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Old February 17th, 2006, 23:20   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default 40K VWMkIII - Battle #66, Finals - Dark Angels versus Eldar

Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Secure and Control

Strike force Igor
Deathwing Dark Angels

Headquarters – 780 points
Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Elites – 150 points
Dreadnought:
Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

Troops – 900 points
Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Notes:
All stubborn (fearless, but still takes pinning checks)
Fear of the Darkness nasty against low leadership
Entire army deep strikes
Drop Pods can’t be destroyed by scattering
11 Assault cannons
----------------------------------------

Craftworld Number (N)ine

Iyanden Craftworld

Headquarters
Farseer:
Jetbike, Fortune, Singing Spear

Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners

Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon

Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon

Wraithlord:
Two (2) Flamers; Starcannon

Wraithlord:
Two (2) Flamers; Starcannon

Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon

Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon

Falcon:
Holo Field; Spirit Stones; Starcannon

Falcon:
Holo Field; Spirit Stones; Starcannon

Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
- x3 Pulse Laser

Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner

Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult

Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.
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Old February 18th, 2006, 00:17   #2 (permalink)
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Is this mission like take and hold? someone clear this up please
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Old February 18th, 2006, 00:36   #3 (permalink)
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Quote:
Originally Posted by Librarian Augustine
Is this mission like take and hold? someone clear this up please
Secure and Control has loot counters - for each one you control without being contested, you score bonus Victory points.
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Old February 18th, 2006, 00:47   #4 (permalink)
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OKay I vote deathwing. Although a bit of a cheesy tactic the Deathwing could wait until the last turn when they would all arrive rather easily and devastat the eldar who would probably be trying to take the loot.
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Old February 18th, 2006, 00:54   #5 (permalink)
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-i thought deep stiking units had to arrive when they rolled right, they can't just choose to wait can they? that's stupid
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Old February 18th, 2006, 01:05   #6 (permalink)
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Quote:
Originally Posted by tiaxrulesall
-i thought deep stiking units had to arrive when they rolled right, they can't just choose to wait can they? that's stupid
Deep Striking units can not wait until the last turn - when Reserves of any kind become avaliable, you must bring them on.
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Old February 18th, 2006, 02:39   #7 (permalink)
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okay I still think the deathwing will win
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Old February 18th, 2006, 02:44   #8 (permalink)
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I vote Eldar for the mission.


As far as I can remember starcannons are AP2, so that, combined with the small numbers of the opposing army, since it is composed of terminators will make things a little too dicey for the Death Wing to pull off a victory.

Greater numbers, greater number of units and greater mobility(after the DW initial) deepstrike will ensure that more of the loot counters end up in the hands of the Eldar.
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Old February 18th, 2006, 02:53   #9 (permalink)
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Quote:
Originally Posted by Librarian Augustine
okay I still think the deathwing will win
why? they'll arrive and then they have 7 starcannons several of which are better than BS3, drilling through them.

IMO, they don't stand a chance

Crushing victory to the eldar
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Old February 18th, 2006, 04:07   #10 (permalink)
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Ouch, starcannons and Terminators do not mix. They are likely to arrive uncordinated which means the starcannons will be able to focus their fire and obliterate a unit at a time.

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