| |||||||
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #21 (permalink) | |
| Member Join Date: Dec 2005 Age: 24
Posts: 188
Rep Power: 37 ![]() | Quote:
I think you're misinterpreting. He's not saying "whoever goes first wins." Read the part before this quote. He's saying, "if the eldar go first, the night lords can still win" and then what you've quoted leads into his arguement saying "if the night lords go first, they definitely win." So, therefore, he is arguing that the night lords, in fact, have a greater than 50% chance of winning - if they go first, they win, and if they don't go first, they may win, compared to the eldar's if they go first, they may win, if they dont go first, they lose. | |
| |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #22 (permalink) | |
| your lost nemesis ![]() ![]() Join Date: Nov 2004 Location: Virginia, USA Age: 20
Posts: 10,496
Rep Power: 116 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
But there are always strange oddities popping up in this game. It's more than likely that the Lord could get a first turn charge (and not do too much damage) but there's always the possibility that something odd happens. I don't know what, I just know there's always that possibility. Putting the Lord in that position, of course, means that if he doesn't get first turn, the Lord will most likely end up being toast...
__________________ Gone, thread here | |
| |
| | #23 (permalink) | |
| Senior Member ![]() Join Date: Mar 2005 Age: 31
Posts: 887
Rep Power: 51 ![]() ![]() ![]() ![]() | Quote:
__________________ Votewar MKV 2nd place. . . Back from internet limbo, and glad to be here. | |
| |
| | #24 (permalink) | |||||
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 53 ![]() ![]() ![]() ![]() | Quote:
Quote:
4 missile launchers 8/3 hits 4/3 glances 4/27 kills. So, if they were alive to fire those rockets at the falcon every turn of the game, they should kill it. Assuming, you know, it's nice enough to stay in range and LoS. On the other note, why do you assume that the starcannon vypers are in range of the marines? It's quite easy to block the infiltration of those marines with the brightlance vypers placed as sort of "roadblocks." Then, sitting way behind them, 24-30" in front of the marines, are the starcannon vypers, who are also probably behind cover. Those hits aren't happening. Possibly they could be going on the brightlance vypers, but frankly, they're useless this game. So, to point: Say the chaos get the first turn. They shoot, blow the crud, and possibly destroy the entirity of the brightlance squadrons (possibly with the help of that lord. It doesn't really matter). Then, the starcannon vypers fly off. They move to the side, behind terrain whatever. If they can get in position, they let lose a few volleys at the havocs, and frankly it doesn't take much. They die. Or, they focus their fire on the now exposed marines for two turns and only half the furies are even coming in. They just stick out of the LoS of the havocs (relatively easy) and they're good. furies start to come in, but the vypers are all ready out of there. The farseer and wildriders do a bit of damage, the terminators do a bit of damage, but both will likely die quickly, and then for the rest of the game, the vypers and falcon run circles around the marines and try to avoid the furies while shooting the bejeezus out of them. Maybe the furies catch up occasionally, but statistically, they kill 1 vyper, a fraction of the time. So no worries. And after another 4 turns of that, the Nightlords have most of their units dead or below half strength. The eldar have taken some losses, made some mistakes, accidentally got trapped against the board edges a little, but they're mostly high and dry. Or, the eldar could go first. In which case, the eldar gun down the marines and the lord, and deny the furies the chance to ever enter the game. And after that? It's all over. But see, the main point is, the Night Lord strategy for winning relies on eldar stupidity. Of course they're going to block their infiltrate, allowing the bulk of the eldar forces to set up farther back. And of course, they're going to do it with the least useful units. And of course, they're going to scurry out of their afterward leaving some very confused marines. Quote:
24 attacks 4 hits 4/3 glances. So it's closer to one vyper damaged per assault Quote:
And the havocs only kill one vyper on average in any case. So there's no issue. 4 shots 8/3 hits 40/18 glances 1ish kills Quote:
