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| Gone fishin'. ![]() Join Date: Jul 2005 Age: 28
Posts: 5,876
Rep Power: 105 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. Mission Type - Take and Hold Mission Rules - Infiltration; Deep Strike; Victory Points Tau Empires: Commander Shas'el: Deep Strike; Acute Senses XV8 Crisis Battlesuit; Fusion Blaster; Plasma Rifle; Hard-Wired Multi Tracker; Targeting Array Commander Shas'el: Deep Strike; Acute Senses XV8 Crisis Battlesuit; Fusion Blaster; Plasma Rifle; Hard-Wired Multi Tracker; Targeting Array XV8 Crisisis Battlesuit: Deep Strike; Acute Senses Plasma Rifle; Missile Pod; Multi-Tracker XV8 Crisisis Battlesuit: Deep Strike; Acute Senses Plasma Rifle; Missile Pod; Multi-Tracker 6x Stealth Suits Stealth Field Generator; Deep Strike; Infiltration; Acute Senses 5x Burst cannons Team Leader w/ Bonding Knife; Burst Cannon 10x Fire Warriors 7x Pulse Rifles; 2x Pulse Carbine Shas'ui w/ Pulse Rifle Devilfish: Burst Cannon; Pair of Gun Drones; Landing Gear; Decoy Launchers; Multi-Tracker; Targeting Array 10x Fire Warriors 7x Pulse Rifles; 2x Pulse Carbine Shas'ui w/ Pulse Rifle Devilfish: Burst Cannon; Pair of Gun Drones; Landing Gear; Decoy Launchers; Multi-Tracker; Targeting Array 10x Fire Warriors 7x Pulse Rifles; 2x Pulse Carbine Shas'ui w/ Pulse Rifle Devilfish: Burst Cannon; Pair of Gun Drones; Landing Gear; Decoy Launchers; Multi-Tracker 6x Pathfinders: Scouts 6x Pulse Carbine & Markerlights Devilfish: Burst Cannon; Pair of Gun Drones; Landing Gear; Decoy Launchers; 2x Seeker Missiles Hammerhead Gunship: Railgun; Two Burst Cannons; Targeting Array; Blacksun Filter; Multi-Tracker; 2x Seeker Missiles; Decoy Launchers; Landing Gear Hammerhead Gunship: Railgun; Two Burst Cannons; Targeting Array; Blacksun Filter; Multi-Tracker; 2x Seeker Missile; Decoy Launchers; Landing Gear 2x XV88 Broadsides: Advanced Stabilization System 2x Twin-Linked Railgun; 2x Smart Missile System --------------------------------- Chaos Black Legion Chaos Lord: Mark of Khorne; Daemonic Stature; Venom; Flight; Aura; Feel No Pain; Collar of Khorne 3x Obliterators Deep Strike; Body Weapons 7x Plague Marines: Infiltration; True Grit 4x Bolters; 2x Meltaguns; Aspiring Champion w/ Plague Sword & Bolter; Daemonic Strength; Mutation 8x Khorne Berserkers: 7x Chain Axe & Bolt Pistol Aspiring Champion w/ Powerfist & Bolt Pistol; Talisman of Burning Blood; Daemonic Mutation 8x Chaos Space Marines: Mark of Chaos Undivided; Infiltration 5x Bolt Pistol & CCW; 2x Meltaguns Aspiring Champion w/ Powerfist & Bolt Pistol; Daemonic Mutation 8x Bloodletters Summoned; Hellblades 5x Chaos Space Marines: Mark of Chaos Undivided; Infiltration 3x Bolter; 2x Plasma Gun 5x Chaos Space Marines: Mark of Chaos Undivided; Infiltration 3x Bolter; 2x Plasma Gun 8x Havocs: Mark of Chaos Undivided; Tank Hunters 4 Autocannons; 4x Bolter 8x Havocs: Mark of Chaos Undivided; Tank Hunters 4 Missile Launchers; 4x Bolter |
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| Half man,half anime. ![]() Join Date: Mar 2006 Location: Brighton,England Age: 24
Posts: 1,116
Rep Power: 45 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Take and Hold pins the tau to the bored not at the start of the game but sonner or later the tau will need to push the marines back and that wont be easy as only the Battlesuits have any AP3 weaponry unless you count the railguns which i dont. The Havocs will do a nice job on the devilfish and later the hammerheads while the close combat marine squads move up and push the tau back as they cant get to close. Im sure that the infiltrating marine squads will keep the tau busy and bye time for the lord and Khorne Berserkers to move up anywere the tau firepower may have left a hole in the choas line. Holding ground ties the tau down and railguns are wasted in the match up. Chaos
__________________ "Hey sarge, this lasgun is heavy. I wish we had something lighter." FF7: ABOUT RANDOM BATTLES |
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| | #3 (permalink) |
| Son of LO ![]() Join Date: Aug 2005 Location: Australian. Capital. Territory Age: 18
Posts: 3,462
Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Havocs or obliterators shooting at a skimmer is all but guaranteed to bring one down. Of course they aren't mobile so chaos will be occasionally able to hide but they can't be that effective and won't be able to shoot much. The havocs will go to seperate sides of the board so they will be able to flush out any devilfish/hammerheads. Railguns will do bugger all in this mission. The anti-tank also has a lot of meatshields so its tough to bring it down short of rapid-firing fire warriors. And they can't do that without their transport coming into sight and dying 1st. The chaos lord can attack vehicles in the rear, its not that effective but it works. He can also clean up survivors as the transports die. Crisis suits will do some damage but not enough to save the game. Chaos
__________________ Check out my Codex: Farmyard Animals here! If anyone wants any kind of help writing fluff for any kind of GW army just ask. Fluffmaster Anzac Clan |
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| | #4 (permalink) |
| Senior Member ![]() Join Date: Aug 2005 Location: Guelph (Canada) Age: 28
Posts: 671
Rep Power: 48 ![]() ![]() ![]() ![]() ![]() ![]() |
Hmmm... objective for Chaos to infiltrate onto, lots of anti skimmer fire. Not a lot of Tau Anti MEQ guns, and Chaos outnumbers Tau (although there are a lot of skimmers). I think Chaos for the win. |
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| | #5 (permalink) |
| Member Join Date: Jul 2006 Location: NY Age: 23
Posts: 215
Rep Power: 30 ![]() |
The mission dosnt help tau out a lot. Even though they have a lot of small arms fire, they lack ap2/3 firepower. Chaos can infiltrate giving them a forward firing points. Havocs will live up to their name with a butt load of high strength ap4/3 firepower which will pop armor like no tomorrow. On top of that CC is almost inevitable with a take and hold mission. Chaos for the win. Peace
__________________ In the rule book, on page 5, it says: "The most important rule about playing games of Warhammer 40K is to have fun!" |
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