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Old May 6th, 2006, 22:28   #9 (permalink)
ForgedInTheFurnaceOfWar
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LOL Forged, for someone who loves to mathhammer it that was bad. Or perhaps just biased?

Roborky, 4 Attacks(4 basic no 2xc.c weapon), 2 hit, 1.666' wound, 0.833 failed 4+ invulnerables. 83% of the time then, you have been instant deathed.
So instead of, the Orks legs it and the Chaplain goes revengeaholic:
Fortantly, he doesnt have an invunerabe save, so the chaplain cuts him down before he can strike

I guess i under estimated the chaplain, my mistake, ill add: grand victorious slaughter.

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The Orks have won before and they'll do it again.
I dont think thats a good enough reason to win the final battle of votewar.

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I play this list in real 40K and it causes me an enormous headache (even with lots of LST's and SM firepower.
The bolt pistols simply are an added bonus. The real masacuring takes place in CC. Where the marines are almost as good as the orcs.

Again, with a set defence, the blood angles can simply wait for the orcs to deploy, and line up at the aproprate distance for them to assault the orcs as they move forward.

The DC can jump around units if needed, so that they can get into hand to hand with the warboss.

Again the chaplain puts 3 wounds on him, at initative 6, and 5 strength, so the orc boss is definatly killed fast.


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Chaplain - 6 attacks, 3 hits, 2 wounds, 1.3 (ish) failed.
Robork fights back - 5 attacks, 2 hits(gets unlucky), then 2 wounds - strength 10 against toughness 4 - 1 failed, chaplain goes splutch.
Chaplain 6 attacks, with rerolls: 4.5 hits, not 3. 3 wounds, dead HQ (no invunerable actually)

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Remember - you seem to forget on all accounts that Mega Armour comes with a Power Claw. The Big Mek is wounding everything on 2's, as well.
I did forget that, to bad he cant strike.

So yes, if your having trouble with my math, my aplogies, i thought the orc boss was better.

Last edited by ForgedInTheFurnaceOfWar; May 6th, 2006 at 22:40..
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