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| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. Mission Type - Take and Hold Mission Level - Gamma Special Rules - Infiltration, Deep Strike, Victory Points The Shadows of the Autarch Aliatoc Eldar HQ - 119 Points Farseer +Shuriken Pistol +Close Combat Weapon +Mindwar Farseer +Shuriken Pistol +Close Combat Weapon +Mindwar +Ghost Helm Elite - 447 Points 9 Striking Scorpions +Exarch ++Stealth ++Scorpion's Claw 5 Pathfinders 5 Pathfinders Troops - 532 Points 4 Rangers 4 Rangers 4 Rangers 4 Rangers 3 Rangers 3 Rangers 3 Rangers 3 Rangers Fast Attack - 390 Points 2 Vypers +Starcannons 2 Vypers +Starcannons 2 Vypers +Starcannons Heavy Support - 360 Points Wraithlord +2x Flamers +Bright lance Wraithlord +2x Flamers +Bright lance Wraithlord +2x Flamers +Bright lance Tactics: Ranger disruption rolls debilitate a huge portion of the non-mechanized part of the enemy army. After that, vypers and rangers and pathfinders blast the bits that haven't been put into reserves, while Wraithlord and Scorpions give them something to think about in close combat. Wraithlords deal with tanks on their way to cc, and possibly charge if it's needed. Against mechanized lists, the vypers instead annihilate the weaker enemy tanks. Infiltrate allows ideal placement for most units. Fluff: Oh yeah, fluff-wise, loosely the wraithlords contain the spirit stones of ancient Autarches. They've been in battle many times and along with their shadowy compatriots have become known as the shadows of the autarch. ---------------------- Kabal of the Crying Soul Dark Eldar HQ - 167 Archon (Khiraq Ah’hira, the Flayer) +jetbike +power weapon +combat drugs +T-helmet +shadow field +Plasma grenades Troops - 627pts 10x dark eldar warriors - 100pts +2 Dark Lances 10x dark eldar warriors - 100pts +2 Dark Lances 6x Dark Eldar Warriors - 143pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++dark lance ++horrofex 7x Dark Eldar Warriors - 151pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex 6x Dark Eldar Warriors - 141pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex Fast - 362pts 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters Elites - 338pts 7x Wyches - 200 +Succubbus ++Agoniser +wych weapons +Raider ++Dark Lance ++Horrorfex Warp beast pack – 63 +4x beasts +Beastmaster 5x mandrakes - 75 Heavy Support - 345pts Ravager - 120 +3x Disintegrators Ravager - 120 +3x Disintegrators Ravager - 105 +3 Dark Lances |
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| | #2 (permalink) |
| LO Zealot ![]() Join Date: Aug 2004 Location: Liverpool, England Age: 24
Posts: 1,929
Rep Power: 61 ![]() ![]() ![]() ![]() ![]() | Dark Eldar So much anti-tank shooting, those Wraithlords will crumble easily, and the De player will have a field day with all his Agonisers. Those Mandrakes are also *shock horror* useful for once, tying up Ranger squads from shooting. The Wyches will hold off the Scorpions for some time. The only thing I see holding out is the Vypers. Disruption rolls won't help greatly, just mean the DE arrive piecemeal, but I still see them winning this by a mile. |
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| | #3 (permalink) |
| Junior Member Join Date: Feb 2005 Location: [CLASSIFIED]
Posts: 21
Rep Power: 48 ![]() |
I have had much experience with using rangers and have had little sucess. Single shots will not have much use against 39 Warriors, 8 Reavers, 7 Wyches, 4 Beasts, 5 Mandrakes, HQ + 3 Ravagers. DE also have 10 Darklances & 6 Disintegrators vs. 6 Vehicles + 3 Wraithlords. DE also have the CC advantages with the Wyches (1st vs Scorpians). Being a vertran Eldar player I hate to say it but: Vote Dark Eldar
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| | #4 (permalink) |
| Senior Member ![]() Join Date: Apr 2005 Location: On Serenity headed to the Black
Posts: 843
Rep Power: 49 ![]() ![]() ![]() |
Despite the fact they will arrive in Peicemeal. The DE will still win. the could kill all the wraithlords in one turn. The dissies will blitzkreig the scorpians and rangers are no match for warp beasts, reavers or wyches Vote Dark Eldar Last edited by Librarian Augustine; January 19th, 2006 at 22:30.. |
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| | #5 (permalink) |
| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 50 ![]() ![]() ![]() ![]() |
Teh scorpions are just not enough to save the eldar from the assault prowess of the DE. The DE are also more mobile, they can take big chunks out of the eldar and then zoom forward onto the objective during the last few turns. I vote for DE.
__________________ "My father is the jailhouse. My father is your system.... I am only what you made me. I am only a reflection of you" -Charles Manson Fluff Masters Clan Leader Super Villians Order of the Shadowy Flame Votewar! Check It Out! |
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| | #6 (permalink) |
| Member Join Date: Jan 2006 Age: 21
Posts: 155
Rep Power: 37 ![]() |
Cool. Eldar vs. Eldar. The dark lances will kill the wraithlords, the transports then the scorpions will be shot up, and the rest will die to the cc of the DE. Most of the army will be neutralized. Plus, the warriors can dig in on the objective after its been cleared of scorpion. Not much can get them out after the scorps are dead. 1 vote for DE. |
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| | #7 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 53 ![]() ![]() ![]() ![]() |
Hmm... everything but the raiders and ravagers start disabled, essentially. The ravagers are down in turn 1, but that may not be enough. The raiders are right on the doorstep of the aliatoc on their first turn. Aliatoc can finish off the foot warriors in they're next turn, but given that the vypers and wraithlords are busy with the ravagers, they aren't getting much help. Archon would die to mind war and starting disabled. Then, the warriors and wyches arrive in cc vs. the battered (though I doubt dead) wraithlords, scorpions and the rangers. In my oppinion, Aliatoc have a bit of an upper hand here, due to the numbers, and the fact that when anything is stuck out in the open, it'll get nailed by fire, and the agonizers will get mind warred away. All in all, I vote for Aliatoc, though I could be swayed. However, I'd like to point out one thing. The firepower in the raiders can't be utilized, since speed is essential and the foot warriors are pinned. 3 dark lances 2 hits 1 wound 6 disintigrators 4 hits 4/3 wounds So really statistically, those wraithlords are pretty safe, it's the agonizers that'll be their problem.
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| | #9 (permalink) |
| LO Zealot ![]() Join Date: Oct 2004 Location: Plymouth
Posts: 1,315
Rep Power: 60 ![]() ![]() ![]() ![]() ![]() ![]() | Eldar The Eldar player has enough starcannons/heavy stuff to bring down those Ravagers pretty early, and stop the raiders getting close. As soon as that happens, it seems unlikely that the Dark Eldar will get into combat. Even if the raiders get one turn of movement, they will probably get shot down turn 2 and then all the peeps inside will be pinned.
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| | #10 (permalink) |
| Son of LO ![]() Join Date: Oct 2004 Location: England. Age: 20
Posts: 2,112
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The Vypers are the only Eldar units that stand a chance of surviving to do dammage. Bike and other agonizers as well as a number of Dark Lances will trounce the WL. If the Vypers do target Riaders/Ravagers with thier weapon, well they arent that effective. The mandrakes will be pretty unstopable going through the rangers and even if Scorpions have the upper hand Wyches ought to at least be able to tie them up. The DE list is mechanized and fast, 2 things Alaitoc wont like. Dark Eldar
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