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| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 103 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. Mission Type - Cleanse Mission Level - Gamma Special Rules - Infiltration, Deep Strike, Victory Points Kabal of the Crying Soul Dark Eldar HQ - 167 Archon (Khiraq Ah’hira, the Flayer) +jetbike +power weapon +combat drugs +T-helmet +shadow field +Plasma grenades Troops - 627pts 10x dark eldar warriors - 100pts +2 Dark Lances 10x dark eldar warriors - 100pts +2 Dark Lances 6x Dark Eldar Warriors - 143pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++dark lance ++horrofex 7x Dark Eldar Warriors - 151pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex 6x Dark Eldar Warriors - 141pts +Splinter Cannon +Syabrite ++Agoniser & Splinter Pistol +Raider ++Dark Lance ++Horrorfex Fast - 362pts 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters 4x Reaver Jetbikes - 181pts +Succubus on Jetbike ++Agoniser ++Tormentor Helm +2 blasters Elites - 338pts 7x Wyches - 200 +Succubbus ++Agoniser +wych weapons +Raider ++Dark Lance ++Horrorfex Warp beast pack – 63 +4x beasts +Beastmaster 5x mandrakes - 75 Heavy Support - 345pts Ravager - 120 +3x Disintegrators Ravager - 120 +3x Disintegrators Ravager - 105 +3 Dark Lances ----------------------------- Vorrack Cadre Tau HQ - 83 Shas’el (Helios Config) - 83 +Plasma rifle +Fusion Blaster +Multitracker Elites - 243 Crisis Suit (Helios Config) - 63 +Plasma Rifle +Fusion Blaster Multitracker 3x Stealth suits - 90 3x Stealth suits - 90 Troops - 1119 12x Fire warriors - 215 +Shas'ui +Devilfish ++Decoy launchers Troops - 205 12x Fire warriors +Devilfish ++Decoy launchers Troops - 205 12x Fire warriors +Devilfish ++Decoy launchers Troops - 205 12x Fire warriors +Devilfish ++Decoy launchers Troops - 205 12x Fire warriors +Devilfish ++Decoy launchers 12x Kroot Carnivores - 84 Heavy Support - 165 hammerhead gunship +rail gun +2X burst cannon +decoy launchers +Multi tracker hammerhead gunship - 145 +ion cannon +2X burst cannon +decoy launchers +Multi tracker Broadside battle suit - 90 +Shield generator |
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| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 49 ![]() ![]() ![]() ![]() |
This is a tough one. However, DE have all the mobility and firepower of the tau, with a monster cc kick on top of it all. 11 dark lances and 6 disintegrators, not to mention the blasters when they get close enough, are more than enough to ground the tau over a few turns. Yes the tau have the potential to ground the DE as well, but with any sense they will be started in cover. The guns can take the transports and the cc units can zoom forward, decimating the tau. The kroot are no match for the wyches, jetbikes, or beasts. The tau army can be taken apart piece by piece, by 1st grounding the transports and following up with cc. There simply wont be enough tau left to claim table quarters. I vote for DE.
__________________ "My father is the jailhouse. My father is your system.... I am only what you made me. I am only a reflection of you" -Charles Manson Fluff Masters Clan Leader Super Villians Order of the Shadowy Flame Votewar! Check It Out! |
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| | #3 (permalink) |
| Senior Member ![]() Join Date: Dec 2003 Location: Calgary Age: 37
Posts: 642
Rep Power: 64 ![]() ![]() ![]() | I vote Dark Eldar This match might actually be decided by who gets first turn and exactly how much los-blocking terrain there is but I'm going to vote DE and here's why. The DE have too many highly mobile anti tank weapons: 11 DL on skimmers, 4 Blasters on Bikes, 6 Dissies on skimmers and they only have to kill 7 vehicles. This DE list is well suited to taking out MEQ. They can reasonably expect to float enough DL into LOS of only a few Tau ships to take them out piecemeal. Obviously they are susceptible to this same tactic so first turn will be important. Still I think the bike squads will offset this. After the first turn some transports on both sides will have been shot down but the DE's assault range means their remaining units will get into HtH by turn 2 and just consolidate into new units as each side loses transports each turn. I expect the DE to retain more mobility by turn 6 and therefore be able to claim more quarters.
