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Old September 3rd, 2008, 21:08   #1 (permalink)
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Default Apocalyptic Battle 10: Steel Nathan vs avatar of khaine

Quote:
Steel Nathan's List

Lemartes- 125

10 Death Company- Jump Packs -
- 170(6 Free)

Dreadnought- Missle Launcher
-Lascannon
- Vunerable Upgrade
-175

Dreadnought- Missle Launcher
-Lascannon
- Vunerable Upgrade
-175

Dreadnought- Missle Launcher
-Lascannon
- Vunerable Upgrade
-175

Dreadnought- Missle Launcher
-Lascannon
- Vunerable Upgrade
-175

10 Scout Marines- 10 Snipers
-195

10 Scout Marines- 10 Snipers
-195

10 Tactical Marines- Plasmagun
- Lascannon
-Sarge w/ power weapon
- 245

10 Tactical Marines- Plasmagun
- Lascannon
-Sarge w/ power weapon
- 245

5 Assault Marines- 2 Plasma Pistols
- Sarge w/ Power Fist
- 195

5 Assault Marines- 2 Plasma Pistols
- Sarge w/ Power Fist
- 195

5 Assault Marines- 2 Plasma Pistols
- Sarge w/ Power Fist
- 195

5 Assault Marines- 2 Plasma Pistols
- Sarge w/ Power Fist
- 195

3 Attack Bikes- Multi Meltas
- 150

3 Attack Bikes- Multi Meltas
- 150

3 Attack Bikes- Multi Meltas
- 150

3 Attack Bikes- Heavy Bolters
- 150

Baal Pred- Heavy Bolters
- 125

Baal Pred- Heavy Bolters
- 125

Predator Annilator- Lascanon Sponsors
- 165

Predator Annilator- Lascanon Sponsors
- 165

Predator Annilator- Lascannon Sponsors
- 165

4000pts

Masterplan:
Lemartes is joining up with the Death Company, their job is to enter combat ASAP and rip open everyone they see, being accompanied by the assault marines. The mult melta attack bikes, dreadnoughsts and predator annilators is my main anti tank. Baals and the attack bikes with the heavy bolters are helping taking out the hordes. Tacticals will go into combat squads. The Lascannons one will stay behind and fires the lascannons. The other guys move out and rapid fire everyone. Scouts Infiltrate and fire their snipers.

avatar of khaine's List

7 scorpion super heavy skimmers,
10 man harlequin squad,s hadowseer and death jester, 7 kisses.
10 man harlequin squad,s hadowseer and death jester, 8 kisses.

The scorpions hang around at the edge of their range blowing holes in the enemy expensive stuff, and the harlequins sit on objectives and don't get shot because of the shadowseers. This list is basically using all the cheese of fourth edition one last time.
Get voting guys!
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Old September 3rd, 2008, 22:48   #2 (permalink)
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Hmmm tricky. First I have far away damned tanks that might take me a bit to kill, and then I have 2 squads that can't be shot at far away and are annoying as hell in combat. Ok it's killing time

The 3 3-man multi melta bikes will turbo boost up as close as possible to the tanks and fire the multi meltas. They will have a better chance of surviving from the turbo boost rule , while the heavy bolters will do the same but to the harlies( when I'm close enough anyways.....)

Assault marines, death company, and the baals will move up ASAP as well, getting close to the tanks and will Rend/powerfist it to pieces (although since they're skimmers, it may take a while with the assault units. If they have to however, they'll make a pit stop and slice open clowned ass (cough harlies cough). Well seeing that they're not dead yet from the other attacks

Scouts will infiltrate and fire at the hariles, hopefully killing a few (any possibly have them running).

Dreads, Tacticals and Annilator tanks will end up moving until they get close enough to be able to fire the big guns (yes I'm well aware of the lousy veil of tears..). And if they die, then they'll get closer to the tanks and fire the crap out of them .
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Old September 4th, 2008, 08:42   #3 (permalink)
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The Eldar don't have the killing power to prevent all the Marines taking all the objectives.

I'm voting with Steel Nathan, against my initial gut feeling.

