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Originally Posted by Red Zinfandel My favorite method is the Eviscerator, which has an effective 2D6 range of 18" and it hits 3-4 times, and is mobile, and can jump over terrain on a jump-packer. And if you consider how you can Jump Back out of a CC during the Opponent's Assault Phase, then your 2D6 Effecive range can actually go as far as 36". |
Red,
I'm assuming this is on a Seraphim?