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Old August 12th, 2005, 17:46   #5 (permalink)
Lurch
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Join Date: Oct 2004
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Quote:
Originally Posted by Romulus
1. The Night Goblin gets the mushroom for Free and is not part of his magic items point cost. He is Level 2 so he only gets one use compared to the Level 3 & 4's who get the D3 uses. This is assuming I'm reading it right and Army Builder tends to agree with me as well.
He thought you were taking the mad cap mushrooms which are a magic item that makes fanatics hit harder (sooooooo pretty watching them cut a swathe through the enemy). The magic mushrooms that night goblins shamans get don't do this but do how do however add 1 dice to a spell casting. And you can decide to use them after you have rolled all the other casting dice, although a 1 on the mushroom dice is an automatic miscast which is a bummer.
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