| | #1 (permalink) |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules. Mission Type - Secure and Control Dark Eldar Wych Cult - (4 points) Headquarters – 188 points Wych Archite: Mask of the damned; Power Weapon; Jet Bike; Combat Drugs; Plasma Grenades; Shadow Field; Tormentor Helm; Splinter Pistol Elites – 300 points Warriors squad – Ten (10) men Eight (8) armed with Splinter Rifles Two (2) armed with Dark Lances Warriors squad – Ten (10) men Eight (8) armed with Splinter Rifles Two (2) armed with Dark Lances Warriors squad – Ten (10) men Eight (8) armed with Splinter Rifles Two (2) armed with Dark Lances Troops – 800 points Wyches Squad – Eight (8) men Seven armed with Wych Weapons; Splinter Pistol and CCW Succubus: Agonisor and Splinter Pistol; Goblet of Spite Raider: Dark Lance; Horrorfex. Wyches Squad – Eight (8) men Seven armed with Wych Weapons; Splinter Pistol and CCW Succubus: Agonisor and Splinter Pistol Raider: Dark Lance; Horrorfex. Wyches Squad – Eight (8) men Seven armed with Wych Weapons; Splinter Pistol and CCW Succubus: Agonisor and Splinter Pistol Raider: Dark Lance; Horrorfex. Wyches Squad – Eight (8) men Seven armed with Wych Weapons; Splinter Pistol and CCW Succubus: Agonisor and Splinter Pistol Raider: Dark Lance; Horrorfex. Heavy Support – 345 points Ravager: Three (3) Dark Lances Ravager: Three (3) Disintegrators Ravager: Three (3) Disintegrators Special – 213 points Warp beast pack – Six (6) models Beast master: Agonizer and Splinter Pistol Five (5) Warp Beasts Warp beast pack – Six (6) models Beast master: Agonizer and Splinter Pistol Five (5) Warp Beasts Warp beast pack – Five (5) models Beast master: Agonizer and Splinter Pistol Four (4) Warp Beasts Strategy: (PLEASE READ) Ok since not too many people are familiar with DE, especially the updated codex rules I’ll give a quick run down of some of the wargear and just what this army can do. The updates are posted http://uk.games-workshop.com/darkeld...dex-update.pdf]HERE[/url]. Lets start with the lord. This is a Wych Lord and can therefore take wyches as troops, make warp beast packs not count towards the force organization chart, also removing the 0-1 limit, and warriors count as elites. The Mask of the Damned forces any unit wishing to assault him to take a leadership test, if failed, they may not assault him. After his wargear upgrades he has a 12inch move, S4, T4, I8, WS6, 2+ invulnerable, 4+ wych dodge if the 2+ fails, and 6 power weapon attacks on the charge. This is of course without any benefits he may be gaining from combat drugs. Unlike normal drugs, I get to roll many dice for upgrades if I choose. Plus he’s an IC, so he cannot be targeted. The 3 warrior squads are standard, but sporting 6 dark lances between them, they pack a punch. The wych squads are amazing in close combat. The Succubi have agonisers for some quick power weapon kills. Wych weapons do 2 things. Any models in an assault with the wyches lose bonus attacks for having 2 cc weapons. This can effectively halve a squads attacks that are being charged by the wyches. On top of that, any models with a base strength of less than 6 must halve their weapon skill! And lets not forget that wyches will hit 1st against most opponents, and don’t forget combat drugs! The raiders have horrorfexes which basically allow them to pin squads they shoot at with it. One squad has a goblet of spite. This nifty piece of wargear allows every model in the squad to hit on a 3+ regardless of all other factors! The Ravagers will lay down some heavy fire. 3 dark lances and 6 space marine killing disintegrators pack quite a punch. The warp beasts are vulnerable to shooting, but hey, there’s 3 of them. Plus there are more pressing targets for the enemy to deal with. They move as cavalry and pack a huge punch in cc. A few more notes: This army has 13 dark lances! This is more than enough to down any amount of tanks. Plus it has an insane amount of mobility and cc prowess. With all this speed and firepower, plenty will get into cc, where the DE will enviably come out on top. ----------------------------------------- Necrons - (0 points) HQ: 185 Points Necron Lord: Resurrection Orb; Destroyer Body; Phylactery Troops: 540 Points Warriors squad – Fifteen (15) men Fifteen (15) armed with Gauss Flayers Warriors squad – Fifteen (15) men Fifteen (15) armed with Gauss Flayers Fast Attack: 408 Points