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Originally Posted by Plague_00 i disagree with them cus i think =][= kick butt that sed there is only 2 nonpsychic varients that work
hq: =][=, force weapon, bolt or plasma pistol or brazier, 3 warriors, 2 flamers and 1 crusader, 2 chirugeons, 1 familiar, 1 sage, 3 acolytes 2 with power armour and mancatchers and 1 with carapace and power weapon
the lord should be given the liber heresius if no elite =][= is taken also the sage can be dropped to save points without losing effectiveness and if you ever need anti psychic then 2 pariahs or a psychic hood is cheap and easy enough
final note most people don't like =][= or their restricted units cus they are literally a do or die thing and most people just plain don't like taking that kind of risk (more fool them) but they can be truly devastating if both luck and skill is on your side but if ya like reliability besides choosing a different hobby the cult units would be better for you or better than that all-sister |
wow thtas alot of stuff...but I never thought I'd use an =I= (besides the one I already have for my assassin) so I never bothered to mix and match stuff around. I really like the sound of it, but it probablt cots alot. I may look into it though, thanks!
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Originally Posted by Cheredanine agreed WH =][=s are less effective than the available points worth of sisters, the two notable exceptions are anti psychers cos the =][= can play merry hell with psychers, although clearly not applicable in this case, and the plasma cannon fire support squad which is effective Vs MEQs but generally requires that nto many poitns are spent on the =][= himself |
I also really like the plasma option as well considering sisters don't have any. (besides pistols)