Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Cleanse
Necrons
Headquarters – 300 points
Necron Lord:
Resurrection Orb; Staff of Light
Necron Lord:
Resurrection Orb; Staff of Light; Gaze of flame; Disruption Field
Troops – 1080 points
Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers
Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers
Necron Warriors Squad – Twenty (20) men
Twenty (20) armed with Gauss Flayers
Heavy Support – 470 points
Monolith:
Gauss Flux Arc; Living Metal
Monolith:
Gauss Flux Arc; Living Metal
Phase Out = 15 models
Strategy:
VS shooting armies, Deep Strike monoliths when possible, advance warriors under res-orb, when monoliths arrive, teleport warriors close, and doubletap/charge depending.
VS CC armies, keep monoliths on board, fire at charging enemy, when they reach CC, teleport warriors out and rapid fire again.
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Craftworld Number (N)ine
Iyanden Craftworld
Headquarters
Farseer:
Jetbike, Fortune, Singing Spear
Elites
Warp Spiders – Five (5) men strong
Five (5) armed with Deathspinners
Troops
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithguard Unit – Six (6) men strong
Five (5) Wraithguard armed with Wraithcannons
One (1) Warlock
Wave Serpent: Spirit Stones; Twin-linked Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Wraithlord:
Two (2) Flamers; Starcannon
Fast Attack
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Storm Guardians Squad – Five (5) men
Three (3) armed with Shuriken Catapult
Two (2) armed with Flamers
Mounted in a Falcon
Heavy Support -
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Falcon:
Holo Field; Spirit Stones; Starcannon
Tactics:
Heavy Anti-Tank Summary
- x1 Singing Spear (S9+D6)
- x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
- x3 Pulse Laser
Light Anti-Tank / Anti-Infantry Summary
- x2 TL Starcannon
- x5 Starcannon
- x2 Shuriken Cannon
- x3 Pulse Laser
- x5 Deathspinner
Anti-Light Infantry / Horde Summary
- x6 Flamer
- x5 Deathspinner
- x1 TL Shuriken catapult
Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.


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