Army of the Eldar HQ
Prince Yriel, Autarch of the Eldar
-155
Avatar of Khaine, of the Eldar
-155
Elites
Howling Banshees of the Eldar (9)
Exarch w/- Executioner, War Shout, Acrobatic
-176
Wave Serpent of the Howling Banshees of the Eldar
Vectored Engines, Star Engines, Spirit Stone, Missile Launchers of the Eldar
-165
Striking Scorpions of the Eldar ( 8
Exarch w/- Scorpion's Claw, Stalker
-160
Wave Serpent of the Striking Scorpions of the Eldar
Vectored Engines, Star Engines, Spirit Stone, Missile Launchers of the Eldar
-165
Troops
Balanced Dire Avengers of the Eldar (6)
Exarch w/- Defend, Shimmershield and Power Weapon
-114
Shooty Dire Avengers of the Eldar (7)
Exarch w/- Twin catapults, Bladestorm
-116
Meatshields Guardians of the Eldar (13)
Shuriken Cannon
-109
Heavy Support
Dark Reapers of the Eldar (4)
Exarch w/- Missile Launcher of the Eldar, Fast Shot
-182
1497 points
Tactics of the Army of the Eldar
This revolves around the Alpha Strike. First turn, both Serpents move 36" towards the enemy (with Yriel in what unit is likely to do the most damage). Next turn, they hop out, Yriel leaves his unit, and three well chosen assaults take place. The Serpents then fly around and shoot stuff, ready to move back and continue the assault if necessary.
Meanwhile, the Reapers shoot stuff, and the Avengers and Guardians get up close to hold quarters and finish off what the Alpha Strike left, backed by the Avatar. This tactic usually results in a quick, efficient death for the enemy.