IMVWR3G3 Hive Fleet Cthulhu VS Sons of Simon Magus - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Chilli Fueled Heretic danjones87's Avatar
    Join Date
    Mar 2005
    Location
    Derbyshire, UK
    Age
    26
    Posts
    5,766
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1312 (x8)

    IMVWR3G3 Hive Fleet Cthulhu VS Sons of Simon Magus

    Mission, Seize Ground.
    Deployment, Spearhead.
    Sons of Simon Magus deploy first. Hive Fleet Cthulhu fail to sieze.

    Hive Fleet Cthulhu

    HQ
    Hive Tyrant
    2x Twin Linked Devourers, toxin sacs, enhanced senses, shadow in the warp, toxic miasma
    2x tyrant guard (retinue)
    227
    Tactics: form a solid foundation to the army. Tyrant guard stay in cover to give the tyrant a cover save. Move up the board to support fexes and termagants.

    Broodlord
    adrenal glands (i), extended carapace, feeder tendrils, flesh hooks, toxin sacs
    +8 stealers (retinue) with scything talons, flesh hooks, toxin sacs
    292
    Tactics: outflanking squad of doooom! Go for hard stuff, but not tanks.

    Elites
    4x warriors
    toxin sacs, extended carapace, 3x deathspitters, 1x barbed strangler, 4x scything talons, adrenal glands (i)
    149
    Tactics: hide behind the boomfex and advance up the board. Mobile cover ftw.

    Dakkafex
    2x twin linked devourers, enhanced senses
    113
    Tactics: sit next to the boomfex and near to devourer tyrant, pump out shots, provide mobile cover.

    Troops
    15x spinegaunts
    without number
    120
    Tactics: sit on an objective placed close to the board edge, refuse to give it up. In killpoints missions hide in cover, and DON'T come back on when they die. Objective should be placed in cover, so they can go to ground when shot at. T3 marines ftw.

    16x Termagants
    96
    Tactics: if KP missions, hide in cover and shoot anything that comes to try and kill them. Any other mission march behind the fexes for mobile cover and try and claim objectives further up the board.

    6x stealers
    scuttlers, flesh hooks, toxin sacs, scything talons
    162
    Tactics: another outflanking squad of doooom, should go for squads on objectives. Broodlord should target tougher targets.


    Fast Attack
    n/a
    Heavy Support
    Boomfex
    barbed strangler, twin linked deathspitters, reinforced chitin (+1w), toxic miasma
    143
    Tactics: provide mobile cover and move up board, toss out a couple of blast templates every turn.

    3x zoanthropes
    warp blast, synapse
    195
    Tactics: provide synapse where lacking, take potshots at tanks. At least one should stay back with spinegaunts in objectives missions.

    Total Points = 1497

    Tactics:
    Largely covered in the list, but a few other notes:
    If killpoint missions, hide anything in cover that can benefit from it and don't assault until the stealers come on.
    Against other nid players... bring the w/o number gaunts on in their turn as well. It's legal! (read the wording)
    Don't do anything stupid.
    Objective missions take second turn if at all possible. w/o number gaunts make objectives damn hard to take.
    Sons of Simon Magus
    HQ:
    Chaos Lord
    Jump pack, 2xLightning Claws
    140

    Troops:
    10 Chaos space marine
    Aspiring Champion, Powerfist, Icon of Chaos Glory, 2xMelta, Rhino
    255

    10 Chaos space marine
    Aspiring Champion, Powerfist, Icon of Chaos Glory, 2xMelta, Rhino
    255


    5 Lesser Demons
    65
    5 Lesser Demons
    65


    Fast:
    8 RaptorsAspiring Champion, Powerfist, Icon of Chaos Glory, 2xMelta
    230

    Heavy:

    Defiler
    2 extra close combat weapons
    150

    Defiler
    2 extra close combat weapons
    150

    Obliterator x2

    Total Points = 1495



    The tactic is actually to "hope" I pop the deamons rather quickly, to keep the objects behind me secure, while the rest of the army moves into position to attack and conquer.
    Lord with raptors.

    Get voting!

    Dan


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Sabrewulf's Avatar
    Join Date
    Sep 2005
    Posts
    245
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    17 (x1)

    Cthulu Nids win.

    There just aren't enough CSM. The weak troop choices will die in assault, and the expensive Raptor unit will die just as quickly.

    Till they get attacked by monstrous creatures or genestealers the defilers will do lots of damage, and the oblits will template-kill a few things, maybe a gaunt unit or two, but these units will go down first. The Nid player would be stupid not to kill them right off the bat.

