| | #1 (permalink) |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules. Mission Type - Take and Hold Death Guard Chaos Space Marines Headquarters – 167 points. Chaos Lord: Mark of Nurgle; Manreaper & Bolt Pistol; Daemonic Flight; Daemonic Strength; Daemonic Aura; Daemonic Visage; Nurgle’s Rot; Spiky Bits; Infiltration; Frag Grenades TROOPS – 462 points Plague Marines - Seven (7) men Four (4) armed with Bolters and CCW Two (2) armed with Plasma Gun Aspiring Champion: Powerfist and Bolter; Nurgle's Rot Rhino: Extra Armour/Smoke Plague Marines - Seven (7) men Four (4) armed with Bolters and CCW Two (2) armed with Plasma Gun Aspiring Champion: Powerfist and Bolter; Nurgle's Rot Rhino: Extra Armour/Smoke Fast Attack – 693 points Plague Marines - Seven (7) men Four (4) armed with Bolters and CCW Two (2) armed with Plasma Gun Aspiring Champion: Powerfist and Bolter; Nurgle's Rot Rhino: Extra Armour/Smoke Plague Marines - Seven (7) men Four (4) armed with Bolters and CCW Two (2) armed with Plasma Gun Aspiring Champion: Powerfist and Bolter; Nurgle's Rot Rhino: Extra Armour/Smoke Plague Marines - Seven (7) men Four (4) armed with Bolters and CCW Two (2) armed with Plasma Gun Aspiring Champion: Powerfist and Bolter; Nurgle's Rot Rhino: Extra Armour/Smoke HEAVY SUPPORT – 525 points Predator: Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession Predator: Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession Predator: Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession --------------------------------- Necrons HQ: 185 Points Necron Lord: Resurrection Orb; Destroyer Body; Phylactery Troops: 540 Points Warriors squad – Fifteen (15) men Fifteen (15) armed with Gauss Flayers Warriors squad – Fifteen (15) men Fifteen (15) armed with Gauss Flayers Fast Attack: 408 Points Destroyers Squad – Three (3) men Three (3) armed with Gauss Cannon Destroyers Squad – Three (3) men Three (3) armed with Gauss Cannon Scarab Swarms – Nine (9) swarms Heavy Support - 625 points Heavy Destroyers Squad – Three (3) men Three (3) armed with Heavy Gauss Cannon Heavy Destroyers Squad – Three (3) men Three (3) armed with Heavy Gauss Cannon Monolith: Gauss Flux Arc; Living Metal Phase Out: 10 Tactics: I will utilise the speed of my Fast Attack to get into an effective position from which to open a constant hail of fire. My Monolith will preferably Deep Strike as close to the center of the table as reasonably possible without losing it. The Warriors will then come out. If I can't Deep Strike, I will simply move the Monolith constantly toward the center of the table. My lord will also support wherever things begin to get hairy. Notes Shots per turn: 30 Gauss flayers 18 Gauss Cannon shots 6 Heavy Gauss Cannons 3 Staff of Light shots Gauss Flux Arc Particle Whip The Lord cannot be instant killed. Last edited by Caluin; February 2nd, 2006 at 23:16.. |
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| | #2 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
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EDIT: Vote Changed at a lower post, but these points still mostly stand They can quickly take out the heavy destroyers Their plasma guns and powerfists will seriously hurt the necrons There's enough of them that even the faster moving cron units will be trapped at the board's edge Ther's a reasonable chance that they can destroy the monolith, thoroughly crippling the necrons.
__________________ You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation. Votewar 40k Mk1- 2nd Place Votewar FB 1- 1st Place Votewar 40k Mk5- 1st Place Last edited by TheWamp; February 3rd, 2006 at 03:05.. |
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| | #3 (permalink) |
| your lost nemesis ![]() ![]() Join Date: Nov 2004 Location: Virginia, USA Age: 20
Posts: 10,496
Rep Power: 116 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Death Guard Advantages 1) Plasma - ACK! Lots of it! I have had the experience of playing, at 500 points, with my Necrons against a standard SM list that only had two Plasma Guns.. and in the shooting phase, they would take out maybe 3 Warriors a turn. WBB can't cope with that much Plasma. 2) Mobility - They can get where they need to, when they want to. Whether it's CC, Rapid Fire stuff, objectives.. whatever. Those Rhinos will take them where they need to go. 3) Lord - If he gets into CC, he will wade through Necrons. Since he is an IC, it shouldn't be hard to "hide" him from shooting until he gets within that 18" charge range. I would have rather seen Speed on this guy, as it would guarantee a first-turn charge, but otherwise, very, very nasty, and potentially very, very effective. 4) Predators - Hmm. NINE Lascannon shots per turn, three of which are twin-linked. Yeah. Can we say... goodbye Monolith? It's the only worthy target of the Predators, and they can wipe it out very easily, while the Necrons list has little to damage them in return effectively. Those Heavy Destroyers can get wiped pretty quickly, if they threatened the Predators (though, they will need a 5 to glance..). 5) Power Fists - Standard anti-Necron CC kit.. if they hit CC, they will hurt the Necrons an awful lot. Necrons Advantages 1) Fast - They have lots of "Jetbike-moving" units in there, which can be effective. 2) Heavy Destroyers - These guys are the biggest threat, IMO, of the entire Necron list. If they can take out the Predators, the DG player will have almost no chance at taking out the Monolith. Honestly, the DG list (which is all too familiar these days ) is simply too well equipped at dealing with MEQs for the Necron list to stand much of a chance.I vote for the Death Guard. As for fluff... the DG have the sacred number of units, have a Lord with Nurgle equipment, and is just generally very.. Nurgle-ish. I vote for the Death Guard for fluff.
