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| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules. Mission Type - Cleanse Warband of Darkdeath the Fury Master Night Lords HQ: 157 Elite: 0 Troops: 624 Fast Attack: 465 Heavy Support: 248 Non-Statured Daemon Prince Darkdeath: Daemonic Speed; Daemonic Aura; Daemonic Mutation; Infiltrate; Dark Blade; Bolt Pistol; Frag Grenades; Spikey Bits 6x Chaos Space Marines: 3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate Aspiring Champion: Powerfist; Bolt Pistol 6x Chaos Space Marines: 3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate Aspiring Champion: Powerfist; Bolt Pistol 6x Chaos Space Marines: 3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate Aspiring Champion: Powerfist; Bolt Pistol 6x Chaos Space Marines: 3x Bolters; 2x Plasma Guns; Mark of Chaos Undivided; Infiltrate Aspiring Champion: Powerfist; Bolt Pistol 8x Furies 8x Furies 8x Furies 7x Furies 8x Chaos Space Marine Havocs: 4x Missile Launchers; 4x bolters; Infiltration; Tank Hunter; Stealth Adept Tactics: Obviously vary dependant on the situation and the opponent. The basics however are to infiltrate into cover with the troop marines. Use concentrated firepower to take opponents out. Use furies to divide the enemy force, block enemy fire lanes & generally kill things in HtH. Against CC foes the Lord will operate with support from the furies, against shooting foes he's liable to go for the first turn charge and block enemy shooting lanes as best as possible. The two major factors in this army are the stealthy marines, and the furies. These marines mean to operate in cover; the stealth adept veteran skill means that they get one better cover save than normal when in cover. This makes them better defended against heavy weapons than their marine brothers. They will do their best to infiltrate 19" away: in cover and in firing positions: Furies, especially in these numbers are probably the most notable feature of this army. They're a great fit for this army however. First they have a charge range of 18", but summon from a template placed in contact with a model more than 18" away. However the template is 5" diameter and can be placed in front of the summoning unit. Without scatter this gives them a charge range of 23" measured from the summoning unit. (This number can go either direction with scatter.) Should unfavorable scatter happen they have the movement range to easily find cover if they have no targets within 18". (unlikely) All this means that they can summon easily off of the shooty marines and get the job done. Now for furies and CC: They have above average S and I stats, 3 attacks on the charge (which they rarely don't get), and an invulnerable save. Because they go first, and are inexpensive they can beat some of the scarier CC units on a point for point basis: Berzerkers, Grey Knights ect. However because of the I hit you first nature of their winning they need to match said units point for point and they win quite well, but if they are outnumbered on a point basis they will fail. (16 furies will kill 5.3 MeQ's before they get the chance to strike) Because of this the furies will pair up (or attack with the lord) when going against strong assault units. They will spread out against weak shooty units like guard. ----------------------- Saim-Hann Eldar HQ: 222 Elites: 0 Troops: 0 Fast Attack: 945 Heavy Support: 300 Farseer: Shuriken Pistol; Witchblade; Runes of Warding; Runes of Witnessing; Rune Armour; Guide Farseer: Shuriken Pistol; Witchblade; Runes of Witnessing; Rune Armour; Eldar Jetbike; Guide 3x Vypers: 3x Starcannons; 3x Twin-Linked Shuriken Catapults 3x Vypers: 3x Starcannons; 3x Twin-Linked Shuriken Catapults 3x Vypers: 3x Starcannons; 3x Twin-Linked Shuriken Catapults 2x Vypers: 2x Starcannons; 2x Twin-Linked Shuriken Catapults 2x Vypers: 2x Brightlances; 2x Twin-Linked Shuriken Catapults 2x Vypers: 2x Brightlances; 2x Twin-Linked Shuriken Catapults 3x War Walkers: 2x Starcannons (each - six in total) Tactics: Ok this is basically the shooty army of ultimate doom. With a total of 17 star cannons (for a total of 51 shots!) and 4 bright lances, any army will be shredded by the massive firepower. The farseer with the jet bike basically flies around letting vypers re-roll their shots. The farseer on foot lets the war-walkers re-roll their 18 shots. The relief force adds some more anti-tank firepower in the form of 2 more bright lances, they both have warlocks with conceal to make them more survivable. Last edited by Caluin; July 7th, 2006 at 20:23.. |
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| | #2 (permalink) |
| The Love Muffin ![]() Join Date: Apr 2005 Location: I'm startin' the chainsaw and runnin' down the line!!! Age: 25
Posts: 1,771
Rep Power: 58 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I vote Night Lords. All those infiltrating units will but a major damper on Saim-Hann's speed. With so many flying units its easy to get congested. The furies, if used right, can chase down the vypers and the quick lord has a good chance of catching a few too. The eldar player will most likely go after the havocs, seeing how they are the biggest threat. This will leave other units un molested and able to close in. |
