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Old August 9th, 2005, 15:45   #5 (permalink)
Chaosbrynn
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Ravenwing works best against Tyranids of all armies.

Land Speeder Tornadoes mow through everything in the tyranid list. A squadron will put out 21 ap4 shots per turn(12 rending). It is more then enough to turn a brood of gaunts, stealers....or anything really, to dust. The only thing the speeders need fear from a tyranid list are the few shooty weapons such as the venom cannon as they can only be hit in close combat on a 6 and in most cases will require a rend roll on the ap to be hurt. As to the venom cannon, they are always few and far between in tyranid lists and you should have no problem keeping out of LOS with your mobile speeders.

MC's are best dealt with by bike squads though. For this reason, I would be sure to have 2 melta guns and a heavy bolter in each squad as well as a powerfist. This will afford you enough firepower and high strength close combat attacks to demolish any MC.

It is also possible to deal with MC's using tornadoes, but when fighting Nids you generally want the speeders taking out the large squads of smaller nids.

Bikes are also quite good at dealing with the smaller nids. A full squad plus an attack bike and a special character will have 14 tl bolter shots and 3 HB shots witch you can follow up with an assault of 6 power weapon attacks, 4 powerfist attacks and 11 normal attacks, all of witch re-roll misess in the same round. In assaults, because of the +1 toughness, gaunts have a horrible time trying to wound the bikes.

You really have nothing to worry about when facing nids with a Ravenwing army. My list is much like yours and I have yet to loose a quarter of my force in battle with them.

Against the tyranid list you posted, because there is 3mcs (making that the main strength in the list) I would send 1 squad of LST's after each of the fexes and the tyrant. With the masters re-roll ability, you should be able to take them all down in 1 turn, 2 at the most. Send the bike squad with the chaplain after the warriors, the power weapon and powerfist will make short work of them (so will the 2 melta gun shots and HB shots right before you charge). The gaunts I would send the other bike squad after. Between shooting and assault you should be able to annihilate a squad down to a couple guants in a single round and finish them off in your oponents turn. You shouldnt end up loosing to many bikes due to the higher toughness. Hopefully, he will try and swarm this bike squad with the other squad of guants as well. In this case, leave them in combat untill the bikes are destroyed. This will give your LST's and other bike squad the time they need to deal ith their targets. Once your bike squad is destroyed (or the guants are, sometimes they do very pourlly against bikes, 6's to wound and all) your LST's will make short work of any remaining gaunts.

Oh last but not least, go with 3 squads of tornadoes. The Typhoon missile launcher looks good on paper, but it tends not to perform all that great. Well, not as good as assault cannons anyways.

Cheers Mate!
Chaosbrynn
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Efficiency VS Point Cost VS Ease Of Use - Your best bets:

1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

2) 8 man Devastator squad - 4 missile launchers

3) Land Speeder Tornado - HB + AC
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