supression/confusion
Dear Macmoss.
I think your idea of the moral checks and confusion is moving in the right direction.
But possibly may be concidered a bit random?
It is obvious you have put a lot of time and effort into you new rules set and codexes.
And I would hate to think I was being overtly negative about them.
I suppose my stand point is, in comparison to other wargames ,the 40k rules set and game mechanic is poorly contrived abtract and doesnt follow much logic or general perception of the gameplay intimated by the 40k universe.
Several people have stated that 40k is fantasy/fiction an has nothing to do with reality.
I would like to point out that the gamers live in reality, and need clearly defined and explained rules to play the game by!
The narrative for the 40k universe is based on reality,but given a subtle scifi twist.
It is important that the gamers can identify with the combatants and the combat at some level.
This sense of identifying/understanding should be in the way the game plays, to be insynergy with the 40k universe.
I am at a loss of how to write the next bit without sounding condecending or with a percived sense if self importance.This is not my intension.
Its is my impression that the way the current 40k rules have been 'developed' has influenced the way you have developed your new rules.
A predeliction to use random elements when not strictly necessary or benificial.
(I hope this doesnt cause offence.)
In the same way my interest in other wargames influences my ideas,so they can appear a bit disjointed and not in the 'theme' of 40k.(If you can help me merge /blend them into the 40k universe as required,this would be most helpfull).
Testing moral everytime a unit comes under fire seem a bit harsh.
But it is very difficult to structure in supression with only direct fire game mechanic to work with.
Thats why I suggested testing when a unit recives 2 x its unit strenght of hits.
Eg 10 man squad recieve 20 hits.So units with high ROF and template weapons would be more likly to cause supression.(In line with common perceptions perhaps?)
It would be a whole lot easier if an direct area fire system was used (like in SST) but I am unsure if this would be accepted ?As this system relates to the unit rather than the individual models in the unit.
This is accepted as standard in most 200th and 300th scale modern armoured conflict wargames, to deal with infantry effects on the games.
Would this be too broad a system for a 40k 'company level' game?
It could just be me,but I think 40k is most similar to modern warfare.And I am basing my concepts on this.
There are lots to chose from,so if you feel any are inapropriate ,I can suggest others we can discuss.
ATB
Lanrak.
Last edited by Lanrak; November 12th, 2006 at 02:03.
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