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| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. Mission Type - Secure and Control Mission Level - Gamma Special Rules - Infiltration, Deep Strike, Victory Points Kabal of the Crying Soul Dark Eldar HQ - 167 Archon (Khiraq Ah’hira, the Flayer) +jetbike +power weapon +combat drugs +T-helmet +shadow field +Plasma grenades Troops - 627pts 10x dark eldar warriors - 100pts +2 Dark Lances 10x dark eldar warriors - 100pts +2 Dark Lances 6x Dark Eldar Warriors - 143pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++dark lance ++horrofex 7x Dark Eldar Warriors - 151pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex 6x Dark Eldar Warriors - 141pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex Fast - 362pts 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters Elites - 338pts 7x Wyches - 200 +Succubbus ++Agoniser +wych weapons +Raider ++Dark Lance ++Horrorfex Warp beast pack – 63 +4x beasts +Beastmaster 5x mandrakes - 75 Heavy Support - 345pts Ravager - 120 +3x Disintegrators Ravager - 120 +3x Disintegrators Ravager - 105 +3 Dark Lances --------------------- Imperial Guard Doctrines: Alternate Regimental Organisation: Grenadiers Alternate Regimental Organisation: Drop Troops Skills and Drills: Iron Discipline Restricted Troop Types: Rough Riders Special Equipment: Carapace Armour HQ - 97 Command Platoon +Command Squad - 97 ++Heroic Senior Officer +++Iron Discipline +++Bolt Pistol/Close Combat Weapon ++Retinue, 4 Guardsmen +++Veteran, Company Standard +++Mortar Team Troops - 890 Troop 1: Infantry Platoon - 240 +Command Squad ++Junior Officer +++Honorifica Imperialis +++Iron Discpline +++Laspistol + Close Combat Weapon ++Retinue +++Mortar Team +Infantry Squad ++Lascannon +Infantry Squad ++Lascannon Troop 2: Infantry Platoon - 220 +Command Squad ++Junior Officer +++Laspistol + Close Combat Weapon ++Retinue +++Heavy Bolter Team +Infantry Squad ++Lascannon +Infantry Squad ++Lascannon Grenadiers Squad - 225 +10 Grenadiers ++2 Plasmaguns +Transport: Chimera ++Turret Autocannon ++Hull Heavy Bolter ++Pintle Heavy Stubber ++Smoke Launchers Grenadiers Squad - 205 +8 Grenadiers ++2 Plasmaguns +Transport: Chimera ++Turret Autocannon ++Hull Heavy Bolter ++Pintle Heavy Stubber ++Smoke Launchers Elites - 75 Hardened Veteran Squad – 75 (DEEPSTRIKE!) +4 Hardened Veterans ++3 Meltaguns ++Hardened Veteran Sergeant Fast Attack - 266 Hellhound - 130 -Smoke Launchers -Extra Armour -Pintle Heavy Stubber Rough Rider Squad - 136 +10 Rough Riders ++Veteran Sergeant ++Hunting Lances/Laspistols ++Carapace Armour Heavy Support - 522 Leman Russ Battle Tank - 164 +Hull Heavy Bolter +Heavy Bolter Sponsoons +Extra Armour +Smoke Launchers +Searchlight Leman Russ Battle Tank - 164 +Hull Heavy Bolter +Heavy Bolter Sponsoons +Extra Armour +Smoke Launchers +Searchlight Leman Russ Demolisher - 194 +Hull Lascannon +Plasma Cannon Sponsoons +Extra Armour +Smoke Launchers +Searchlight HQ.........................97p.............~5% Troops:.................890p...........~48% Elites:.....................75p.............~4% Fast Attack:...........266p...........~14% Heavy Support:.....522p............~28% Tactics: As for tactics, hard to say without knowing the terrain. Grenadiers will go for objectives supported by the tanks. Remaining infantry will deploy in cover, with the two command squads with the mortars for leadership deployed within 12" of those squads but out of LOS from the enemy. Hide, fire mortars and provide leadership for the lascannon squads. Veterans will deepstrike and try and take out something expensive or annoying like a land raider or a basilisk, with 3 meltaguns they should put some serious hurt to whatever they're shooting at. Depending on the enemy the Rough Riders will either stay behind LOS for most of the game and then act as a countercharge unit once the enemy charges the fireline, else they'll advance behind the tanks to deal some damage that way. They've also been given 4+ armour for increased survivability. |
