Go Back   Librarium Online > Warhammer 40k > 40k Votewar


Closed Thread
 
LinkBack Thread Tools Display Modes
Old July 7th, 2006, 07:43   #1 (permalink)
Gone fishin'.
 
Caluin's Avatar
Join Date: Jul 2005
Age: 28
Posts: 5,876
Rep Power: 105 Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.
Default 40K VWMkV - Round #1 - Battle #5 - Night Lords versus Siam-Hann Eldar

Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

Mission Type - Cleanse


Warband of Darkdeath the Fury Master
Night Lords

HQ: 157
Elite: 0
Troops: 624
Fast Attack: 465
Heavy Support: 248



Non-Statured Daemon Prince Darkdeath:
Daemonic Speed; Daemonic Aura; Daemonic Mutation; Infiltrate; Dark Blade; Bolt Pistol; Frag Grenades; Spikey Bits

6x Chaos Space Marines:
3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate
Aspiring Champion:
Powerfist; Bolt Pistol

6x Chaos Space Marines:
3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate
Aspiring Champion:
Powerfist; Bolt Pistol

6x Chaos Space Marines:
3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate
Aspiring Champion:
Powerfist; Bolt Pistol

6x Chaos Space Marines:
3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate
Aspiring Champion:
Powerfist; Bolt Pistol

8x Furies


8x Furies


8x Furies


7x Furies

8x Chaos Space Marine Havocs:
4x Missile Launchers; 4x bolters; Infiltration; Tank Hunter; Stealth Adept



Tactics:

Obviously vary dependant on the situation and the opponent. The basics however are to infiltrate into cover with the troop marines. Use concentrated firepower to take opponents out. Use furies to divide the enemy force, block enemy fire lanes & generally kill things in HtH. Against CC foes the Lord will operate with support from the furies, against shooting foes he's liable to go for the first turn charge and block enemy shooting lanes as best as possible.

The two major factors in this army are the stealthy marines, and the furies.
These marines mean to operate in cover; the stealth adept veteran skill means that they get one better cover save than normal when in cover. This makes them better defended against heavy weapons than their marine brothers. They will do their best to infiltrate 19" away: in cover and in firing positions:
Furies, especially in these numbers are probably the most notable feature of this army. They're a great fit for this army however. First they have a charge range of 18", but summon from a template placed in contact with a model more than 18" away. However the template is 5" diameter and can be placed in front of the summoning unit. Without scatter this gives them a charge range of 23" measured from the summoning unit. (This number can go either direction with scatter.) Should unfavorable scatter happen they have the movement range to easily find cover if they have no targets within 18". (unlikely) All this means that they can summon easily off of the shooty marines and get the job done.
Now for furies and CC: They have above average S and I stats, 3 attacks on the charge (which they rarely don't get), and an invulnerable save. Because they go first, and are inexpensive they can beat some of the scarier CC units on a point for point basis: Berzerkers, Grey Knights ect. However because of the I hit you first nature of their winning they need to match said units point for point and they win quite well, but if they are outnumbered on a point basis they will fail. (16 furies will kill 5.3 MeQ's before they get the chance to strike) Because of this the furies will pair up (or attack with the lord) when going against strong assault units. They will spread out against weak shooty units like guard.

-----------------------


Saim-Hann Eldar


HQ: 222
Elites: 0
Troops: 0
Fast Attack: 945
Heavy Support: 300

Farseer:
Shuriken Pistol; Witchblade; Runes of Warding; Runes of Witnessing; Rune Armour; Guide

Farseer:
Shuriken Pistol; Witchblade; Runes of Witnessing; Rune Armour; Eldar Jetbike; Guide

3x Vypers:
3x Starcannons; 3x Twin-Linked Shuriken Catapults

3x Vypers:
3x Starcannons; 3x Twin-Linked Shuriken Catapults

3x Vypers:
3x Starcannons; 3x Twin-Linked Shuriken Catapults

2x Vypers:
2x Starcannons; 2x Twin-Linked Shuriken Catapults

2x Vypers:
2x Brightlances; 2x Twin-Linked Shuriken Catapults

2x Vypers:
2x Brightlances; 2x Twin-Linked Shuriken Catapults

3x War Walkers:
2x Starcannons (each - six in total)



Tactics:
Ok this is basically the shooty army of ultimate doom. With a total of 17 star cannons (for a total of 51 shots!) and 4 bright lances, any army will be shredded by the massive firepower. The farseer with the jet bike basically flies around letting vypers re-roll their shots. The farseer on foot lets the war-walkers re-roll their 18 shots. The relief force adds some more anti-tank firepower in the form of 2 more bright lances, they both have warlocks with conceal to make them more survivable.

