Anti mate, answers:
IA1 contains (rules for armoured battlegroups and loads of tanks allowing more armour than an armoured company, as well as artillery and AA emplacements)
Rules for tarantula - these are rather nerfed for any army but a drop troop one because of the targetting rules)
Rules for Aircraft (Vulture, Valkyrie, Maruader super heavy bomber and a varriant, Thunderbolt, lightening, rukles for how to use them
IA2 we can ifgnore as it is for =][= and SMs
IA3 contains the army list for an Elysian (23rd) regiment, as well as detail for the Taros campaign and stuff on Tau, it includes rules for taratula (ommiting the targetting rules), Advanced flier rules and rules for Vultures and valkyries
IA4 (dont have) contains at least orbat if not list for unit 99 - elysian elite detachment - pretty much veterans become troops, which wounds nice but you lack the impact of the assault element
So you can play standard codex IG drop troop doctrine
You can also do this plus use IA1 rules for fliers
You can use IA3 to produce an Elysian regiment
Elysian is far fluffier and more suited to drop troops, some twists make it good, like demo charges in your troop squads, but equally you lose heavy weapons in the troop squads, try playing battles where you can not deep strike, it becomes horriffic
any other Qs?
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