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Old May 7th, 2006, 15:06   #21 (permalink)
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Then take it the other, the orks need to be in combat, so if the BA sit back and pepper them with bullets and then assault the orks are going to need serious luck to survive.

It wouldn't be that hard to draw the orks off the objective, as staying there means suicide against the predator.

Well thats my take on it at least.
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Old May 7th, 2006, 15:08   #22 (permalink)
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Woo-hoo! First post.

Gonna have to go with Orks on this one - take and hold is a numbers game, and the orks will have, quite simply, more of them. Plus a warboss vs a chaplain in HtH - my money's going on the S10 warboss. One wound is all he needs.

Last edited by Ithor; May 7th, 2006 at 20:14..
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Old May 7th, 2006, 15:43   #23 (permalink)
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Originally Posted by LordLink
PS: Caluin when does this end because I really dont want it to be gone before I vote.
Tomorrow at 1 PM Pacific time.

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Woo-hoo! First post.

Wow, never had someone use their first post on VoteWar. That's a milestone! Welcome to our club! However, in order for your vote to count, you'll need to bold the name of the army that you're voting for, as well as leave a valid reason. You have the reason just fine, but you'll still need to cast a bolded vote.
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Old May 7th, 2006, 17:11   #24 (permalink)
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Could you give this one an extra day? It's the final. It deserves all the heated debate it can get...
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Old May 7th, 2006, 17:23   #25 (permalink)
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I think the blood angels will have a very good time of beating the orks, as they have some decent shooting

however, i think in all previous votes there hasnt been a mention of how effective ork shooting really is. there are over 100 sluggas there, which is going to cause masses of damage to the relativly fragile scouts

also, because the orks can just sit on the objective, they wont be moved, so they can just wait the game out. the BA dont have the firepower to kill enough. they need to kill more than half unless they get very lucky - they could take all mobs down to 14, or he could destroy all of them, and have one mob still on the objective, but have 15 orks in it - thats at half strength so could claim it

wierd, really....70 orks can claim it, but 15 can...

Greenskins win
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Old May 7th, 2006, 17:24   #26 (permalink)
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Could you give this one an extra day? It's the final. It deserves all the heated debate it can get...

Sure, that's not a problem. Tuesday it is.
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Old May 7th, 2006, 19:21   #27 (permalink)
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so if the BA sit back and pepper them with bullets
How does one stand off and pepper Orks with 90% Bolt pistols?
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Old May 7th, 2006, 19:26   #28 (permalink)
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Quote:
however, i think in all previous votes there hasnt been a mention of how effective ork shooting really is. there are over 100 sluggas there, which is going to cause masses of damage to the relativly fragile scouts
Sluggas with a 12 inch range. At least the Blood Angels have jump packs to help them get in that range (or lucky blood rages in case of scouts). It's very unlikely the entire ork army would be in range of a scout squad...I don't know if you can fit 150 orks in a 12 inch radius.


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How does one stand off and pepper Orks with 90% Bolt pistols?
It's not much, but at least you can sit and shoot for a turn or two before pouncing on the orks; Heck, even bolt pistols will take out a few orks when they don't have their KFF in range.
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Old May 7th, 2006, 19:37   #29 (permalink)
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It's not much, but at least you can sit and shoot for a turn or two before pouncing on the orks; Heck, even bolt pistols will take out a few orks when they don't have their KFF in range.
One turn only, ever. 12" range and an Ork charge of 12" coincide well. The Orks dont really need to spread out all that much and 3 shots per kill b.p's wont kill all the Orks within 12".
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Old May 7th, 2006, 19:56   #30 (permalink)
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Yes, but if the scouts are in bolt pistol range they're also in charge range. The only bad case is if they happened to kill all orcs in 12 inches, but as you said that's unlikely.
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