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Old December 15th, 2005, 22:31   #2 (permalink)
Xardian
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Join Date: Aug 2005
Location: Tennessee
Age: 28
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Interesting idea, I like it

A few ideas for competitiveness:

Doubt you'll need Purity Seals on the seraphim. In 4th edition, they no longer work with Hit and Run, so probably not much need for them.

Find a way somewhere, maybe drop a PE if you have to, but get the WH Inquisitor Lord into a transport. You don't want that guy foot-slogging it when he's trying to reach CC. And try to at the very least get Carapace Armor for the Acolytes. Otherwise the unit's majority armor save is a 6+. Not good. A Man-catcher or two could be handy if you want the unit to fight leader-types. Might be worth taking a second Chirurgeon if you get the points. They still get the base henchmen weapons, and you won't need to worry about instant death from a strength 6+ wound as often.

Give one of your Inquisitors a Psychic Hood. Should fit in well for fluff, and be handy since as a Witch Hunter base list your adversaries get the option of a free psychic power that could have some nasty potential, and you have nothing on hand to stop it. Maybe the DH one since he's hanging back playing Mr. Fire-base, and has the hat already anyway for modelling.
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