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Originally Posted by Romulus 1. The Night Goblin gets the mushroom for Free and is not part of his magic items point cost. He is Level 2 so he only gets one use compared to the Level 3 & 4's who get the D3 uses. This is assuming I'm reading it right and Army Builder tends to agree with me as well.
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He thought you were taking the mad cap mushrooms which are a magic item that makes fanatics hit harder (sooooooo pretty watching them cut a swathe through the enemy). The magic mushrooms that night goblins shamans get don't do this but do how do however add 1 dice to a spell casting. And you can decide to use them after you have rolled all the other casting dice, although a 1 on the mushroom dice is an automatic miscast which is a bummer.