Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi all!I need your help for tournament.I need your advice for buıldıng army .Tournament 'll be COMBAT PATROL(no+2savesno33 armor vehıcles etc.)and 750 pts.
I'm Blood Angel Space Marınes and i hace 20 Tactical marines -1 devastator squads -BloodAngel Rhino-Librarian ...
What can i do with them??
I make one rooster;
Blood Angels Roster@750
Viel of Time,Fear of the Darkness
Blood Angels Rhino(1x)@65pts
4 Devastator Squad @ 215pts
Missle Launcer(2x),Heavy Bolter(1x),Lascanon(1x)
1 Sergeant@ pts
Terminator Honors;Plasma pistol, Power weapon
4 Tactical Squad @144 pts
Terminator Honors,plasma pistol(1x),power weapon(1x)
4 Tactical Squad@141pts
Terminator Honors,plasma pistol(1x),power weapon(1x) 666PTS-84pts
4 Tactical Squad@85 pts
Bolt pistol, ccw
Thanx alot for help....
personal prefrence here
-have powerfists on the sergants with an extra weapon and t.honours. but only because my friend plays tzeentch and uses the key so i need to make the most of any encounter in combat, so after that experience i swear black and blue that they are the way to go
-drop the devastator squad and the squads get given a mix of plasma and melta weapons or anything that can be fired on the move. more effective with bloodrage or whatever it is.
-if your squads are going to stay that small then get a razorback instead of a rhino = more bang for your buck. that turret would be a lifesaver in some situations with potms, sure 5+ but re-rollable.
but other than that i have no idea what a combat patrol objective is so i could be missing
looks like you have a good number of my only qualm there is that with squads that size i've found you end up losing around 1 squad before combat where you'd shine.
Ok fellows we have a difficult task, so we have to be more deadly than everyday.
Make mistakes and confuse the enemy - The Doctor
Tactics are nice but it is violence that wins the day.
But devastator squad is effective (they have heavy bolter mıssle launchers and they ahve long range ) so i think 2 squad go with rhino and 2 squad give them fire support but this is my idea....
Sorry for posting in a week old topic.
If you want your devastater squad to be effective,give them all missile launchers,you'll have a anti infantry and anti tank punch,I doubt your going to face a land raider in a combat patrol or a small point game,maybe the expected light transport but thats it.
The razorback would be worth it even for about 10pts more plus the default weapons.Better then having two heavy bolters in your devastater squad,just got to watch it a lot becasue people are going to try and pop it,also give it smoke launchers and extra armour.
thnx i think devastator squad wıth 6 bolter ıs very effectıve..2mıssle 2 heavybolter and 6 bolter ıs pretty good the 6 man ıs my wounds
CP and 750pts??? Ok, well, bring more troops. Seriously, your list lacks troops. They are way too over-equiped and you have way too much AV. In CP, you hardly see any vehicles. Heck, most CP are 400pts and I have 22-ish CSMs at that point level. You have, what, 20 at 750? You have way too few troops and any army with plasma (Tau, SM, CSM) will destroy you by round 3. You should be looking at 40-50 troops.
i tend to agree with shoal, though not to that extreme (no 'fense shoal) i've got 4 armies, all fledgling with about 500-1000 points each. and the tyranids are usually the ones on top in small games, simply due to their numbers. you tie up your enemies shooting squads, and they're stuffed (leaping rippers )
librarian - i prefer chaplains at this level, commanders if i have to (save the points!!!)
Dev squad - like Mrgame said dev squads you want all or nothing, if you must, go 3 x ML, 1x lascannon. i wouldn't worry about the v.seargent upgrade, use the poitns to get some bolter marines.
tac squad 1
multimelta and plasma? you'll prolly never get to use the multimelta effectively, cause it's an assault weapon, and the rest are rapid fire. swap it for another plasma.
tac squad 2/3
missile launcher and flamer isn't a good combination. i find that flamers are generally only good on landspeeders/bikes cause they can get in range. again, change to a plamsagun
if you want a seargent - get a bolt pistol/power fist combination. it's good in combat, and can't be picked out. plasma pistol/powersword give you the I attack, is only worthwhile if you're playing against low T enemies.
perhaps an assault squad, minus jetpacks? that way the meltagun will have a viable home.?