Last edited by Caluin; July 7th, 2006 at 20:23..
Caluin is offline  

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old July 7th, 2006, 08:27   #2 (permalink)
The Love Muffin
 
[Black] Katalyst's Avatar
Join Date: Apr 2005
Location: I'm startin' the chainsaw and runnin' down the line!!!
Age: 25
Posts: 1,771
Rep Power: 58 [Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein[Black] Katalyst nein, nein, nein
Default

I vote Night Lords.

All those infiltrating units will but a major damper on Saim-Hann's speed. With so many flying units its easy to get congested.

The furies, if used right, can chase down the vypers and the quick lord has a good chance of catching a few too.

The eldar player will most likely go after the havocs, seeing how they are the biggest threat. This will leave other units un molested and able to close in.
__________________


Quote:
Originally Posted by gingerninja View Post
Dear god.... that is a bit scary.
Quote:
Originally Posted by Karmoon View Post
Not only does he have a mighty beard, but he also mentioned nakidity in his post.
[Black] Katalyst is offline  
Old July 7th, 2006, 18:26   #3 (permalink)
LO Zealot
 
Ezekiel1990's Avatar
Join Date: Dec 2004
Location: CT, USA
Age: 18
Posts: 1,600
Rep Power: 59 Ezekiel1990 has got six and seven beckons...Ezekiel1990 has got six and seven beckons...Ezekiel1990 has got six and seven beckons...Ezekiel1990 has got six and seven beckons...Ezekiel1990 has got six and seven beckons...Ezekiel1990 has got six and seven beckons...
Default

I can see the Eldar pulling a minor victory if they get first turn.

But I see the Night Lords gettign a Major victory if they win the first turn.

Too much of the Eldar list is dependant on getting the skimmers moving, and the Nightlords all have a lot of anti-skimmer stuff like plasma guns and infiltrate.

Night Lords
__________________
Ezekiel1990 is offline  
Old July 7th, 2006, 19:49   #4 (permalink)
Senior Member
 
Librarian Augustine's Avatar
Join Date: Apr 2005
Location: On Serenity headed to the Black
Posts: 843
Rep Power: 49 Librarian Augustine is still scoringLibrarian Augustine is still scoringLibrarian Augustine is still scoring
Default

Quote:
Originally Posted by Caluin
3x Vypers:
3x Starcannons; 3x Shuriken Catapults

3x Vypers:
3x Starcannons; 3x Shuriken Catapults

3x Vypers:
3x Starcannons; 3x Shuriken Catapults

2x Vypers:
2x Starcannons; 2x Shuriken Catapults

2x Vypers:
2x Starcannons; 2x Brightlances

2x Vypers:
2x Starcannons; 2x Brightlances
I think you mean twin linked shruiken catapults. Also how do the last two sets of vipers have four weapons between the two of them, Also I don't think that they can have starcannons and brightlances.
Librarian Augustine is offline  
Old July 7th, 2006, 20:24   #5 (permalink)
Gone fishin'.
 
Caluin's Avatar
Join Date: Jul 2005
Age: 28
Posts: 5,876
Rep Power: 105 Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.
Default

Quote:
Originally Posted by Librarian Augustine
I think you mean twin linked shruiken catapults. Also how do the last two sets of vipers have four weapons between the two of them, Also I don't think that they can have starcannons and brightlances.
Fixed, my fault.
Caluin is offline  
Old July 7th, 2006, 21:49   #6 (permalink)
LO Zealot
 
Sareld's Avatar
Join Date: Jan 2005
Location: Copenhagen, Denmark.
Age: 25
Posts: 1,454
Rep Power: 57 Sareld has the number of the beastSareld has the number of the beastSareld has the number of the beastSareld has the number of the beastSareld has the number of the beastSareld has the number of the beast
Default

Ouch. Tough choice. I think that much of this battle will be depending on who is allowed to shoot fist, both of the armies have absolutely insane damage loadouts. But I choose to vote Saim-Hann... and here is why:

The night lords have wasted a lot of their energy on furies, that will be more or less useless in this battle, as the vypers cannot be tied up in cc. Also, the CSM squads is kind of small, and concentrated starcannon fire will be more effective against them than a few plasma guns will be against the vyper horde... especially when Guide is taken into account.

