Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi all. Me , my wife and my friends wanna start WH40K for soo long..Unfortunately there is absolutely no one playing near us , no clubs no nothing. So i wonder if it is possible to field 5-6 armies that will be equal. That means that everyone is going to have the same chances to win and lose. U see it will be pretty borring if we end up divided between the always-winners and the always-losers. The armies will be 1000-1500 pts im not sure yet but what is important is that everyone has the same potential , if we must alter the points to achieve that , so be it. The armies will most likely consist of an eldar or two , an ork or two , a space marine and as for me im not sure yet. Maybe chaos. Whatever help and tips you can give will be absolutely valuable! Also if you have an objection about the armies please feel free to say it.
Please remember that we do not seek to create generally competitive armies , we only want to create armies that are competitive to each other. We just want to have a balanced , fun game thats all. There is no one we can play with besides our own group of friends so a generally competitive build will be pointless if it doesnt "combo" with the others.
Last edited by Kyriakos Kylimos; March 16th, 2012 at 19:42.
It shouldnt be too bad then, the main armies that are really tough are Space Wolves, Grey Knights, Imperial Guard and some builds of Necrons, Blood Angels and Dark Eldar.
The only ones that might struggle are the Eldar players as their codex is in pretty bad shape right now, i've heard good things about the new Imperial Armour book though and the Eldar Corsairs list in there, it's tournament legal so you guys shouldnt have many problems with it.
Forge World - IMPERIAL ARMOUR VOLUME ELEVEN - THE DOOM OF MYMEARA
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Almost all of the competitive armylists are ones that emphasize only a couple unit types. If everybody includes some "just cool" stuff then you'll do fine.We just want to have a balanced, fun game thats all.
You'll want to avoid Tau. They have serious handicaps. Chaos Marines are good but inflexible at the moment. All their decent lists are centered around Troops in Rhinos. If this is what you're thinking of doing anyway then go ahead! Eldar should be fine for casual play with their many options. They fell behind on the power curve, is all. They'll be back. Orks are good, especially for anybody who wants to explore the modeling side of 40k, but Tyranids might be friendlier to newcomers.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
I get ur point i think. From all i know WH40K is a rock-papper-scissors game. Now , if every army has like one rock , one papper and one scissor , will it be perfectly balanced? Or should we consider each army individually since an ork anti-infantry and a space marine anti-infantry are nothing alike? Also , what you said about "fun" tropps sounds rly interesting! Is it possible to have a mech army , an infantry army and a jack-of-all-trades who will be even? Cause from what i know the ork is going for Kult of Speed stuff with bikes and trucks while the space marine is going for infantry based army.
The other advantage that you have, is that you have a ready made gaming group (5-6 players if I read it right), so don't need to worry about "tournament legal" or arguments over proxying models. You'll all be learning together, and can be quite flexible and permissive in your playstyle.
I second the advice about getting some fun troops - us old trolls on the internet could surely tweak you some uber killy lists, but the most important rule of the game is to have fun.
My suggestion is to get a decent spread of basic models for each army, that way you can play some basic games and learn the rules, and then proxy those troops as different choices from the codex (or even use card counters) before investing too heavily in one list or theme. Each army has many different ways to play it, and in a friendly atmosphere like you'll have, I advise you to try out the possibilites to the full.
On that note, buy Razorbacks rather than Rhinos if you can for Chaos and Loyalist Marines. You can assemble the kit to be interchangeable between Razor/Rhino pretty easily and it saves you a bunch of cash. There are many other money saving tips out there on the forum, usually each army sub-forum has a "best first buys" thread. There are also many bargains to be had on eBay, but do make sure you research what you buy before you hit "Buy it Now" (my rule of thumb for eBay is never to pay more than half the RRP of a second hand model).
Consider each army differently is definitely the way to go. There is such a variance between the role and loadout of even the basic troopers for each army, that you'll only ever be comparing apples to oranges otherwise. Do consider though how the units in your army will work together.
When you're starting out, it doesn't matter if you lose some games - each loss will help you learn another aspect of the game's strategy. By learning the strategies for yourself, you'll be better able to apply the advice from forums like this - your tactics will be more adaptive and you'll think of new and interesting ways to use the units in your codex and will be able to "cherry pick" strategies from net lists, and understand what makes these lists so competative.
One last thing, try to avoid the temptation to tailor your list to face a specific opponent. A list to take all-comers approach is a better way to learn, both in terms of sportsmanship and in preparation for games against people you don't know (and don't know what they'll be bringing).
Oh, and welcome to LO and this wonderful (and expensive) hobby
I have too many armies to list in my signature!
Aha ! You help us a lot thanks! , I think ur advice on building a core and slowly expanding our troops according to what we learn is great! For what i came to understand , building an equal army is not as hard as i thought! And of course our armies wont be specialized , thats the point of it But still can we achieve this with different armies?