Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.
Mission Type - Take and Hold
Roborks Uber Boyz Orkses
HQ: 227
Elites: 0
Troops: 1605
Fast Attack: 0
Heavy Support: 0
Robork Squigmuncha:
Mega Armour; Kombi Skorcha; More Dakka; Shootier; 3x Attack Squig; Iron Gob; Cybork Body; Mega Boosta
Big Mek Karkaz:
Mega Armour; Kustom Force Field; More Dakka; Shootier; 2x Attack Squig
Wenkerz Slugga Boyz:
30x Slugga Boyz
26x Slugga and Choppa; 3x Rokkit Launchas
Nob ‘Wenker’:
Power Claw; Slugga
Jenkz Slugga Boyz:
30x Slugga Boyz
26x Slugga and Choppa; 3x Rokkit Launchas
Nob ‘Jenkz’:
Power Claw; Slugga
Faguz Slugga Boyz
30x Slugga Boyz
26x Slugga and Choppa; 3x Rokkit Launchas
Nob ‘Faguz’:
Power Claw; Slugga
Fuzkor Slugga Boyz
30x Slugga Boyz
26x Slugga and Choppa; 3x Rokkit Launchas
Nob ‘Fuzkor’:
Power Claw; Slugga
Krayzor Slugga Boyz
30x Slugga Boyz
26x Slugga and Choppa; 3x Rokkit Launchas
Nob ‘Krayzor’:
Power Claw; Slugga
Tactics:
Raaawr! Get Dem Oomies!!
(Charge for the win!)
Any squads over 12 essentially unbreakable. (Ork Mob Rule)
Every Squad has anti-tank capabilities.
Hidden power fists (29 meat shields)
Everything under kustom forcefield receives 5+ cover save. (6” of Big Mek)
150 Boyz – that’s a lot of meat
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Blood Angels
HQ: 247
Elites: 0
Troops: 789
Fast Attack: 520
Heavy Support: 295
Master of Sanctity Chaplain (Attached to Death Company):
Bolt Pistol; Frag Grenades; Terminator Honors; Jump Pack
Death Company:
Feel No Pain; Bolt Pistols; Close Combat Weapon.
(Variable amount of models – see Tactics section)
Venerable Dreadnought:
Twin Linked Lascannon; Missile Launcher; Extra Armor; Tank Hunters.
5x Tactical squad Marines:
3x Bolters; 1x Lascannon
Veteran Sergeant with Bolter
5x Tactical squad Marines:
3x Bolters; 1x Lascannon
Veteran Sergeant with Bolter
5x Tactical squad Marines:
3x Bolters; 1x Lascannon
Veteran Sergeant with Bolter
10x Scout Squad Marines:
9x Bolt Pistols & CCW; Infiltration; Move Through Cover
Veteran Sergeant:
Powerfist; Bolt Pistol
10x Scout Squad Marines:
9x Bolt Pistols & CCW; Infiltration; Move Through Cover
Veteran Sergeant:
Powerfist; Bolt Pistol
10x Scout Squad Marines:
9x Bolt Pistols & CCW; Infiltration; Move Through Cover
Veteran Sergeant:
Powerfist; Bolt Pistol
10x Assault squad Marines:
Jump Packs; 7x Bolt Pistol & CCW; 2x Plasma Pistol & CCW
Veteran Sergeant:
Powerfist; Bolt Pistol
10x Assault squad Marines:
Jump Packs; 7x Bolt Pistol & CCW; 2x Plasma Pistol & CCW
Veteran Sergeant:
Powerfist; Bolt Pistol
Baal Predator:
Twin Linked Assault Cannon; Heavy Bolter Sponsons; Extra Armor
Blood angle special rules-
Everything with a WS gets furious Charge.
Death company: Any Chaplain is given a deathcompany for free, the average is 5.
Death company and the chaplain get the following special rules-
Feel no pain.
Death company get jump packs.
Death company are base two attacks, they are armed with bolt pistols and CCWs, and thus gain another attack.
On a 4+ per squad, 1 member of that squad goes to the death company, if that member is a sgt, hes armed with a power fist/sword.
IF a 6 is rolled, another test is required for the squad.
Simply put there will be 5 + the number of squads in the army divided by 2. In this case 4 is the most likely, for a total of 9 + the chaplain.
Death company Sgts will be pulled from the scouts and tactical squads. The most likely event is that one Sgt will be pulled from the scouts and troops. There are still two more possible members pulled, one from the assault squad, and one more from the troops.
Deathcompany Results: scouts 1 Sgt taken, tactical 1 Sgt taken. Assault squads, 1 member taken. The final member is equally likely to come from the scouts or the troops. Since the blood angle hopes it will come from the tactical, it will.
Final results: Chaplain, 2 power fisted DC, 1 power sword DC, 6 Normal DC.
Keep in mind, there is one missing scout Sgt, 2 missing Sgts from the troops, and 1 missing assault squad members. Death company count as casualties for the purposes of moral/victory points.