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Thread: Cheesefest Votewar: Round 2, Battle 6 Imperial Guard versus Imperial Guard

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    78

    Cheesefest Votewar: Round 2, Battle 6 Imperial Guard versus Imperial Guard

    Mission: Take and Hold

    Special Rules: infiltrate, deep-strike, victory points



    The Cheddar 101st
    Doctrines: independant commisars, close orders drill, conscripts

    HQ-
    junior officer command squad with mortar
    Sentinel with heavy flamer

    Troops-
    junior officer command squad with mortar
    10 guardsmen with lascannon
    10 guardsmen with lascannon

    junior officer command squad with mortar
    10 guardsmen with lascannon
    10 guardsmen with lascannon

    50 conscripts
    Independant Commisar


    Fast Attack-
    Hellhound
    Hellhound
    Hellhound

    Heavy Support
    Basilisk with indirect fire
    Basilisk with indirect fire
    Basilisk with indirect fire

    Tactics: straightforward. mortars and basilisks fire like mad from the back of the field, the six units hugging the edges and spacing as best as possible to deny infiltrators and deep strikers, sentinel does guard duty, the rest is reacting to the enemy.




    The Cheese Rangers

    Doctrines
    - Heavy weapon platoons
    - Close order drill
    - Drop troops
    - Veterans

    Command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns

    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    Elites

    Veteran squad 1

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun


    Veteran squad 2

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun

    Veteran squad 3

    1 veteran sergeant with a las-pistol and a close combat weapon
    3 veterans with plasma guns
    1 veteran with a lasgun


    Troops

    Platoon 1

    Command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with metla guns


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a heavy bolter
    1 with a plasma gun


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun


    Platoon 2

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun


    Infantry squad

    10 guardsmen
    8 with lasguns
    1 with a missile launcher
    1 with a plasma gun


    Heavy support

    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns

    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    Heavy weapons platoon

    command squad

    1 junior officer with a plasma pistol and close combat weapon
    4 guardsmen with plasma guns


    Heavy bolter support squad
    6 guardsmen
    3 with heavy bolters
    3 with lasguns


    NOTE - All command squads and veterans squads will be deep striking.
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    81

    The Cheese Rangers

    They can deep strike to kill the basilisks. The sheer volume of firepower should quickly kill the flame tanks/concripts.

    Then the deep strikers can go take the middle.
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    60

    The Cheese Rangers

    The Cheese Rangers have a conuter to anthing the other guard list has like missile launchers for the hellhounds or deep strikers for the Basilisks. Once the hellhounds are gone the only thing that can hold the objective for the guard will be the conscripts but the heavy bolter support squads will be very effective at killing them off.
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    45

    Cheddar 101st

    my same argument would be that deepstriking to take out a basilisk with that many models around it, so near the back of the board and with cover in front of it, leaving two possible firing lanes, is a risky proposition indeed. two in the corners would only leave one fire lane open, and a sentinel or command squad in that lane would make the prospect highly risky. but i still think that the rangers, with their amount of deepstrikers,
    will be able to down at least one basilisk in the span of the game, maybe two depending on the luck of the scatter die. but one must remember that with deepstriking,
    the basy's will be able to put out at least half a dozen ordnance shots before they are taken out, and thats alot of damage with so many models on the other side around.
    i don't agree that the missile launchers will be sufficient to keep the hellhounds from causing damage, as a missile launcher per tank with the guardsman bs3 is no gaurantee of being able to down it, and one flame shot is enough to devestate a squad.

    i think that the cheddar have the area of effect necessary to down their opposing horde,
    the army is obviously mostly tooled for infantry killing.
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    Cheddar 101st

    The cheddar list just to seems to be much better equipped to deal with light infantry than the rangers, who seem to just be trying to fit as many plasma guns in as humanly possible.

    The rangers are lacking a bit in anti-tank as well. As lastspartacus said, 3 missile launchers does not equal 3 dead hellhounds. Especially not at bs3, and it won't take many shots from those tanks to put some serious hurt on all those guardsmen. Between the template weapons, plasma gunners blowing themselves up, and suicide drops into enemy territory... I think I'll give this one to the cheddar.

    On the other hand, the cheddar's tactic of hanging back and lobbing shots from the rear of the field makes it a bit difficult for them to grab the objective. But if the basilisks and hellhounds can keep the enemy off it then they can eventually just send the 50 strong conscript unit to grab it towards the end. And I seriously doubt the cheese rangers have enough anti-horde firepower to shift them.
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    45

    indeed, even the mortars and sentinel have a chance of seriously hurting a guard squad.
    the rangers obviously have tooled themselves up to pwn marines.

    i was thinking, in this situation, with 3 missile launchers as the only long rang anti tank,
    and with three or four other vehicles to deal with, the cheddar guys could actually feasibly try putting their basilisks out in the open for direct fire, that way even scatter will usually always kill something. one round of shooting should deal with the missile launcher squads anyway, depending on what is chosen as top priority.

    after a few turns of shooting the field will be pretty sparse of enemy, the hellhounds could also park on the objective, and the other guard squads.
    Last edited by lastspartacus; March 28th, 2007 at 20:49.
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    60

    The hellhounds may not just sit on the objective right on top of it in the open as that would mean there be sitting ducks. The only way for the The Cheddar 101st to win is too take the middle and the conscripts and hellhounds can not do this on there own without the extra manpower from the lascannon squads but if they don't guard the Basilisks then they will be destroyed or may be destroyed anyway.

    Im sure a few deep strikers could shoot up the rear armour of a hellhound or the metla gun command squad would take one out if needed.

    The rangers have 16 heavy bolters plus other weapons, theres no way the Cheddar 101st can hold the objective.
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    yes but after a turn or two of cheddar shooting there wont be nearly so many bolter threats,
    especially with IG morale. barring just three missile launchers, the remainder of the cheese ranger anti tank either goes to 12" when moving or is always 12", giving the hellhounds a distinct advantage. yes, deepstriking would work better against them, being in a more open middle field than against the basilisks, but that leaves the basilisks.
    the gun on the hellhound outranges and outclasses most of the weapons in general,
    someone can work the statistics if they want but i would wager that one shot from one of the inferno cannons could very well be the end of a squad each.
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    oops, accidentally posted here. at least it doesn't go towards my post count.
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