A little late, but I'll still comment.
Quote:
Originally Posted by Melchid MoS (158 )
PW, Rosarius, BP, Artificer Armour, Term. Honors, Kraks, JP |
Krak Grenades = redundant. Remember that his Crozius is a Power Weapon, so make sure you didn't add those points. Artificer Armour isn't the best idea, as it won't help him too much - most enemies that you'll be throwing him at will negate this save anyways.
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Originally Posted by Melchid Master (162)
Artificer Armour, Paired Lightning Claws, Term. Honours, Kraks |
See above for the Krak Grenades and Artificer Armour arguments. Besides that, this guy is nice, but he needs an invulnerable save! I'd recommend the Combat Shield, but if you're willing to dish out the points, an Iron Halo would be very welcome here, too.
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Originally Posted by Melchid Assault Marines (226) (7-Man)
Term. Honours, PF, Furious Charge, x2 Plasma Pistols, Kraks
Assault Marines (226) (7-Man)
Term. Honours, PF, Furious Charge, x2 Plasma Pistols, Kraks |
I'd recommend upgrading one of these squads to an 8-man squad, so that they aren't one man down when the two ICs join the other squads. Besides that, I like 'em, but the Krak grenades are seriously not needed.
Quote:
Originally Posted by Melchid Assault Marines (207) (7-Man)
Term. Honours, PW, Furious Charge, Kraks |
Not bad, but the Kraks are again not needed (unless they get them normally, anyways). The Power Weapon could be exchanged for a 'Fist, simply because you will almost always get to strike with the 'Fist anyways. I'd recommend trying to find the points to put some special weapons in here, too.
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Originally Posted by Melchid Scouts (185) (10-Man)
x9 Snipers, Missile Launcher
Scouts (185) (10-Man)
x9 Snipers, Missile Launcher |
Too many Snipers! Also, you're mixing your squad ideas - the Missile Launcher is primarily anti-tank, and the Sniper Rifles are predominantly anti-infantry. I'd recommend dropping one of them down to a 6-man Sniper Squad with Heavy Bolter, then the other to maybe a 6-man Bolter Squad with Missile Launcher. Which comes out to be very cheap, at 88 points.
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Originally Posted by Melchid Tac. Squad (11  (6-Man)
Plasma Cannon |
Not bad, but I think you'd do much better with a Lascannon/Plasma Gun combo here.
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Originally Posted by Melchid Tac. Squad (105) (6-Man)
Lascannon |
Plasma Gun!
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Originally Posted by Melchid Land Speeder (8
Heavy Bolter, Assault Cannon
Land Speeder (8
Heavy Bolter, Assault Cannon
Land Speeder (8
Heavy Bolter, Assault Cannon |
Lovely.
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Originally Posted by Melchid Devastator Squad (27  (10-Man)
x4 Missile Launchers |
I'd recommend dropping it down to an 8-man squad, besides that, very nice.
Quote:
Originally Posted by Melchid Predator Destructor (128 )
H-Killer Missile, Smoke Launchers, Hvy Bolters, Autocannon |
Nice, but two issues - first, it's not really needed, as you have a fair amount of anti-infantry, especially in the form of Assault Marines. Second, it's not fluffy at all... Raven Guard are good at surgical strikes, using their speed (and Drop Pods) to take the enemy out.
Hope this helps!