Destroyers Squad – Three (3) men Three (3) armed with Gauss Cannon Destroyers Squad – Three (3) men Three (3) armed with Gauss Cannon Scarab Swarms – Nine (9) swarms Heavy Support - 625 points Heavy Destroyers Squad – Three (3) men Three (3) armed with Heavy Gauss Cannon Heavy Destroyers Squad – Three (3) men Three (3) armed with Heavy Gauss Cannon Monolith: Gauss Flux Arc; Living Metal Phase Out: 10 Tactics: I will utilise the speed of my Fast Attack to get into an effective position from which to open a constant hail of fire. My Monolith will preferably Deep Strike as close to the center of the table as reasonably possible without losing it. The Warriors will then come out. If I can't Deep Strike, I will simply move the Monolith constantly toward the center of the table. My lord will also support wherever things begin to get hairy. Notes Shots per turn: 30 Gauss flayers 18 Gauss Cannon shots 6 Heavy Gauss Cannons 3 Staff of Light shots Gauss Flux Arc Particle Whip The Lord cannot be instant killed. Last edited by Caluin; February 8th, 2006 at 22:42.. |
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| | #2 (permalink) |
| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 50 ![]() ![]() ![]() ![]() | I vote for DE. This necron list has a VERY small phase out number. The cc abilities of this DE army is ridiculous. With all those wyches the necron player will be phased out with no problem. The transports will start in cover and wont be shot will its too late. Even if they were all shot down, the Archite or the warp beast packs could phase this army by themselves. Not to mention they have far superior mobility and speed.
__________________ "My father is the jailhouse. My father is your system.... I am only what you made me. I am only a reflection of you" -Charles Manson Fluff Masters Clan Leader Super Villians Order of the Shadowy Flame Votewar! Check It Out! |
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| | #4 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 53 ![]() ![]() ![]() ![]() | I vote DE They can EASILY slaugter the destroyers and HDs, leaving useless scarabs and the warriors. A few swift ccs later and the necrons will be phased out.
__________________ You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation. Votewar 40k Mk1- 2nd Place Votewar FB 1- 1st Place Votewar 40k Mk5- 1st Place |
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| | #5 (permalink) |
| Senior Member Join Date: Mar 2005 Location: Standing right behind you. Seriously, just look Age: 19
Posts: 650
Rep Power: 48 ![]() | i vote DE -far superior wych combat skills+ extreme speed means that necrons are doomed.
__________________ Procrastination- hard work often pays off over time, but laziness always pays off now. Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face. -Votewar 40K III= 1st place -Votewar 40k mini= 2nd place -Votewar fantasy 2= 2nd place |
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| | #6 (permalink) |
| Festo Diata ![]() |
Hurray for a surviving Dark Eldar list! The Necron phase out is ridiculous, It's no wonder they have 0 points. The DE have the perfect mobility to capture the Necrons in combat, and the Agonizers to pull them piece from piece. Simply a test of moving your Raiders towards the Destroyers. Wych Cult Victory What a perfect opponent..
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| | #7 (permalink) | |
| Dawn Under Heaven ![]() Join Date: Sep 2004 Location: The Ark, finishing this fight. Age: 18
Posts: 2,905
Rep Power: 68 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I vote for Dark Eldar Way, waaaay too small phase out number. Not a good list IMO.
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| | #8 (permalink) |
| LO Zealot ![]() Join Date: May 2005 Location: I'm the all-singing all-dancing crap of this world. I'm the toxic waste by-product of Gods creation.
Posts: 1,334
Rep Power: 50 ![]() ![]() ![]() ![]() |
Not that it needs to be counted but not excluding any possible discounted votes. I believe the curent mission standings are: 6-0 in favor of the DE.
__________________ "My father is the jailhouse. My father is your system.... I am only what you made me. I am only a reflection of you" -Charles Manson Fluff Masters Clan Leader Super Villians Order of the Shadowy Flame Votewar! Check It Out! |
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