Yeah, the GM+retinue+LRC would be a target too good to resist trying to blow to smithereens, seeing as it takes up a bit under half my total points (Aaaargh! GK are so damn expensive!).
But if I can make it across the other side of the table intact, fire an assault cannon, multi-melta and 6 twinlinked bolters, hop out, fire with 5 storm bolters and charge with 20 str 6 power weapon attacks, I'd say that'd pack a punch.
As for the LRC being blown up, str 8+ weapons only can harm it, and every str 8+ wep in the game (to my knowledge) can only fire once. If it hits, it still has to penetrate. If it penetrates, it still has to roll well enough on the table. If it does blow up, then the guys have to jump out and make 2+ armour saves.
Not the biggest chance in the world of it being blown away, especially if I don't let the str 8+ weapons see the tank in the first place.
You're probably right about the spec weps in the PAGK squad, it hasn't been of much use in games i've played so far really. I'll think about changing it.
__________________ Quote:
Originally Posted by Visitor Q By the powers I have just made up I, hereby award you with the Signature LO's Offical Uber GM | Quote:
Originally Posted by SilverMane dr_nick you are LO's GMing god! | |