Thanks for the inputs! As I've said, I don't know what to do with the Scouts, so I've just put in something that would assault, like the rest of my army. If anyone has any suggestions on what holes they may fill that the assault marines can't cover, that would be much appreciated!
I had hoped that I would not need shooters to take care of tanks, but it appears that is inevitable.
Finally, what should I equip the chaplain with? I suppose he must have a jump pack, but what else?
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