__________________ Gone, thread here |
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| | #4 (permalink) |
| Member Join Date: Dec 2005 Age: 16
Posts: 153
Rep Power: 38 ![]() |
I shall withhold my vote, but I would like for you all to notice that the Guass rules can make even the lowly warrior destroy one of those rhinos.
__________________ Please read the rules regarding what is permissable in signatures ^Left there as my self-inflicted punishment. LO is the first forum I joined and it introduced me to the world of internet forums. Thanks, guys! |
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| | #5 (permalink) | |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
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Rep Power: 53 ![]() ![]() ![]() ![]() | Quote:
That could cripple them, since the necrons can easily down those rhinos and smokes do nothing since they glance anyway. After that mass of fire brings down the rest I vote Necrons
__________________ You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation. Votewar 40k Mk1- 2nd Place Votewar FB 1- 1st Place Votewar 40k Mk5- 1st Place | |
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| | #6 (permalink) |
| Member Join Date: Dec 2005 Age: 16
Posts: 153
Rep Power: 38 ![]() |
I have to say that my vote will go to the Necrons. All that I am about to say is based off of the idea that the destroyers and Heavy Destroyers would shoot up the flanks and take out the rhinos before they reached the 'Cron battle line. The Destroyers and Heavy Destroyers would then proceed to wear away at the Death Guard infantry, taking out some of their number. Do remember that they can use their assault move to move away from the death guard and into cover. The monolith will allow the destroyers to move back into protection when necessary. The warriors would also provide a steady firebase. This may not be the way the owner would play, but I can't vote based off of that, I can only vote based of the way I would play.
__________________ Please read the rules regarding what is permissable in signatures ^Left there as my self-inflicted punishment. LO is the first forum I joined and it introduced me to the world of internet forums. Thanks, guys! |
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| | #7 (permalink) | |
| Member Join Date: Jan 2006 Location: Baal (Canada)
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HPA | |
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| | #8 (permalink) |
| Senior Member ![]() Join Date: Mar 2005 Age: 31
Posts: 887
Rep Power: 51 ![]() ![]() ![]() ![]() | I vote DEATH GUARD for the win Even though I suspect that most of the rhino's will be tost by the end of the first necron volley, the death guard will still have at their disposal a core of hard troops that are idealy suited for taking the necron numbers down (plasma guns and powerfists). Plus those predators are going to need to be distroyed to take them out of the picture, no stunning glances are going to help with them. Those lascannon shots are going to take the monolith out quickly, or have an easy time taking down destroyers. I give Necron for fluff though because mecanized Death guard just isn't very fluffy to me.
__________________ Votewar MKV 2nd place. . . Back from internet limbo, and glad to be here. |
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| | #9 (permalink) | ||||
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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I just see a lot of inconsistencies in the way people are judging this battle. | ||||
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| | #10 (permalink) |
| LO Zealot ![]() Join Date: Nov 2005 Location: Waterloo, Ont. Age: 36
Posts: 1,022
Rep Power: 45 ![]() ![]() ![]() ![]() ![]() |
I vote Death Guard to win the mission because they have the numbers and toughness to survive a take and hold mission, even if they were to walk to the objective and send their Rhino's ahead to get blown up by Necrons. Wierdly though, while I normally hate heavy destroyers in necron lists as a waste of points, they might turn out to be useful here for dealing with all that high toughness power armour. I give Necrons my vote on fluff because they took more than the minimum 2 10 man squads of warriors(heh. they took two 15 man squads instead.) and the nurgle boys are most certainly not fighting as Mortarian intended.
__________________ "No one has a monopoly on wisdom."-S.W.G. Fluff Master Clan initiate. "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E. "Before you embark on a journey of revenge, dig two graves."-C. New 40K missions here. Last edited by Grey; February 3rd, 2006 at 03:54.. |
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