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| | #4 (permalink) |
| LO Zealot ![]() Join Date: Oct 2004 Location: Plymouth
Posts: 1,315
Rep Power: 59 ![]() ![]() ![]() ![]() ![]() ![]() | Tau The fact that the Tau have enough firepower to bring down loads of them raiders really early on is enough to stop the DE in their tracks. afterwards, the Dark Pointy-ears, are going to have a very hard time chasing things that will open up a can of whoop-ass on them.
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| | #5 (permalink) |
| LO Zealot ![]() Join Date: Jan 2005 Location: Copenhagen, Denmark. Age: 25
Posts: 1,443
Rep Power: 56 ![]() ![]() ![]() ![]() ![]() ![]() |
The tau and the dark eldar has almost equal firepower, but the dark eldar has the mobility to put theirs into effect first, and the CC punch to shred the tau so fast that they wont know what hit them. If the table lacks terrain and the tau go first however, the tau will be able to kill everything in their first turn, and the DE player wont even get to move.. Tough call, but my vote goes to... Dark Eldar |
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| | #6 (permalink) |
| Senior Member ![]() Join Date: Apr 2005 Location: On Serenity headed to the Black
Posts: 843
Rep Power: 48 ![]() ![]() ![]() |
It has come to my attention that every weapon in the Tau arsenal is capable of taking down a raider. With this fact in mind I don't see how the dark eldar would win. The turn after their transports are destroyed they will all be entangled, destroyed and transportless. Then the firewarriors can easily jump out of the devilfish and blitzkreig the dark eldar with their pulse rifles. Tau Last edited by Librarian Augustine; January 26th, 2006 at 03:23.. |
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| | #7 (permalink) |
| Son of LO ![]() Join Date: Oct 2004 Location: England. Age: 20
Posts: 2,112
Rep Power: 62 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Tau Devilfishes will save the Tau list. DE may be uber in HtH but its kind of hard to beat up a skimmer with a wych weapon, savvy? Furthermore those transports are numeroous, pretty DL proof and can down raiders in retaliation with thier burst cannon/gundrones. Not to mention the Hammerheads which have the Ravagers with Dissies totaly outclassed. The various suits can deep strike in to go for targets out of LoS, while massed moving out pulse fire can take the bikers down.
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| | #8 (permalink) |
| Senior Member ![]() Join Date: Apr 2005 Location: On Serenity headed to the Black
Posts: 843
Rep Power: 48 ![]() ![]() ![]() |
I think that the dark eldar have enough heavy weapons to destroy the devilfishes all in one turn (probably won't happen but its possible) The tau don't really have anything that can take down enough of these raiders. Tau is the army I know least about. I could be persuaded otherwise |
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| | #9 (permalink) |
| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 49 ![]() ![]() ![]() ![]() |
Well although the tau transports are numerous, they will be the 1st targeted. The DE player shouldn't be stupid enough to advance all at once and get shot to pieces. The DE have some killer anti tank weaponry (as I and other mentioned) which will ground most of the transports over a few turns. Once enough of them are down the cc round will wipe em out. Plus the DE transports are even more mobile than the tau. They can claim table quarters quicker and at shorter notice. The tau player has to target either the transports or the cc squads. Since the DE player can win in cc with virtually any unit, and they can always fleet, they can capture table quarters and wipe out units more effectively than the tau.
__________________ "My father is the jailhouse. My father is your system.... I am only what you made me. I am only a reflection of you" -Charles Manson Fluff Masters Clan Leader Super Villians Order of the Shadowy Flame Votewar! Check It Out! |
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| | #10 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 52 ![]() ![]() ![]() ![]() |
6 disintigrators, 11 darklances (since there's no hurry to get to the enemy you can't kill. 2 dark lances 4/3 hits 20/18 dead broadsides. 6 disintigrators, 4 hits 4/3 glancing hits 8/27 dead devilfishes 9 dark lances, 6 hits 3 glances 6/9 dead devilfishes So one dead tau tank per turn assuming all the DE stay alive. However, given how much tau firepower can be brought to bear, I'd say that those DE transports won't last and in this case that kills them, since the Tau just hop back in their tanks and move away. I vote Tau
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