There's a total of 38. They shouldn't be hard to take down. 22 sounds like alot, but if we look at the number of shots being fired in this game, it really isn't. It's just another impressive number. Interestingly, here's the wild riders shooting and then charging a furies unit 10 shots (TL shuricats) 9 hits 4.5 wounds 3 deaths 3 shots (shurikannon) 2 hits 2 round up wounds 1 round down deaths Charging... simultaneous striking: 19 attacks by wild riders, 4 at WS 5. 12.1667 hits, 4.0555 wounds, about 3 kills. Strike back 8 attacks, 4 hits, 8/3 wounds, 8/9 kills. Either next turn or that turn (IAL doesn't tell me what deamonic instability means, so I can't calculate the odds of whatever it is happenin), the furies die. The wild riders took 1 casualty. Either way, they're probably going to be charged, but they've done their damage. They've slaughtered a furies squad and forced another (or several more) to spend a long while killing them, in the meanwhile, wearing them down. Though, if the situation allows it, they'd be better flying around, avoiding combat, except where strictly necessary. The point is: If eldar goes first, there aren't even any furies. Even if they go second, it's likely 2 furies squads don't show up The missiles are stationary, are only 48" range (which, if you consider 6 feet of width, is relatively easy to avoid), plus there's going to be pleanty of intervening terrain. They're easy to avoid until it's time to deal with them. The marines have practically no range. If the eldar use the brightlance squadrons to block their infiltration, they will never get to shoot the important eldar squads, and the furies will be forced to deploy a considerable distance from their targets. Mindwar is so pretty. The terminators are walking, talking victory points EDIT: I underlined that last bit, once I realized how long this post actually is... sorry.
__________________ You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation. Votewar 40k Mk1- 2nd Place Votewar FB 1- 1st Place Votewar 40k Mk5- 1st Place Last edited by TheWamp; July 31st, 2006 at 05:11.. | |||||
| |
| | #25 (permalink) | |||||
| Ghost of LO ![]() Join Date: Sep 2005 Location: Portland, Oregon Age: 22
Posts: 3,588
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
[quote=TheWamp]Difficult terrain tends to be useful to ensure that if he doesn't get first turn, he dies Quote:
Anyway, most likely the falcon cant shoot, even if it can, falcons arent exactly that deadly. the so called 'super falcon' - 2.51 kills per turn, wow. Though very hard to kill, (some of us will except to to be less hard to kill in the next codex) Quote:
The Nls deploy out of LOS, about 18 inches away from the vypers, what 18 you say.. Of course the deployment zone is only 12 inches deep, a squad of vypers needs about 6 inches. Thus 18. Quote:
Obvioulsy the eldar need to deploy entirely before they know a single unit of the NLs, making this strange deployment unlikely. However, we also must assume the NL isnt stupid, and deploys his forces in the deployment zone of the eldar player, so instead of being blocked by the brightlance skimmers he goes around them. Quote:
Quote:
So if we assume the NLs are stupid, maybe a few of your points are valid, but otherwise | |||||
| |
| | #26 (permalink) |
| Orks_n_Bugs ![]() Join Date: Jun 2005 Location: Here and there Age: 23
Posts: 562
Rep Power: 47 ![]() ![]() ![]() |
I'm going to have to go with a solid Draw for this battle As in the Battle this night lord list fought against the Dark Eldar, if the Night Lord set up close to the Saim-Hann Skimmer fleet it simply becomes a coin toss and whoever goes first wins. Infiltrating, Rapid fireing bolters and plasma will put a squad of 3 vypers out of the game before they can move, and the havocs can mess up the falcon if they catch it before it moves. Conversely if the Eldar get first turn, Starcannon/Shuriken/Lance fire will annihilate the Chaos marines before they can blink. While Night lords could deploy further back and try to hold out in cover, this would surely be an uphill battle for them with a high chance of loosing. If I were given the choice between deploying close and having a 50/50 chance of winning, or deploying faroff and facing certain defeat, I would absolutely deploy close and force the coin toss. As chaos has this choice, they would be foolish not to use it. With this situation I can give no one team a more likely chance of victory. Edit: Fluff vote goes to the Night Lords for obvious reasons.
