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i was wondering what would be the best defense / offense against the witchunters.
i have found that in the first 3 or 4 rounds i lose since i cant get enough firepower into play namely my nightbringer. Where he can smash me with multi melta's and inferno pistols and other low ap shots. Most of his close combat attacks and weaponry somehow negates all my saves . . .
how do you defend against armies that negate saves and can hit you from 48"where the closest you can hit is 36". . . how can you bring a nightbringer into range quickly???
ive found that using a table a 52" is maybe my downfall as i cant hit him hard and quickly as it takes me 2 or 3 rounds to get into range apart from my destroyer units.
my army i used was
1 lord - VOD & Res Orb
2 troops - 13 & 20
1 heavy destroyer
1 tomb spyder
4 flayed ones
we are a bit relaxed about unit size just what we have to a certain points level ~1850
Last edited by chillaxr6; January 25th, 2007 at 05:01.
ok I admit, it was me.....
Thought i post what i usually use agaist Chilla here to help out on feedback.
Therefore I can change my army if you point out too many holes in it, hehe.
At the moment we usually play between 1400 and 1850 pts, sometime less depending
on how much time we have or how many turns we plan to play.
My army is bassed around Melta's to negate the Necrons saving throws and WBB rolls as much as possible.
HQ is either the fat lady Canoness fully loaded blessed Weapon/jump pack/armour and inferno pistol.
or Inq lord with 12 in the Retinue - 320 points worth!! including x3 Crusaders and x3 Acolyts for good times in C/C since most of my other units i field are pretty hopeless in c/c.
If the points is high enough i will field both HQ's
Troops is usually just x2 Squads between 10 - 13 including x2 Melta's and Vet with power weapon.
Heavy is x2 Exorcists and a squad of Rets stacked up with Multi Meltas and a Vet with power weapon.
Elites is usually just a eversor assasin and if a big points game might have some Death cults or Repentia.
fast attack is x2 min squads of sera's with x2 Inferno pistols and a Vet with power weapon and book.
I would like to field more foot sloggers but just dont have the models to do so at the moment, And im keeping my army strickly sisters.. dont wanna butcher it with borrowed units from any other army list..
Well theres the core of what i use, My proud ladies with the Can openers on Steriods which are just too much for the kindergarton tin men!! :yes:
And remember its never over till the fat lady sings.........
Dude, never run c'tan, they are close combat monsters but they never make up their points as they have no "delivery mechanism" to get them into combat quickly.
Res orb. Taking a res orb to my knowledge always allows WBB. That way you can always get the roll with the allowable distance. You may also need some help terrain. With Necrons you don't really need hills. So when you guys chose terrain pick all forests. Then when you roll for board edge take the one with the hills. Deepstrike the lith then step out with a full 20 warriors squad and rapid fire.
Also don't forget that Destroyers move as jetbikes so you can turbo boast all the way across to try and go after the Exorcists which plan old murder Necrons.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
A Lith and Lord(or two) with res orb are your best friend here. The Lith will just shrug off meltaguns and other weapons like it. The Res orb and lith will allow units that did get killed 2 WBB rolls...at 50% chance on each WBB roll you should get a majority of your units back.
Drop the ctan its a point sink yes it may be good but it will be ton apat by range fire power the sisters can bring to bear. I would get more warriors to protect from phase out and ossibly more Heavy D. to knock out the Exo's then alowwing you destroyers to focus on sisters. But I would get a Lith as soon as you can they can be violent at close range and will get your wariors where they need to be. From the look of the sisters list if you could knock out the two exo's you could DS the Lith to a good Defensive position and form up around it.And use Destroyers to fire away safely at him. Kill the long range firepower and then kill off everything mobile. Also don't forget that if you do turbo boost the save becomes invun.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
Are you those people?
I thought you did well to choose those units. like you said you chose a relaxed approach to choosing you troops. Do not drop the nightbringer no matter what ever anyone says ok?, he is awesome in close combat and anywhere on the battlefield.
I think there is a couple things you can do to maximze your units abilites, and I'll work with the list you have, the best I can.
First, use terrain to your fullest advantage. If you are getting shot at from across the board, hide your units, daring your opppent to enter rapid fire range of the warriors.
Cover is also going to help your C'tan live to see the fight if there is any size 3 terrain on the table. I know why we want the C'tan, they are some sexy little point sinks. Use your pariah's as a sort of retinue with the C'tan to have a devastting CC unit.
I don't know what you are trying ot achieve with the FO's but at that size they are perfect for taking objectives. Ideally, however you would want to beef them up in size so they can be more effective, and have some sustained WBB roll action. Take advantage of the fact that FO's move through cover, and advance them up a flank and threaten any units that are min'd out and have heavy weapons.
Set up your warriors so that you have two squads of ten, and a unit of 13. Keep the lord with the unit of 13 and have them at your front. Keeping the other two units on each flank, and if you can covered. Use the front unit to absorb the charge, and Veil them out of the combat, exposing that CC unit to a lot of gauss from the other warrior units.
Also, take advantage of the 'lith by DS'ing it right in the middle of the Sister's lines. Using the Gauss Flux Arc you can put out a massive number of shots, and it will definatly cause some panic. Then you can use the Monolith to get your units up at the front at turn 2. After DS'ing within 18 inches of your warriors, pull them through and they will be right next to the sisters to unleash some more gauss action.
Use of the monolith and the VoD can prevent most of the long range hurt your going to get.
Use your destroyers as a long range firebase. They can move 12" and fire, so they have an effective range of 48". Use them specifically to target transports, or units that are hurting you from a range, to stop the punishment early.
The heavyDestroyer is going to be your anti-vehicle. Kill transports with it. Stop the enemies mobility, and then use your impressive teleporting to overwhelm the Sisters.
Finally, use your Tomb Spyder to keep the warrior units up and going, or if that isnt possible because you are too mobile, play him with the C'tan, and use him as a CC machine. And don't forget to pump out those swarms!
To quickly sum up: Take advantadge of cover. Bottleneck your opponent with your formations. Don't overlook the impressive mobility 'crons have. And make sure each unit has a purpose.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
well i guess i must have learnt more about the necrons as i smashed him the next game we played which was last weekend . . . I totally was able to shut down his exorcist tank and immolator within the 2nd round . . . was golden. Since i dont have any immortals i was using the warriors as my flying circus and risking the landing within 1". DB sounds like you got good tactics for the necrons which im sure gonna use over and over . . .
i actually stayed put in the game where i won and made sure he had to round corners and get within the 12"and not be able to assault and im curious as to how the monolith survives so long in every else's games as when i DS the lith into battle i get smashed and usually die by everything he has firing at the lith for that one round . . . i just cant take it
i kept the lith behind terrain and in my half of the board and it seemed to work much better. thanx for the advice guys as im winning more convincingly now and on a godly note i didnt once have to call units through the monolith to get a third WBB . . . i massacred him.