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| | #2 (permalink) |
| I AM CAN HAS CHEESEBURGER ![]() Join Date: Jan 2005 Age: 18
Posts: 946
Rep Power: 53 ![]() ![]() ![]() ![]() |
For this battle, if the DE player plays correctly, those lemans will be destroyed easily. 15 dark lances or equivelent in this list will eat the armour. Once the fast troops hit cc its all over for the guard. My vote goes to the Dark Eldar |
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| | #3 (permalink) |
| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 50 ![]() ![]() ![]() ![]() | I vote for Dark Eldar. 1. Dark Lances = wrecked vehicles. 2. Jetbikes + Wyches + Warp Beasts + Mandarks + Archon = Guardsmen corpses everywhere. 3. Superior speed/mobility = more loot counters (mission). 4. Reasons 1-3 = Victory for the eldar.
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| | #5 (permalink) |
| Member Join Date: Dec 2005 Age: 16
Posts: 153
Rep Power: 38 ![]() | Dark Eldar For reasons already explained. EDIT: sorry. The DE are going to run circles around the IG and blow up their tanks with dark lances. Once the IG's tanks are destroyed, there's no hope for them.
__________________ Please read the rules regarding what is permissable in signatures ^Left there as my self-inflicted punishment. LO is the first forum I joined and it introduced me to the world of internet forums. Thanks, guys! Last edited by LordMortis; January 18th, 2006 at 04:19.. |
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| | #6 (permalink) | |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 53 ![]() ![]() ![]() ![]() | Quote:
Overwhelming firepower and superior mobility will win the day for the DE, especially with those dark lances and disintigrators and blasters I vote Dark Eldar
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| | #7 (permalink) |
| Senior Member ![]() Join Date: Dec 2003 Location: Calgary Age: 37
Posts: 642
Rep Power: 65 ![]() ![]() ![]() | vote Dark Eldar As guard armies go this one is better suited to objective claiming than most. Nice mobility with the Chimeras, Roughriders and Deep Striking Vets. Also the mortars will be effective against the raiders (open topped). But ultimately I think the DE will win. There are enough Dark Lances (11) to disable two tanks each turn (either destroyed or shaken) and enough Dissintegrators (6) to maul a squad each turn. I think the Jetbikes should be able to kill the Chimeras by turn 2 and then there goes most of the Guard's claiming ability. This DE list is pretty well balanced, enough Splinter Cannons and template Dissies vs troops plus lots of mobility to get into CC early and claim far objectives in turn 6.
__________________ War Record Since Sept 2005 37-18-8 Dark Eldar (4700) 11-2-1 Wych Cult (1800) 4-9-0 Tomb Kings (5000) |
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| | #8 (permalink) |
| LO Zealot ![]() Join Date: Aug 2004 Location: Liverpool, England Age: 24
Posts: 1,929
Rep Power: 61 ![]() ![]() ![]() ![]() ![]() | Dark Eldar As it stands, that DE is probably the perfect IG destroying list. Zoom up the table, leap out and guard army goes splat. If the DE had less Dark Lances I could see the IG making a stand round it's Chimeras, but as it stands the vote can't go any other way. |
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| | #9 (permalink) |
| LO Zealot ![]() Join Date: Oct 2004 Location: Plymouth
Posts: 1,315
Rep Power: 60 ![]() ![]() ![]() ![]() ![]() ![]() | Dark Eldar Too many Dark Lances and too many things that will kick in Guard in combat. not really much chance of survival...
__________________ 1st Place VoteWar MkIV [Santa Orks] W/L/D - 4/1/0 http://www.librarium-online.com/foru...tml#post830140 |
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