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| | #3 (permalink) |
| LO Zealot ![]() Join Date: Dec 2004 Location: CT, USA Age: 18
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I can see the Eldar pulling a minor victory if they get first turn. But I see the Night Lords gettign a Major victory if they win the first turn. Too much of the Eldar list is dependant on getting the skimmers moving, and the Nightlords all have a lot of anti-skimmer stuff like plasma guns and infiltrate. Night Lords |
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| | #4 (permalink) | |
| Senior Member ![]() Join Date: Apr 2005 Location: On Serenity headed to the Black
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| | #5 (permalink) | |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
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| | #6 (permalink) |
| LO Zealot ![]() Join Date: Jan 2005 Location: Copenhagen, Denmark. Age: 25
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Ouch. Tough choice. I think that much of this battle will be depending on who is allowed to shoot fist, both of the armies have absolutely insane damage loadouts. But I choose to vote Saim-Hann... and here is why: The night lords have wasted a lot of their energy on furies, that will be more or less useless in this battle, as the vypers cannot be tied up in cc. Also, the CSM squads is kind of small, and concentrated starcannon fire will be more effective against them than a few plasma guns will be against the vyper horde... especially when Guide is taken into account. Saim-Hann also have a clear advantage in this mission, as theis fast units is able to dash for table quarters, while the chaos army is simply not agile enough to do so.
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| | #7 (permalink) |
| Senior Member Join Date: Mar 2005 Location: Standing right behind you. Seriously, just look Age: 19
Posts: 650
Rep Power: 48 ![]() | Sian-hann -Furies won't be shot at because they can't do anything to the tank list -The 24 marines will be owned very fast by all of the guided starcannons
__________________ Procrastination- hard work often pays off over time, but laziness always pays off now. Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face. -Votewar 40K III= 1st place -Votewar 40k mini= 2nd place -Votewar fantasy 2= 2nd place |
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| | #8 (permalink) | |
| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
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| | #9 (permalink) |
| Orks_n_Bugs ![]() Join Date: Jun 2005 Location: Here and there Age: 23
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To be honest I see whoever gets first turn crippling the other army. Eldar obviously have rediculous firepower but chaos can easily knock down 10 of the 15 vypers (AV10 and open topped dies easy let me tell you) before they can move, backed up by a likely charge by the chaos lord, and the furies can tie up the walkers or farseers for quite a while. Vypers are mobile to take quarters, but chaos can start the game in all 4 quarters. Chaos also has 2 more scoring units than eldar and for that Chaos win Chaos for fluff also, infiltrating nightlords backed up by their favorite demons, vs. ultimate cheese. If there were a guardian jetbike squad or two thrown in there it wouldn't be so bad but as it is....... as I said for the other battle this list is fighting, please let them go against podders next battle. If only there was Black Templar army with 5 crusaders with blessed hulls....
__________________ The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed Last edited by Bugs_n_Orks; July 8th, 2006 at 17:57.. |
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| | #10 (permalink) |
| Son of LO ![]() Join Date: Aug 2005 Location: Australian. Capital. Territory Age: 18
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Saim-hann can leave a few vypers forwards to deny infiltrating to far. 3 should be able to keep chaos out of rapid-firing the rest of them. As soon the vypers start moving they will obliterate chaos. 17 starcannons with 9 guided (war walkers + a vyper squad) means 51 shots-27 rerolling misses. 27 shots-13 hit-19 actually hit-16 wound-16 chaos marines die. 24 shots-12 hit-10 wound-10 more die. In other words the entire chaos marine forces except for 1 normal squad are dead in one round of shooting. I know cover can play a part in this but if they want cover then they wont be moving forwards to rapid-fire so cover=less chaos shots. 1st turn guarantees these vypers a win as furies will never catch up to them. Also if the furies dont arrive 1st turn they will have no more icons. If chaos get the 1st turn the result won't be that much different. The vypers can still start moving really fast and shooting them to pieces with starcannons. Odds are the furies will run out of icons vefore they are all summoned. I vote Saim-Hann
__________________ Check out my Codex: Farmyard Animals here! If anyone wants any kind of help writing fluff for any kind of GW army just ask. Fluffmaster Anzac Clan |
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