    Sabre
    Comfirmed Disciple of Chaos

    Rogue Angel: "Meet da Chaos Lord"

  4. #3
    Firefly Skarsgard's Avatar
    Join Date
    Jul 2006
    Location
    Outer Rim
    Age
    40
    Posts
    4,198
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    399 (x8)

    I actually see this as a touch game for the bugs.

    The chaos player going first means they get to shoot with the battlecannons and obi's. Targetting the second termaganet squad leaves the nid player with 2 scoring units.

    The melta's and fists will drop any big bug that goes near them and having 4 scoring units gives the marines an advantage.

    This time I will disagree with Sabre, I think CSM will win this
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  5. #4
    Member Slares's Avatar
    Join Date
    Dec 2007
    Location
    Graham, Washington
    Age
    24
    Posts
    144
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    Im going with Skar on this one CSM. Melta's and powerfists can and will down MC's. The stealers will get one squad into combat and then be demolished by firepower if they can even get that if the chaos player screens his flanks with the rhino's.
    Change is good

  6. #5
    Member Sabrewulf's Avatar
    Join Date
    Sep 2005
    Posts
    245
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    17 (x1)

    Quote Originally Posted by Skarsgard View Post
    The melta's and fists will drop any big bug that goes near them and having 4 scoring units gives the marines an advantage.CSM will win this
    All the big bugs are shooty. Why would they ever go near a meltagun/powerfist squad? Dakkafex, Boomfex, Devourer Tyrant, Shooty warriors and Shooty gaunts. The CSM move up, the Zoans pop their rhinos, probably short of the OBJ, and the Nids shoot them to bits.

    Also, 4 scoring units? Those lesser daemons are paper thin. Deepstrike means they come on randomly ... more randomly than the stronger scoring genestealer unit.

    Finally, the 370 point HQ unit (split between Fast Attack and the Chaos Lord) is a point sink. Once the rhinos are popped, these guys are doomed. If they hang back, they get charged by the Broodlord. If they DS and kill a monstrous creature, the rest of the 'Nid Army shoots them to bits.

    Remember when Cthulu nids fought that eldar army, and we said the flanking genestealers would eat whatever was left at the end of the game? That's what will happen. Even if the defilers and the oblits are horribly effective, they get eaten at the end of the game.

    Sabre
    Comfirmed Disciple of Chaos

    Rogue Angel: "Meet da Chaos Lord"

  7. #6
    Firefly Skarsgard's Avatar
    Join Date
    Jul 2006
    Location
    Outer Rim
    Age
    40
    Posts
    4,198
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    399 (x8)

    Quote Originally Posted by Sabrewulf View Post
    All the big bugs are shooty. Why would they ever go near a meltagun/powerfist squad? Dakkafex, Boomfex, Devourer Tyrant, Shooty warriors and Shooty gaunts. The CSM move up, the Zoans pop their rhinos, probably short of the OBJ, and the Nids shoot them to bits.

    The marines can advance on them???


    Also, 4 scoring units? Those lesser daemons are paper thin. Deepstrike means they come on randomly ... more randomly than the stronger scoring genestealer unit.

    Actually, the lesser daemons don't deepstrike, they come in off an icon so they land exactly on target. Also, they have a 5+ invulnerable save, fairly well equipped. As stated by the CSm player, they will be used to hold objectives.

    Finally, the 370 point HQ unit (split between Fast Attack and the Chaos Lord) is a point sink. Once the rhinos are popped, these guys are doomed. If they hang back, they get charged by the Broodlord. If they DS and kill a monstrous creature, the rest of the 'Nid Army shoots them to bits.

    I assume the tables are standard 6X4. Plenty of room to move without worrying about outflankers.

    Remember when Cthulu nids fought that eldar army, and we said the flanking genestealers would eat whatever was left at the end of the game? That's what will happen. Even if the defilers and the oblits are horribly effective, they get eaten at the end of the game.

    Sabre
    That is true, but the eldar player had a lot of sit back units.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  8. #7
    Son of LO kevin vanrooyen's Avatar
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    2,875
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Blog Entries
    12

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    452 (x8)

    I gotta go with the Chaos Marines on this one for the reasons mentioned above
    IG Best Gen 1st overall out of 10
    DE 4th overall out of 6
    Eldar 3rd Overall/Best General out of 26--2nd Overall/Best General out of 7

  9. #8
    Chilli Fueled Heretic danjones87's Avatar
    Join Date
    Mar 2005
    Location
    Derbyshire, UK
    Age
    26
    Posts
    5,766
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1312 (x8)

    Voting Closed

    Look out for the round three update and please vote in the following rounds!

    Kind Regards

    Dan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts