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Old November 20th, 2006, 17:52   #2 (permalink)
PoptartsNinja
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Quote:
Originally Posted by Abraham Lincoln View Post
HQ: 178: Hive Tyrant w/ wings, 2xST, toxin sacs, warp field
Pretty standard Flying Tyrant. I've got nothing to say, really (except you might consider AG(I)).

Quote:
Originally Posted by Abraham Lincoln View Post
HQ: 250: Broodlord w/ TS, EC, 8x GS's w/ carapace
Toxin Sacs don't provide a whole lot of benefit to a Brood Lord. I'd drop them in favor of Flesh Hooks (so he attacks simultaneously into cover).

Quote:
Originally Posted by Abraham Lincoln View Post
Elite: 114: 3x Warriors w/ scythes, rending, leaping, carapace, AG(I)
Standard Rending Leaping Warriors. I've got no problems with them.

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Originally Posted by Abraham Lincoln View Post
Fast Attack: 40: 1 Ravener w/ scythes and rending
A decent Ravener. You really need three of these (one in each FA slot) to make sure at least one makes it into combat.

Quote:
Originally Posted by Abraham Lincoln View Post
Troop: 160: 8 GS's w/ carapace
Good.

Quote:
Originally Posted by Abraham Lincoln View Post
Troop: 198: 18 Hormies w/ AG(I)
Troop: 210: 21 Hormies
That's a lot of hormies. No shooting broods? There may be some gap in your assault pattern (but if this has played well for you, stick with it).

Quote:
Originally Posted by Abraham Lincoln View Post
Troop: 42 : 3 Rippers w/ leaping
Why the rippers? Leaping rippers are great for making sure a slow-moving CC 'Fex gets the charge, but these guys are so much slower then the rest of your troops it's unlikely they'll accomplish anything (except get in your way as you have to detour troups around them).

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Originally Posted by Abraham Lincoln View Post
Heavy Support: 130: 2x Zoanthropes w/ SC and WB
Good. Redundancy = good. Plus, Zoanthropes rock.

Quote:
Originally Posted by Abraham Lincoln View Post
Heavy Support: 178: 1 Fex w/ VC, BS, senses, carapace
Good. You might consider exchanging the Extended Carapace for Bonded Exoskeleton or Reinforced Chitin (depending on how much AP3 you usually see).
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