Saim-Hann also have a clear advantage in this mission, as theis fast units is able to dash for table quarters, while the chaos army is simply not agile enough to do so.
__________________
Sareld is offline  
Old July 7th, 2006, 22:40   #7 (permalink)
Senior Member
 
tiaxrulesall's Avatar
Join Date: Mar 2005
Location: Standing right behind you. Seriously, just look
Age: 19
Posts: 650
Rep Power: 48 tiaxrulesall is getting kicks on route LXVI
Default

Sian-hann

-Furies won't be shot at because they can't do anything to the tank list

-The 24 marines will be owned very fast by all of the guided starcannons
__________________
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place
tiaxrulesall is offline  
Old July 7th, 2006, 23:32   #8 (permalink)
Gone fishin'.
 
Caluin's Avatar
Join Date: Jul 2005
Age: 28
Posts: 5,876
Rep Power: 105 Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.Caluin Relax. You have achieved enlightenment.
Default

Quote:
Originally Posted by tiaxrulesall
-Furies won't be shot at because they can't do anything to the tank list
Not completely - although they hit on sixes, they have three attacks a piece on the charge, and will glance on a 6+. While far from strong, they're not totally useless.
Caluin is offline  
Old July 8th, 2006, 05:23   #9 (permalink)
Orks_n_Bugs
 
Bugs_n_Orks's Avatar
Join Date: Jun 2005
Location: Here and there
Age: 23
Posts: 562
Rep Power: 47 Bugs_n_Orks has got ten ponies (or half a monkey)Bugs_n_Orks has got ten ponies (or half a monkey)Bugs_n_Orks has got ten ponies (or half a monkey)
Default

To be honest I see whoever gets first turn crippling the other army.

Eldar obviously have rediculous firepower but chaos can easily knock down 10 of the 15 vypers (AV10 and open topped dies easy let me tell you) before they can move, backed up by a likely charge by the chaos lord, and the furies can tie up the walkers or farseers for quite a while.

Vypers are mobile to take quarters, but chaos can start the game in all 4 quarters.

Chaos also has 2 more scoring units than eldar and for that

Chaos win

Chaos for fluff also, infiltrating nightlords backed up by their favorite demons, vs. ultimate cheese. If there were a guardian jetbike squad or two thrown in there it wouldn't be so bad but as it is.......

as I said for the other battle this list is fighting, please let them go against podders next battle. If only there was Black Templar army with 5 crusaders with blessed hulls....
__________________
The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed

Last edited by Bugs_n_Orks; July 8th, 2006 at 17:57..
Bugs_n_Orks is offline  
Old July 8th, 2006, 07:00   #10 (permalink)
Son of LO
 
LordLink's Avatar
Join Date: Aug 2005
Location: Australian. Capital. Territory
Age: 18
Posts: 3,462
Rep Power: 64 LordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant futureLordLink has a brilliant future
Bomb

Saim-hann can leave a few vypers forwards to deny infiltrating to far. 3 should be able to keep chaos out of rapid-firing the rest of them. As soon the vypers start moving they will obliterate chaos. 17 starcannons with 9 guided (war walkers + a vyper squad) means 51 shots-27 rerolling misses.

27 shots-13 hit-19 actually hit-16 wound-16 chaos marines die.

24 shots-12 hit-10 wound-10 more die. In other words the entire chaos marine forces except for 1 normal squad are dead in one round of shooting. I know cover can play a part in this but if they want cover then they wont be moving forwards to rapid-fire so cover=less chaos shots.

1st turn guarantees these vypers a win as furies will never catch up to them. Also if the furies dont arrive 1st turn they will have no more icons.

If chaos get the 1st turn the result won't be that much different. The vypers can still start moving really fast and shooting them to pieces with starcannons. Odds are the furies will run out of icons vefore they are all summoned.

I vote Saim-Hann
__________________
Check out my Codex: Farmyard Animals here!

If anyone wants any kind of help writing fluff for any kind of GW army just ask.

Fluffmaster
Anzac Clan
LordLink is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
40K VWMkV - Round #1 - Battle #7 - Tau Empires versus Dark Eldar Caluin 40k Votewar 17 July 10th, 2006 17:45
40K VWMkV - Round #1 - Battle #11 - Chaos Marines versus Night Lords Caluin 40k Votewar 7 July 10th, 2006 11:34
40K VWMkV - Round #1 - Battle #8 - Space Marines versus Biel-Tan Eldar Caluin 40k Votewar 14 July 10th, 2006 08:37
40K VWMkIII - Battle #51, Round #5 - Tyranids versus Night Lords Caluin 40k Votewar 7 February 17th, 2006 16:25
40K VWMkIII - Battle #23, Round #2 - Necrons versus Night Lords Caluin 40k Votewar 11 February 8th, 2006 11:40


All times are GMT +1. The time now is 03:51.

Warvault Webring