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Old September 3rd, 2008, 21:13   #1 (permalink)
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Default Apocalyptic Battle 12: Jaffar_Hasad vs andre

Quote:
Jaffar_Hasad's list

Apoc book:
6 Thunderbolt Fighters with 4 hell strike missiles =1320
3 Thunderbolt Fighters with 4 bombs =660

3 marauder bombers,2 12 bombs, and 1 with 2 hellstorm bombs =1200

IG codex:
Doctrines: Conscripts and Independent Commissars.
50 scripts and commissar w/ refractor field and power fist + laspistol =275
50 scripts and commissar w/ refractor field and power fist + laspistol =275

30 scripts with 3 heavy bolter teams and commissar w/ r field and power fist + laspistol =270


4000 total


Infantry

130 conscripts, with 3 heavy weapons teams
3 commissars with reactor fields and power fists + pistol

Vehicles

9 Thunderbolts, 6 with missiles, 3 with bombs
3 marauders, 1 with hellstorm bombs

Strategic Asset: Strategic Redeployment

Tactics:

Bet a long time to get second turn, then place down the large conscript squad behind cover. Second turn I release the rest of the conscripts, who hide behind cover like the first squad. In the third turn I release all of my flyers. The Hellstrike Thunderbolts attack vehicles (Heavy anti-air vehicles taking priority followed by enemy flyers, then indirect firers, followed by transports, then anything left), and then focus on heavily armored targets like terminators and Monstrous Creatures . Once these threats are dealt with, they shoot at MEQs, then finally meat grinder troops.
The 2 bomber Marauders attack the larger infantry squads. Half payload if the area has 10-15 models, and a full payload if the area has 20+ models. The hellstorm Marauder goes after MEQs primarily. If any flyer is targeted by a Long Range Ack-Ack, they will disengage.

Infantry hide and shoot at anything that gets near them, then uses Strategic Redeployment to take objectives in the final turn.

The end goal is to take the objectives from the opponent, and leave the 3 of mine unattended.

andre's List

Necrons:
HQ:
Lord - 185
- destroyer body, Phylactery, resurection orb, warscythe

Lord - 185
- destroyer body, Phylactery, resurection orb, warscythe

Lord - 200
- Destroyer body, Veil of darkness, warscythe

troops:
12 necron warriors
12 necron warriors
12 necron warriors
12 necron warriors
12 necron warriors
11 necron warriors

Elites:
10 immortals
10 flayed ones
10 flayed ones

Fast attack:
5 destroyers
3 wraiths

Heavy support:
2 heavy destroyers
monolith
monolith
Tomb spyder

Necron phalanx: 2 monoliths

Total: 3986
Get voting guys!
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Old September 4th, 2008, 08:37   #2 (permalink)
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There is no way the Crons can kill the Flyers fast enough (I see no pylons). Those that die will be unable to stop the conscript horde.

Hasad ftw.

-AFG//
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Old September 4th, 2008, 20:43   #3 (permalink)
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I agree with AFG. If Jaffar_Hasad chooses his targets with his planes carefully, the Necrons just won't have the killing power, whether with shooting or combat, to take down the 130 guardsmen, especially if they can get a 5+ cover save.

I vote for Jaffar_Hasad
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Old September 4th, 2008, 21:20   #4 (permalink)
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I think this is winnable for the necrons, with an excellent tactic, however i currently vote for Jaffar Hasad.
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Old September 4th, 2008, 21:47   #5 (permalink)
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andre for me and here's why. The guard only have 3 units that can claim objectives compared to the necrons 16. How the necrons will win this is keep one more objective claiming unit than the guard alive which is very likely. If they ignore the planes and focus everything on reducing the scripts so they cant claim then I can't see them losing.
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Old September 4th, 2008, 23:08   #6 (permalink)
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I think no1cafc makes a very good point.

Lots of small units probably would have been more of an issue for the Necrons than a few big ones.

andre for the win (just about)
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Old September 5th, 2008, 00:25   #7 (permalink)
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andre because with the monolith screen and that many warriors, i don't think the guardsmen will be able to survive, especially if they deep strike into the scripts and then bring warriors through the portal.

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Old September 5th, 2008, 04:26   #8 (permalink)
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Wow, this would be a great game to play out some time. Here we go.

Phalanx is scary, but easily avoided. Flyers ignore intervening models and terrain for LoS. If that wording doesn't work for you, I can just fly behind the monolith shield.Since the monoliths worry me (teleport near my conscripts or something equally threatening) I have 16 hellstrike missiles and TL lascannons to deal with them. leftover missiles fly at lords if they are valid targets, then at destroyers. Then comes the massive bombardment. Dropping full marauder payloads into warrior squads at the center of the army will do massive (near wipe out) casualties. With many warriors missing from the center, I might be able to do the second full payload on a squad that is further then the distance required to WBB (if fully wiped out that is). With that I have Thunderbolts throwing down 5 twin linked shots that make a mockery of to-wound rolls, and of those 5, 1 tl shot that ignores WBB.

For return fire, the warriors would never have rapid fire. Keeping 12" away from his models, they wouldn't get a shot off. Plus with rapid fire they lose the long range shot if they move towards my flyers.

For the final turn (if I am not lucky enough to force a phase out before then), I would use Strategic Redeployment to move the conscripts. Good news for me though. For everyone who says "he only has 3 squads", those squads can make lines in between objectives. 1 squad could be used to hold 2 objectives in my deployment, and then the rest could be sent to other locations.

Again I must point out that this would be an amazing game to play IRL.


--------edit---------------
oh yeah, if his flayed ones decided to deep strike near my conscripts, they have to deal with intense rapid fire, and death from above.
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Old September 5th, 2008, 10:32   #9 (permalink)
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Quote:
Originally Posted by no1cafc View Post
andre for me and here's why. The guard only have 3 units that can claim objectives compared to the necrons 16. How the necrons will win this is keep one more objective claiming unit than the guard alive which is very likely. If they ignore the planes and focus everything on reducing the scripts so they cant claim then I can't see them losing.
Can't the planes hover, and take the objectives that way? (counting as Skimmers)

-AFG//
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Old September 5th, 2008, 16:36   #10 (permalink)
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I think i've got to go with Jaffar_Hasad on this one. Too many Flyers targeting the Necrons. I think the Monoliths will fall, but more importantly, he'll be able to force a phase out with flyers.

I'd love to see the Imperial Air Force in action. Would be a great battle to witness.
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