| | #1 (permalink) |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 103 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules. Mission Type - Cleanse Necrons Headquarters – 300 points Necron Lord: Resurrection Orb; Staff of Light Necron Lord: Resurrection Orb; Staff of Light; Gaze of flame; Disruption Field Troops – 1080 points Necron Warriors Squad – Twenty (20) men Twenty (20) armed with Gauss Flayers Necron Warriors Squad – Twenty (20) men Twenty (20) armed with Gauss Flayers Necron Warriors Squad – Twenty (20) men Twenty (20) armed with Gauss Flayers Heavy Support – 470 points Monolith: Gauss Flux Arc; Living Metal Monolith: Gauss Flux Arc; Living Metal Phase Out = 15 models Strategy: VS shooting armies, Deep Strike monoliths when possible, advance warriors under res-orb, when monoliths arrive, teleport warriors close, and doubletap/charge depending. VS CC armies, keep monoliths on board, fire at charging enemy, when they reach CC, teleport warriors out and rapid fire again. ---------------------------------------- Craftworld Number (N)ine Iyanden Craftworld Headquarters Farseer: Jetbike, Fortune, Singing Spear Elites Warp Spiders – Five (5) men strong Five (5) armed with Deathspinners Troops Wraithguard Unit – Six (6) men strong Five (5) Wraithguard armed with Wraithcannons One (1) Warlock Wave Serpent: Spirit Stones; Twin-linked Starcannon Wraithguard Unit – Six (6) men strong Five (5) Wraithguard armed with Wraithcannons One (1) Warlock Wave Serpent: Spirit Stones; Twin-linked Starcannon Wraithlord: Two (2) Flamers; Starcannon Wraithlord: Two (2) Flamers; Starcannon Fast Attack Storm Guardians Squad – Five (5) men Three (3) armed with Shuriken Catapult Two (2) armed with Flamers Mounted in a Falcon Storm Guardians Squad – Five (5) men Three (3) armed with Shuriken Catapult Two (2) armed with Flamers Mounted in a Falcon Storm Guardians Squad – Five (5) men Three (3) armed with Shuriken Catapult Two (2) armed with Flamers Mounted in a Falcon Heavy Support - Falcon: Holo Field; Spirit Stones; Starcannon Falcon: Holo Field; Spirit Stones; Starcannon Falcon: Holo Field; Spirit Stones; Starcannon Tactics: Heavy Anti-Tank Summary - x1 Singing Spear (S9+D6) - x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6) - x3 Pulse Laser Light Anti-Tank / Anti-Infantry Summary - x2 TL Starcannon - x5 Starcannon - x2 Shuriken Cannon - x3 Pulse Laser - x5 Deathspinner Anti-Light Infantry / Horde Summary - x6 Flamer - x5 Deathspinner - x1 TL Shuriken catapult Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties. |
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| | #3 (permalink) |
| Senior Member Join Date: Mar 2005 Location: Standing right behind you. Seriously, just look Age: 19
Posts: 650
Rep Power: 47 ![]() | i vote necrons -the wraithgaurd will get blown out of their transports as they try to advance and kill the lith, then they will be further shot as they are entangled, they will die before they can hurt the liths. the warp spiders are ineffective, and will die quickly. -what is left is 2 wraithlords, and 3 falcons VS most of the necron army, and while they are very hard for them to kill, they also won't kill many necrons. tthe necrons shouidl be able to take down a flacon/ wraithlord or 2, and win the mission.
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| | #4 (permalink) |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 52 ![]() ![]() ![]() ![]() |
Getting the wraithcannons into range isn't particularly feasible, and even then they aren't assured effectiveness. Odds are about 1/2. Still though, getting those wave serpents close is hopeless. There is nothing better at taking down wave serpents then massed warriors. Also, given the fact that it can't penetrate, the singing spear is worthless as are the pulse lasers. I vote Necrons because of their "invulnerable" monoliths
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| | #6 (permalink) | |
| OH GOD BEAR ![]() Join Date: Dec 2005 Location: Within the darkness.
Posts: 2,572
Rep Power: 49 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Necrons The monoliths are going to really decide this match the eldar will have to devote way too much firepower against them to bring them down will the warriors pound the squads to dust.
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| | #8 (permalink) |
| Ghost of LO ![]() Join Date: Sep 2005 Location: Portland, Oregon Age: 22
Posts: 3,570
Rep Power: 61 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Necros, this eldar list depends on the opponent dieing to 6S weapons, necros dont care if you kill them, so they will lose. Also, the monolith could teleport those warriors for some rapid firing action against the eldar faclons. So the eldar really cant do any damage to the necros, while the necros can do mild damage to the eldar, so necrons win |
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| | #9 (permalink) |
| Senior Member ![]() Join Date: Jan 2005 Location: toronto / hong kong Age: 23
Posts: 472
Rep Power: 49 ![]() ![]() ![]() |
The Singing Spear can penetrate, note that it's AP n/a. What weapons can't penetrate? It specifically lists in the rulebook that weapons with AP- cannot penetrate. There are AP- in the codex (Deathspinners). However, the Singing Spear is not one of them. The Wraithguard will have to eliminate the monoliths. However, they are also the best unit in the Eldar codex to take versus monoliths, and a total of ten wraithcannon shots against a monolith is likely to see it taken down: 10 Wraithcannon Shots on BS4 66% chance to hit = 6.6 hits 4+5 to glance, 6s to penetrate = 2.18 glances, 1.06 pens That's one turn of shooting. If it doesn't cripple a monolith, it'll destroy it. Eldar for the mission. |
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| | #10 (permalink) |
| Junior Member Join Date: May 2005 Location: Queensland, Australia Age: 25
Posts: 23
Rep Power: 44 ![]() |
Im with Red on this one, the maneuverability of the Eldar will allow them to bypass a good amount of Necron firepower, allowing a fast surgical strike against the Liths, however, should they get all bad rolls... they will take some casualties because of it. Once this has been accomplished, its a matter of mopping up. I vote the Eldar. Cheers, Dave
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