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Old January 17th, 2006, 02:14   #1 (permalink)
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Default VoteWar Mk II.V - Battle #21 - Dark Eldar vs. Imperial Guard

Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.

Mission Type - Secure and Control

Mission Level - Gamma

Special Rules - Infiltration, Deep Strike, Victory Points



Kabal of the Crying Soul

Dark Eldar

HQ - 167
Archon (Khiraq Ah’hira, the Flayer)
+jetbike
+power weapon
+combat drugs
+T-helmet
+shadow field
+Plasma grenades

Troops - 627pts
10x dark eldar warriors - 100pts
+2 Dark Lances

10x dark eldar warriors - 100pts
+2 Dark Lances

6x Dark Eldar Warriors - 143pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++dark lance
++horrofex

7x Dark Eldar Warriors - 151pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex

6x Dark Eldar Warriors - 141pts
+Splinter Cannon
+Syabrite
++Agoniser & Splinter Pistol
+Raider
++Dark Lance
++Horrorfex


Fast - 362pts
4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters

4x Reaver Jetbikes - 181pts
+Succubus on Jetbike
++Agoniser
++Tormentor Helm
+2 blasters

Elites - 338pts
7x Wyches - 200
+Succubbus
++Agoniser
+wych weapons
+Raider
++Dark Lance
++Horrorfex

Warp beast pack – 63
+4x beasts
+Beastmaster

5x mandrakes - 75

Heavy Support - 345pts
Ravager - 120
+3x Disintegrators

Ravager - 120
+3x Disintegrators

Ravager - 105
+3 Dark Lances

---------------------

Imperial Guard

Doctrines:
Alternate Regimental Organisation: Grenadiers
Alternate Regimental Organisation: Drop Troops
Skills and Drills: Iron Discipline
Restricted Troop Types: Rough Riders
Special Equipment: Carapace Armour

HQ - 97
Command Platoon
+Command Squad - 97
++Heroic Senior Officer
+++Iron Discipline
+++Bolt Pistol/Close Combat Weapon
++Retinue, 4 Guardsmen
+++Veteran, Company Standard
+++Mortar Team


Troops - 890
Troop 1: Infantry Platoon - 240
+Command Squad
++Junior Officer
+++Honorifica Imperialis
+++Iron Discpline
+++Laspistol + Close Combat Weapon
++Retinue
+++Mortar Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon

Troop 2: Infantry Platoon - 220
+Command Squad
++Junior Officer
+++Laspistol + Close Combat Weapon
++Retinue
+++Heavy Bolter Team
+Infantry Squad
++Lascannon
+Infantry Squad
++Lascannon


Grenadiers Squad - 225
+10 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers

Grenadiers Squad - 205
+8 Grenadiers
++2 Plasmaguns
+Transport: Chimera
++Turret Autocannon
++Hull Heavy Bolter
++Pintle Heavy Stubber
++Smoke Launchers


Elites - 75
Hardened Veteran Squad – 75 (DEEPSTRIKE!)
+4 Hardened Veterans
++3 Meltaguns
++Hardened Veteran Sergeant


Fast Attack - 266
Hellhound - 130
-Smoke Launchers
-Extra Armour
-Pintle Heavy Stubber


Rough Rider Squad - 136
+10 Rough Riders
++Veteran Sergeant
++Hunting Lances/Laspistols
++Carapace Armour


Heavy Support - 522
Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight

Leman Russ Battle Tank - 164
+Hull Heavy Bolter
+Heavy Bolter Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight


Leman Russ Demolisher - 194
+Hull Lascannon
+Plasma Cannon Sponsoons
+Extra Armour
+Smoke Launchers
+Searchlight

HQ.........................97p.............~5%
Troops:.................890p...........~48%
Elites:.....................75p.............~4%
Fast Attack:...........266p...........~14%
Heavy Support:.....522p............~28%


Tactics:
As for tactics, hard to say without knowing the terrain. Grenadiers will go for objectives supported by the tanks. Remaining infantry will deploy in cover, with the two command squads with the mortars for leadership deployed within 12" of those squads but out of LOS from the enemy. Hide, fire mortars and provide leadership for the lascannon squads.
Veterans will deepstrike and try and take out something expensive or annoying like a land raider or a basilisk, with 3 meltaguns they should put some serious hurt to whatever they're shooting at.
Depending on the enemy the Rough Riders will either stay behind LOS for most of the game and then act as a countercharge unit once the enemy charges the fireline, else they'll advance behind the tanks to deal some damage that way. They've also been given 4+ armour for increased survivability.
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Old January 17th, 2006, 02:59   #2 (permalink)
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For this battle, if the DE player plays correctly, those lemans will be destroyed easily. 15 dark lances or equivelent in this list will eat the armour.
Once the fast troops hit cc its all over for the guard.

My vote goes to the Dark Eldar
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Old January 17th, 2006, 03:15   #3 (permalink)
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I vote for Dark Eldar.

1. Dark Lances = wrecked vehicles.

2. Jetbikes + Wyches + Warp Beasts + Mandarks + Archon = Guardsmen corpses everywhere.

3. Superior speed/mobility = more loot counters (mission).

4. Reasons 1-3 = Victory for the eldar.
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Old January 17th, 2006, 03:31   #4 (permalink)
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Well numberofthebeastxxx covered it all. The dark lances kill the russes, warriors, wyches and mandrakes will take out the gaurdsmen

Dark Eldar
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Old January 17th, 2006, 06:16   #5 (permalink)
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Dark Eldar
For reasons already explained.
EDIT: sorry. The DE are going to run circles around the IG and blow up their tanks with dark lances. Once the IG's tanks are destroyed, there's no hope for them.
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Old January 17th, 2006, 15:52   #6 (permalink)
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Quote:
Originally Posted by LordMortis
Dark Eldar
For reasons already explained.
Lord Mortis, you can't actually say "what he said" and have your vote counted to my knowledge.

Overwhelming firepower and superior mobility will win the day for the DE, especially with those dark lances and disintigrators and blasters

I vote Dark Eldar
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Old January 17th, 2006, 17:31   #7 (permalink)
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vote Dark Eldar

As guard armies go this one is better suited to objective claiming than most. Nice mobility with the Chimeras, Roughriders and Deep Striking Vets. Also the mortars will be effective against the raiders (open topped). But ultimately I think the DE will win.
There are enough Dark Lances (11) to disable two tanks each turn (either destroyed or shaken) and enough Dissintegrators (6) to maul a squad each turn. I think the Jetbikes should be able to kill the Chimeras by turn 2 and then there goes most of the Guard's claiming ability. This DE list is pretty well balanced, enough Splinter Cannons and template Dissies vs troops plus lots of mobility to get into CC early and claim far objectives in turn 6.
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Old January 17th, 2006, 18:46   #8 (permalink)
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Dark Eldar

As it stands, that DE is probably the perfect IG destroying list. Zoom up the table, leap out and guard army goes splat. If the DE had less Dark Lances I could see the IG making a stand round it's Chimeras, but as it stands the vote can't go any other way.
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Old January 17th, 2006, 22:10   #9 (permalink)
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Dark Eldar

Too many Dark Lances and too many things that will kick in Guard in combat. not really much chance of survival...
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Old January 18th, 2006, 10:09   #10 (permalink)
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Dark Eldar

The infantry of the IG is extreamily poor, and the tank selects againts dark eldar also dont help. Simply 2 many dark lances.
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