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Old February 17th, 2006, 23:20   #1 (permalink)
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Default 40K VWMkIII - Battle #65, Finals - Necrons versus Dark Angels

Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Take and Hold

Necrons

Headquarters – 300 points
Necron Lord:
Resurrection Orb; Staff of Light

Necron Lord:
Resurrection Orb; Staff of Light; Gaze of flame; Disruption Field

Troops – 1080 points
Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers

Heavy Support – 470 points
Monolith:
Gauss Flux Arc; Living Metal

Monolith:
Gauss Flux Arc; Living Metal

Phase Out = 15 models

Strategy:
VS shooting armies, Deep Strike monoliths when possible, advance warriors under res-orb, when monoliths arrive, teleport warriors close, and doubletap/charge depending.

VS CC armies, keep monoliths on board, fire at charging enemy, when they reach CC, teleport warriors out and rapid fire again.

----------------------------------------

Strike force Igor
Deathwing Dark Angels

Headquarters – 780 points
Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Codicier Librarian: (Joins Terminator Command Squad)
Terminator Armour; Combi-Meltagun; Fear of the Darkness

Terminator Command Squad – Four (4) men
One (1) armed with Chain fist and Storm Bolter
Two (2) armed with Assault Cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Elites – 150 points
Dreadnought:
Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

Troops – 900 points
Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Terminator Squad – Five (5) men
One (1) armed with Chain Fist and Storm Bolter
One (1) armed with Power Fist and Storm Bolter
Two (2) armed with Assault cannon and Powerfist
Sergeant: Power Sword and Storm Bolter
Drop Pod

Notes:
All stubborn (fearless, but still takes pinning checks)
Fear of the Darkness nasty against low leadership
Entire army deep strikes
Drop Pods can’t be destroyed by scattering
11 Assault cannons
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Old February 18th, 2006, 00:12   #2 (permalink)
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Does rending work against monoliths? this is a deciding factor.
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Old February 18th, 2006, 00:25   #3 (permalink)
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-nope, rending doesn't work VS liths
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Old February 18th, 2006, 03:03   #4 (permalink)
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I vote necrons

The marines have no way to kill the liths except for 2 combi-melta guns (powerfists don't work either). The big important factor is that the necron lords can do alot of damage in cc, and then their squad can pull out through the lith and rapid fire, seriously hurting a terminator squad.

40 shots
80/3
40/3 wounds
40/18 kills (so after the lord probably killed 1-2, another 2 die. This continues.
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Old February 18th, 2006, 04:34   #5 (permalink)
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Another shooting gallery match,

Necrons have this one in the bag.
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Old February 18th, 2006, 11:13   #6 (permalink)
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Forgive me if i'm wrong, but don't Necrons seriously dislike models with say 2+ saves like Terminators? Theres lots of Terminators Dropping in everywhere. Librarians can shov Force Weapons into Lords and the the Powerfist crunching begins.

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Old February 18th, 2006, 11:38   #7 (permalink)
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Deathwing

2+ saves are a bad thing for necrons, and this army does have quite a few models with 2+ save. They can ignore the monoliths, nail the Resi orb with power fists and the rest of the necrons will drop like flies until the Phase out.
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Old February 18th, 2006, 18:13   #8 (permalink)
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Quote:
Originally Posted by Robizzle
Deathwing

2+ saves are a bad thing for necrons, and this army does have quite a few models with 2+ save. They can ignore the monoliths, nail the Resi orb with power fists and the rest of the necrons will drop like flies until the Phase out.
You can't actually insta- kill due to T5. More importantly, you'll have to kill the lord an average of 4 times, before he fails both his natural WBB and his lith WBB.
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Old February 18th, 2006, 18:23   #9 (permalink)
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Necrons

The monoliths are going to keep the warriors out of combat where they can hit the terminators with a lot of shots.

Plus the lords with their staff of lights will be able to fend of a squad on his own if anyone gets too close, the deathwing will really have to work for their kills.
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Old February 18th, 2006, 22:29   #10 (permalink)
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necrons

-liths can't be hurt, they keep warriors out of CC, and termies die to sheer volume of shots

-the lords can't be targeted, as they will probably be somewhere in the warrior squad that can't be reached by a first turn charge, and that's all they're going to get.
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