 6 S4 AP5 shots, which could actually do some damage!
With vanilla marines, I would agree with realitycheque that the LR redeemer is the better option but I'm quite fond of the Crusader as a BT player. I've found the Crusader to be a bit more usefull to players new to the game because it has more synergy between its weapons.
Some consider extra armor necessary because of the movement restrictions of the wording of the power of the machine spirit rule. It makes it so you can only move forward. This prevents you from pivoting/turning the vehicle when the vehicle is stunned (admittedly, moving forward is better than no movement at all).
my first landraider was the redeemer, i will forever have a soft spot for this tank, yes the crusader is more practical and can hurt infatry better at range but i love flame throwers and just wish to god that vulkan he'stan affected its flamestorm cannons, my crusader raider is being used by my space wolves to transport wolf guard.