Personally, I feel FOC chart limitations would be the most interesting change to this. As you can see, most of these armies are extremely powergamed/min-maxed. By forcing a specific FOC, you can really force an interesting force. Yes, I forced those force's to reinforce the forecful nature of this forced war. RAWR! I mean, FORCE!
But seriously, by making the next war a 1HQ 2ELITE 4 TROOP 2 FAST ATTACK 2 HEAVY SUPPORT composition battle, I could see some seriously interesting debates.
And while I like the idea of the additional 400 force, I like the idea of Side Combat Patrol force battles effecting the primary one more. For example, you could have a pre-game which could determine 1rst turns. This is a major factor in these wars so having a combat patrol determine it adds a tactical, fluffy, and debate stabilizing factor. IE, no more "whichever army gets first turn wins" situations.
Alternatively, you could have the surviving members of a combat patrol pre-game join the resultant battle.
Another option is Post-game patrols: Allowing for "save face" options, adding another possible voting selection to keep armies in the running. Essentially you would have Mission/Fluff/Patrol voting. I think it'd be sweet.
Another great option is the Combat Patrol only war. But that isn't really the issue. :shifty:
Anyway, I hope I helped, I love this stuff, keep it up.
~O'Dev'n~
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