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Old December 9th, 2005, 16:48   #3 (permalink)
hs5ias
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I wouldn't bother with the Stormbolter Sisters either. With Retribs and Exorcists and Seraphim flying about their long range fire will be marginal. Get more Sisters with HFlamers, Flamers and Meltaguns. Since this squad has no transport it may well get stuck behind as the rest of the Sisters zoom off. I've seen this happen, very irritating.

The Exorcists could do with some vehicle kit. Extra armour is useful as it lets them retreat behind cover if stunned. Smoke launchers are not so essential for Exo's as they need to be firing. Searchlights might well be useful, and they're only 1 point.

Power weapons on Sisters are not that great a prospect. The problem is their low Strength. Much of the time, especially against MEq's, you'll fail to wound. Personally I either give them Bolters, Bolter-Flamers or Eviscerators. These options are respectively cheap, add firepower and let you splat MEq's when attacked in cc. Eviscs are also dangerous to vehicles, giving AT ability to the battle squads.

If you're planning on taking a Priest then why not get some Penitent Engines for variety. While not really that effective, I find them hilarious. They tend to die really quick, or rampage through the enemy. Best for less competitive games.
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