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Old May 9th, 2007, 04:50   #2 (permalink)
zedsdead
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Join Date: Jul 2006
Location: Poughkeepsie, NY
Posts: 137
Rep Power: 30 zedsdead is getting kicks on route LXVI
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your attempting to win a game with 2 tooled up HQ's. For marines this is usually a bad idea. Drop Pods armys can have a tough time vs fast moving melee armies.The fact that pods usually come in piece meal could get your squads eaten up as they arrive. The key is your placement of the pods. Dont drop too close to there main force. Try to choose a weak flank for deployment. Be conservative if your reserve rolls arent being kind to you. If needed deploy well away from the enemy and hide behind your pods till your main forces land.

Personally i think its about practice and playing your pod army vs melee opponents to get experiance before you attempt doing things as drastic as this.

other suggestions.
Get that dread a heavy flamer.assault cannon setup.

reconsider using termies in 1250. i would go with 8 man pod teams and see how many points allow. you might be able to squeeze in 4 squads. The hidden power fists should do the trick.

take the trait cleans and purify to give each squad 2 special weapons ( well worth it).
take 2 squads of plasma and 2 of meltas.
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