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Old November 20th, 2006, 18:46   #6 (permalink)
macewind
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macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.macewind Zeus himself seeks your guidance.
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Heres the question, Is warp field worth it?
Heres the answer, Yes. The inv save will protect you 16.6% of the time. The standard save in CC will let you save 83.4% of the time as opposed to the 66.8% the regular save affords. Thats a total of 33% extra protection. Well worth the points. Youd pay for guards on a walker right?
Now what else could you buy for the points? 3 hormies or 2 stealers or 7 spinegaunts. Not that much really is it?
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