IMVWR3G12 Waaagh Shoot n’ Stabb vs RAVEN GUARD 3RD COMPANY - Warhammer 40K Fantasy
 

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  1. #1
    Chilli Fueled Heretic danjones87's Avatar
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    1312 (x8)

    IMVWR3G12 Waaagh Shoot n’ Stabb vs RAVEN GUARD 3RD COMPANY

    Mission, Seize Ground.
    Deployment, Spearhead.
    Waaagh Shoot n’ Stabbdeploy first. RAVEN GUARD 3RD COMPANYfail tosieze.

    Waaagh Shoot n’ Stabb

    HQ

    Big Mek
    Shokk Atakk Gun, Choppa and Mek’s Tools
    95

    Big Mek
    Shokk Atakk Gun, Choppa and Mek’s Tools
    95
    Troops
    Ork Boys
    23 Boys Sluggas and Choppas, 1 Nob Power Klaw and Shoota
    179

    Ork Boys
    24 Boys Shootas, 1 Nob Power Klaw and Shoota
    185

    Ork Boys
    24 Boys Shootas, 1 Nob Power Klaw and Shoota
    185

    Gretchin
    10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
    40

    Gretchin
    10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
    40

    Gretchin
    10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
    40
    Fast Attack
    Warbikers
    2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun
    110

    Warbikers
    2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun
    110
    Heavy Support
    Battlewagon
    Killkannon
    150

    Battlewagon
    Killkannon
    150

    Battlewagon
    Killkannon
    150


    Tactics
    The ork boys rush the enemy, the slugga boys run becoming more of a target while the shoota boys kill stuff. The grots hide in the battlewagons to make them scoring and hold objectives. The battlewagons and meks shoot the enemy with 5 ordance templates a turn. The warbikes flank my enemy and go for vehicles/shooty units/other targets. Waaagh!
    RAVEN GUARD 3RD COMPANY

    HQ
    Captain Shrike
    195 points

    Troops
    Tactical Squad [10]
    meltagun, missile launcher, power fist, drop pod
    235 points

    Tactical Squad [10]
    meltagun, missile launcher, power fist, drop pod
    235 points

    Tactical Squad [10]
    meltagun, missile launcher, power fist, drop pod
    235 points

    Scout Squad [5]
    sniper rifles, camo cloaks, missile launcher
    100 points

    Scout Squad [5]
    sniper rifles, camo cloaks, missile launcher
    100 points

    Elites
    Dreadnought
    heavy flamer, assault cannon, drop pod
    160 points

    Fast Attack
    Assault Squad [10]
    two flamers, power fist, meltabombs
    240 points

    Total Points: 1500

    Tactics: Two tactical squads drop in first, followed later by the third and the Dreadnought. Depending on opponent, Assault Squad may combat squad with Shrike joining the non-Sergeant squad, but usually he will infiltrate with them. Snipers infiltrate into cover and provide fire support vs. infantry and tanks while holding objectives. Tactical squads target vehicles then infantry, Dreadnought targets infantry.

    Get voting!

    Dan


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  3. #2
    Firefly Skarsgard's Avatar
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    399 (x8)

    I'm leaning towards Orks at the moment but not 100% sure.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  4. #3
    Member Slares's Avatar
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    12 (x1)

    The Marine player has a fair amount of templates and large scoring units if he doesnt combat squad them. With drop pods and infiltrate the marine player is going to have a lot of control of the board. Im going to vote Marines unless otherwise swayed.
    Change is good

  5. #4
    Om nom nom ArchonFarseerGuy's Avatar
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    458 (x8)

    Control of the board means diddly if you get rushed by two large units quickly.

    The thing that stops me voting Orks immediately is their mech nature, facing a decent amount of anti-tank. But, off the bat, the most they can do is kill three tanks, assuming they get near-perfect rolls for everything, so I think the superior speed and combat prowess of the greenskins will give them victory.
    Last edited by ArchonFarseerGuy; April 25th, 2009 at 06:49.


    -AFG's most effective way to avoid being purged by the Banhammer-

    Quote Originally Posted by Ben Hurley
    I don't think the sea levels rising is anything to do with climate change. Instead, the problem lies with childhood obesity. All the fat people are getting in the water at the same time, causing it to rise.

  6. #5
    Firefly Skarsgard's Avatar
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    399 (x8)

    I agree with AFG, I had similar concerns.

    Orks to win this.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  7. #6
    Chilli Fueled Heretic danjones87's Avatar
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    1312 (x8)

    Voting Closed

    Look out for the round three update and please vote in the following rounds!

    Kind Regards

    Dan

  8. #7
    Om nom nom ArchonFarseerGuy's Avatar
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    458 (x8)

    Wow, I feel sorry for the Marine player. The game got completely switched in the last two hours of the match.


    -AFG's most effective way to avoid being purged by the Banhammer-

    Quote Originally Posted by Ben Hurley
    I don't think the sea levels rising is anything to do with climate change. Instead, the problem lies with childhood obesity. All the fat people are getting in the water at the same time, causing it to rise.

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