Thread: Missile Pods
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Old April 8th, 2007, 03:04   #4 (permalink)
Otsego
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Quote:
Originally Posted by hero View Post
Well i have just started tau but you basicly listed the reasons for why they are good MEQ killers. They have a good strength long range and mulitple shots. the more wounds means the more armour saves whiich equal dead men. Plus when you combine it with a PR you can kill around 2 MEQ'z at 24 or 3 MEQs at 12
If you are using a standard fireknife config, plasma and missile pod, then it would be (potentially) 3 dead MEQs at range and 4 at 12".

But that's not the point, I think of an MEQ killer as something that either negates an armor save or is an instakill, missile pods have neither of these. I think calling missile pods MEQ killers is missleading if not out right wrong. I realize I'm probably spliting hairs here but it just doesn't seem right. I guess it's more about proper target prioritization than anything else, if all transports, speeders, or anything else with a 4+ save is dead, then yes by all means go for the marines or whatever but that doesn't make them an MEQ killer. You will probably kill more MEQs with the same amount, points wise, of kroot or fire warriors if all you are doing is hoping he fails alot of armor saves, granted missile pods have a little further range.
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