-AFG//
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Old September 4th, 2008, 17:59   #4 (permalink)
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Quote:
Originally Posted by Steel Nathan View Post
The 3 3-man multi melta bikes will turbo boost up as close as possible to the tanks and fire the multi meltas. They will have a better chance of surviving from the turbo boost rule , while the heavy bolters will do the same but to the harlies( when I'm close enough anyways.....)
I'd like to point out that you can't turbo boost and fire weapons, which makes this tactic pointless when pitted against the tactic i shall refer to as 'baiting the beast'. This tactic is simple: i deploy with my skimmers at the edge of my range, and get first turn due to low deployment time (about 2 minutes). My harlequins will stand around near my scorpions. In turn one, i will destroy most of his tanks (and due to the scorpion's maneuverability, i will be able to hit most of them. I also use my first turn advantage to get my skimmers moving over 6". This will keep me safe from any return fire, of which there is not much (it's all really short ranged). By about halfway through my second shooting phase, all of his vehicles should be dead. as for those pesky snipers, i will simply ingnore them and move my harelquins out of their range. Now we deal with the rush of troops, but first, blow up the tactical squads with the only real anti-tank left. Now it's my third turn, and his fearsome 20 men with jetpacks are getting fairly close, while in his turn he realised his bikes have a problem: If he turbo-boosts next my scorpions, they will a. move away over some terrian and b. assault them with the harlequins standing nearby. Therefore, his attack bikes are actually unable to attack. Delicious irony, that. Now, his assault marines and snipers, whatever will i do? Well, simply put, a couple of scorpions on each sniper squad should kill them, three at most. As for his assault marines, it's down to 20 of them vs 20 harlequins, assuming none were killed by terrain or scorpions with nothing better to shoot. Now, he has 4 attack bike squads, assuming none of them have got wasted by my scorpions or him doing something stupid with them. Meanwhile, the harlequins should hopefully kill the assault marines with rending and hit and run assaults. Last turn my scorpions grab every remaining objective, tank shocking the enemies off them (their bulk means this is actually a way of claiming rather than contesting an objective if done right). Now who do you vote for?

Oh, and don't forget the death jesters shooting at the scouts.

Oh yes, i forgot the death company. Simply put, i blast it with a scorpion just before it can get into combat. My strategic asset is ambush to limit his nasty tricks he can pull.
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Old September 4th, 2008, 21:27   #5 (permalink)
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Well, Steel Nathan could take Flank March as a strategic asset. This would result in his bid for first turn being low, as he would only need to deploy his anti-tank dreadnoughts and predators. These walkers/vehicles should be able to take down one, possible two Scorpions. He could also infiltrate his snipers, and still have a lower time (6 vehicles, which are smaller, and two 10 man squads compared to seven large vehicles and two 10 man squads) Second turn, multimelta attack bikes enter the table close to the skimmers (with a 12 inch move they should have more than enough range to pop some skimmers, who wouldn't have moved too far so as to try and destroy some of the vehicles already on the table.), as well as snipers (If they weren't deployed already) to take care of harlies, and if the snipers were deployed already, then the tactical squads. Third turn, assault squads, death company, and heavy bolter attack bikes arrive, to take objectives or to counterassault the harlequins, at Steel Nathan's discretion.

I vote for Steel Nathan, as the versatility of his army should be enough to overcome the 5 inch templates of doom.
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Old September 4th, 2008, 21:48   #6 (permalink)
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what part of 'i can deploy in two minutes' are you not getting here? Also, that would be a decent tactic, but sadly, not the one he's using. If most of his army was held in reserves, i would deploy in the middle, and even if he gets first turn, my anti-tank firepower will crush his easily, after a turn spent hiding. how do a few multi-meltas mange to keep up with my skimmers, avoid getting assaulted by the harlequins, and down a 3 structure point, glancing only, 4+ save vehicle?
What on earth makes you think i would leave my skimmers anywhere near the edge if his army was largely missing?


You somehow assume his snipers can take down my harlequins, despite me being able to assault his snipers without even getting shot at unless he rolls well for veil of tears and i don't approach behind some cover. Then, there's the Mathammer of 20 snipers versus 20 harlequins: 17 hits, 9 wounds, 6 dead. So yeah, if i somehow got shot by both at once due to awful play, a grand total of 6 would die, followed by the harlequins assaulting his snipers and eating them.

Oh yeah, snipers coming into play from flank march + heavy weapons = nothing

cough 'my strategic asset' cough
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Old September 4th, 2008, 23:01   #7 (permalink)
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Steel Nathan FTW

31 models vs A Marine Company.

You know you are in trouble if you are outnumbered by marines

The Eldar army has about 5 models per objective.

Quite simply if Nathan follows through with his tactic aggressively across the board they will overwhelm the Eldar army. The Eldar army is nasty. But I don't think it is suited to an objective capture game. If it was a VP based game maybe the situation would be different.


This is a classic case of an army that would be perfect vs some armies but is massively out of its depth against others.
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Old September 4th, 2008, 23:39   #8 (permalink)
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Steel Nathan since the marines will be better at claiming/holding objectives and can afford to sacrifice a fair amount and still have enough to win while the eldar will suffer as soon as they lose the harlies and a scorpion or 2 which I see happening.
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Old September 4th, 2008, 23:42   #9 (permalink)
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Oh, I don't assume his snipers will kill your harlies by themselves; I did say "Third turn, assault squads, death company, and heavy bolter attack bikes arrive, to take objectives or to counterassault the harlequins, at Steel Nathan's discretion."

And I appreciate your tactics avatar of khaine, but I am sticking to my statement regarding the versatility of his army. I also beleive bothAFG and visitor Q make valid points.
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Old September 5th, 2008, 00:23   #10 (permalink)
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AVATAR OF KHAINE- just because i don't think the blood angels have the power to stop that many super heavies and those lances are deadly enough to completely wipe out the DC in 1-2 hits.
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