__________________ The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed Last edited by Bugs_n_Orks; July 31st, 2006 at 17:33.. |
| |
| | #27 (permalink) | |
| LO Zealot ![]() Join Date: Mar 2005 Location: Lost, as usual
Posts: 1,503
Rep Power: 53 ![]() ![]() ![]() ![]() | Quote:
But fair reasoning.
__________________ You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation. Votewar 40k Mk1- 2nd Place Votewar FB 1- 1st Place Votewar 40k Mk5- 1st Place | |
| |
| | #28 (permalink) |
| Son of LO ![]() Join Date: Aug 2005 Location: Australian. Capital. Territory Age: 18
Posts: 3,462
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
how do chaos get to rapid fire? infiltrate only gets you to 19". Also since they want cover they are in difficult terrain. I dont think bolters and a few plasma guns can outshoot starcannons... Falcon is only 1 vehicle, last game we assumed 6 LST's could hide. Its safe to assume 1 falcon can hide. Can no-one field mass LST's/vypers in the next votewar. A few is fine but when you have so many of them games start to get tedious and annoying.
__________________ Check out my Codex: Farmyard Animals here! If anyone wants any kind of help writing fluff for any kind of GW army just ask. Fluffmaster Anzac Clan Last edited by LordLink; July 31st, 2006 at 09:03.. |
| |
| | #29 (permalink) |
| Ghost of LO ![]() Join Date: Sep 2005 Location: Portland, Oregon Age: 22
Posts: 3,588
Rep Power: 63 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Hey, 6 landspeeders, and 19 skimmers, a quite a huge differance. I see no problem with a player fielding up to 9 skimmers. After that is where the problem lies... The eldar had a pretty easy treck as well.. They faced almost no hords, which is what normally would kill a list like this, such as da orcs.. |
| |
| | #30 (permalink) |
| Son of LO ![]() Join Date: Aug 2005 Location: Australian. Capital. Territory Age: 18
Posts: 3,462
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thats because no-one entered horde. My alaitoc were the only non mech/MEQ army entered except for a few guarg, tau and LatD. Next votewar I hope to see a lot more orks and nids entered. Less toasters please and chaos please. Anyway forged I wasn't talking about the vypers hiding. I was just saying that a single falcon can easily hide from the havocs considering 6 LST's were allowed to hide. Without rapid-fire the night lords simply cant pull off the shots required to take out the skimmers before they are blown away by starcannons. If the lord tries for a 1st turn charge he will be alone as the closest model, he will be snapped by lances and requiring 6 to hit he wont take out to much before he gets killed. edit: oh I understand what you were talking about Forged. Disregard the 1st part of this post.
__________________ Check out my Codex: Farmyard Animals here! If anyone wants any kind of help writing fluff for any kind of GW army just ask. Fluffmaster Anzac Clan |
| |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 40K VWMkV - Round #6 - Battle #61 - Necrons versus Siam-Hann Eldar | Caluin | 40k Votewar | 11 | July 26th, 2006 17:42 |
| 40K VWMkV - Round #3 - Battle #34 - Siam-Hann Eldar versus Space Wolves | Caluin | 40k Votewar | 12 | July 14th, 2006 15:28 |
| 40K VWMkV - Round #2 - Battle #18 - Siam-Hann Eldar versus Night Lords | Caluin | 40k Votewar | 6 | July 13th, 2006 21:33 |
| 40K VWMkV - Round #1 - Battle #5 - Night Lords versus Siam-Hann Eldar | Caluin | 40k Votewar | 21 | July 10th, 2006 09:08 |
| 40K VWMkV - Round #1 - Battle #2 - Siam-Hann Eldar versus Word Bearers | Caluin | 40k Votewar | 11 | July 10th, 2006 08:46 |