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Thread: VoteWar Mk V Discussion Thread

  1. #21
    Now with STFU flames! Caluin's Avatar
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    122

    Quote Originally Posted by Farseer Sareld
    I definately dont like the thought about being limited to one 300 point choice.. it would not make any sense for me to field any single unit that big, nor would it make the battles diffrent enough from the original match to make it exciting to vote on once again. IMO at least.

    Anything more than that and certain armies become handicapped. Ever try building an expensive unit using Necrons? The highest you can go is 360, and that's with their crappiest unit, Pariahs (Or the Nightbringer...). Even Tyranids have a tough time filling up 500 points in a single unit.

    The 1HQ, 2 troops idea is neat, but I have to agree with Forged - I don't like the idea of certain armies having 3 HQ choices. Sure you could make it part of the main FO, but then you're limiting armies to a single HQ for majority of their games, which goes back to screwing over certain armies, notably things like LaTD.

    The idea isn't to have a unit that will always make sense, but to have a unit that you wouldn't normally use under ideal circumstances. It's points to spend on a fun, over priced, possibly over powered unit that would be worthless normally. That, coupled with a different mission type, should alter the game enough that you won't necessarily vote the same way twice.

    For instance, who uses Terminators in VoteWar? This last VW, there wasn't a single Terminator found amongst the lists. If you had an extra 300 points just to mess around with, perhaps you might think about taking a few Terminators in a Drop Pod just for kicks?
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  2. #22
    Orks_n_Bugs Bugs_n_Orks's Avatar
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    61

    Quote Originally Posted by Caluin
    The idea isn't to have a unit that will always make sense, but to have a unit that you wouldn't normally use under ideal circumstances. It's points to spend on a fun, over priced, possibly over powered unit that would be worthless normally.
    On that note, any thoughts as to the idea of a retinue for an existing IC being allowed as the reserve choice?
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  3. #23
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    122

    Quote Originally Posted by Bugs_n_Orks
    On that note, any thoughts as to the idea of a retinue for an existing IC being allowed as the reserve choice?

    What of ICs that can't have retinues? What of armies that have their only ICs forced to take retinues already?

    For instance, Tyranids. They have only one IC choice, and he must already have a retinue to begin with. I don't think it'd work for all armies equally.
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  4. #24
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    74

    I think he meant if the user so wishes. He doesn't have to...

    But that still leaves the problem with Necrons...
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  5. #25
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    81

    Yea, adding 300 points for wolves would mean you Must field a Wolve gaurd, since that would bring you above 1500. That should making for some very interesting packs. Wolf guard are hands down the best terminators, and with an HQ they will probably kill a lot of stuff.

    peace
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  6. #26
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    74

    Are they the best terminators?

    What about Death Guard? or Rubric? Toughness 5, or 2 wound terminators are not to be laughed at....

    still. I guess the wolvies terminators are still pretty hard.
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  7. #27
    LO Zealot Sareld's Avatar
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    72

    Quote Originally Posted by Caluin

    Anything more than that and certain armies become handicapped. Ever try building an expensive unit using Necrons? The highest you can go is 360, and that's with their crappiest unit, Pariahs (Or the Nightbringer...). Even Tyranids have a tough time filling up 500 points in a single unit.
    And that is exactly why I dont like the single unit thing. The most expensive exrta unit I can come up with is about 240 points, and that is even with loads of junk just to op their cost. What do we need that max one extra unit limitation for anyway? It makes no sense to me, and it certainly would be a handicap unless the point cost was downed to around 200.
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  8. #28
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    81

    And that is exactly why I dont like the single unit thing. The most expensive exrta unit I can come up with is about 240 points, and that is even with loads of junk just to op their cost. What do we need that max one extra unit limitation for anyway? It makes no sense to me, and it certainly would be a handicap unless the point cost was downed to around 200.
    Im sure you can find a more expensive unit then that. I dont know what you play, but every race as something expensive, which is normally not worth the points, but if you knew that you had to spend up to that cost, you might as well field them.

    For example, you might field a squad 4 tank hunting lascannons, or a blood angles honour guard, which youd have difficulting keeping under 300 points. There are many things which could easily be done to allow for such things.

    (I think eldar can field pheniox lords without oponets permision now if so, field them with there type of squad, and pop 300 points, im not really sure on that one, but i herd rumor...)

    And marine terminators of any type are better then others, as they have ACs. Without ACs, they be the probably the worst.
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  9. #29
    LO Zealot Sareld's Avatar
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    72

    I coulf field the one expensive unit that my army has avaliable, but it is horrible for its cost, and would be completely out of place in the rest of my army. I would never use the unit like that IRL, and I dont see what fielding it here in votewar would do for me. However, I could easily field a few small units that would be extremely fluffy for my army, fit my playstyle AND be worth their points. I just dont see the logic in limiting players to one choice, as it is clearly only a worthwile option for MEQs.
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  10. #30
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    122

    Quote Originally Posted by Farseer Sareld
    I just dont see the logic in limiting players to one choice, as it is clearly only a worthwile option for MEQs.

    Because then people could buy a large amount of low costed units that arrive via reserves and use them to capture objectives without having to rely upon their main force to do it.

    As I said a bit ago - it's not about making a highly effective, proper unit. It's about making a fun unit that you don't use under normal circumstances.
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